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How to put a D/P or fakemon sprite into your ROM + backsprites

Tranitar

Working on Pokémon Wraith
122
Posts
14
Years
  • Picture Guide and Video Guide

    Tools Required
    Irfanview
    Advanced Pokemon Sprite Editor
    Paint
    YAPE (Yet Another Pokemon Editor)
    First. Choose your sprite, I will be using Buneary

    Uploaded with ImageShack.us
    Second. the Width and Height, Both at 64 (easily done with attributes)

    Uploaded with ImageShack.us
    Third. open your sprite with Irfanview

    Uploaded with ImageShack.us
    Fourth. Go to Image and click Decrease Color Depth, 16 Colors

    Uploaded with ImageShack.us
    Fifth. Open pallete click the color closest to <- this side of the screen
    and change it to the backround color, on the backround color to ->
    this side change it to black.

    Uploaded with ImageShack.us

    Uploaded with ImageShack.us
    Sixth. Save it as a different name then the other one (Preferablly save the first image as -Pokemon Name- Un, and the second one -Pokemon Name- In, Un standing for Unindexed, In standing for Indexed, Unindexed was before we changed the color depth and pallete, Indexed is after we did)

    Seventh. So now you should have something two files named something like -Pokemon Name- Un and -Pokemon Name- In, when you open the Indexed one in paint it will look screwed up,Open up a second paint and do this CTRL+A select all and CTRL+C copy it, paste the Unindexed version of it in the Indexed Version of it and save it and delete the unindexed file
    save the indexed file as -Pokemon Name- In.
    Uploaded with ImageShack.us

    Eighth.Open Advanced Sprite Editor go to the pokemon you are going to erase, click Edit, Click Import all, Double click the indexed sprite, Click update Sprite Pallette, and click the Button to the left of that, if it says something about aborting click the red X of the box that appeared, but if the bottom 2 sprites on the left are good dont click the button to the left of update sprite pallette. Finally click Okay and then Write to Rom, Click Find Free Space and type the code into the start offset and Click okay.

    Ninth. Close Advanced Pokemon Sprite Editor, and Open your ROM with YAPE and edit your Pokemon.

    For backsprites get a picture of a back sprite, and follow steps 1 - 8, yes the attributes still must be 64 x 64

    http://www.youtube.com/watch?v=eQsyRM6_ZIg&feature=channel_video_title


     
    Last edited:
    3,830
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    • Seen Feb 26, 2024
    Paint doesn't work with this due to it not supporting indexed images anymore. A nice alternative is GIMP or Phostshop.
     
    Last edited:
    3,830
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    • Age 27
    • OH
    • Seen Feb 26, 2024
    Well, sorry about the previous comment, you jjst need to reverse some steps, and can work, the problem with the copying and pasting in paint is that paint does not support indexing in newer versions. So, you need to change some steps up for it to work, at least that's what I do.

    Huh, I'm on Vista and have done something similar before.

    Oh. and it may work for Vista, but it doesn't work for stuff newer than that.
     
    Last edited:

    tvoza2

    Armored Skarmory
    116
    Posts
    14
    Years
    • Seen Mar 1, 2019
    I followed all the directions, but when i go to test plat to make sure the sprites work, the game won't start. Any advice?
     
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  • This is very useful to the newer hackers as it has all the basics. But you may need to explain it more, because some of them may not understand. Anyway, will there be a new tutorial? Like for example "How to insert a trainer sprite." That's if you know how to do it. I'm only saying because it'll be another Tutorial that'll help the new hackers. :)
     
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