Ok, to sum it up, given a list of used flags, I put one of these in my script, let's say Person 1 on VIRIDIAN, who gives me the ItemSeeker on the first dialogue.
setflag 0x2C
Then, when I talk to that guy again, he doesnt offer me the item because the checkflag prevent so.
BUT, what if that flag is already used in another script not related to the map, say, PEWTER? this setflag would fudge it up isn't it?
This is why i'm confused.
Also, another question: Let's say I compile a script a hundred times. The space is used every time I compile it, therefore the memory available is decreasing little by little. Is it okay, or should I do a backup before scripting, debug, and then apply the debugged script to the backup?
Also, I got a problem with a warp:
warp 0x4 0x3 0x2 0x6 0xC
waitstate
which is supposed to make me warp to OAK's lab, but the game freeze at that point.
Sknaht
EDIT: Never mind the two last questions, for the space, just use #removeall lOffset before the script, and for the second one, just a dumb FE missing (reminds me of the first days in programming when we use to look for the ; missing XD)