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VGC Sun 2019 Format Kyogre Team help?

CutePandaPlayz

PizzaCai
98
Posts
7
Years
  • VGC Sun Format 2019 Team (My questions and stuff are below the team)

    Kyogre @ Wiki Berry
    Ability: Drizzle
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Thunder
    - Water Spout
    - Protect
    - Ice Beam

    Necrozma-Dusk-Mane @ Leftovers
    Ability: Prism Armor
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpA
    Brave Nature
    IVs: 0 Spe
    - Stealth Rock
    - Sunsteel Strike
    - Photon Geyser
    - Trick Room

    Raichu @ Assault Vest
    Ability: Lightning Rod
    Level: 50
    EVs: 4 HP / 252 SpA / 252 SpD
    Hasty Nature
    - Fake Out
    - Thunderbolt
    - Encore
    - Protect

    Amoonguss
    Ability: Effect Spore
    Level: 50
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk / 0 Spe
    - Spore
    - Clear Smog
    - Protect
    - Substitute

    Hitmontop
    Ability: Intimidate
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    IVs: 0 Spe
    - Wide Guard
    - Fake Out
    - Close Combat

    Tapu Lele
    Ability: Psychic Surge
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Aromatherapy
    - Moonblast
    - Thunderbolt
    - Calm Mind

    I'm extremely new to VGC and competitive overall (this is my first time making a competitive team). I have been working on it for hours and I would love some advice.
    Some questions I have are:
    1. What items do my pokemon need?
    2. If I'm trying to do trick room should I make all my pokemon 0 speed IVs?
    3. Are my movesets good? For a good number of pokemon on my team I have no idea what to do.
    If anyone can give any advice at all, i'd really appreciate it. Thank you so much!
     

    Nah

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    In Trick Room teams it's ideal to have 0 Speed IVs for the Pokemon that are going to make use of Trick Room, but on cartridge it may more of a hassle than it's worth to get exactly 0 Speed IVs. If you can't, it's ok, as it's simply just ideal and not strictly necessary.

    On Tapu Lele you'll want to go with Psychic or Psyshock over Thunderbolt, as you already have Electric coverage on other teammates and they'll be about as powerful as 2x effective T-bolt anyway due to STAB and Psychic Terrain (assuming it's active).

    Stealth Rock is not common in VGC for a few reasons, so you can go with something else in that slot for Dusk Mane Necrozma.

    Amoonguss has a couple of fun options to consider like Rage Powder or Clear Smog, I'm not sure if Substitute works that well in VGC. Something else to consider is that on Kyogre you can use Origin Pulse in place of Water Spout. It's less accurate, but its power is not dependent on Kyogre having full or near-full HP.
     

    CutePandaPlayz

    PizzaCai
    98
    Posts
    7
    Years
  • In Trick Room teams it's ideal to have 0 Speed IVs for the Pokemon that are going to make use of Trick Room, but on cartridge it may more of a hassle than it's worth to get exactly 0 Speed IVs. If you can't, it's ok, as it's simply just ideal and not strictly necessary.

    On Tapu Lele you'll want to go with Psychic or Psyshock over Thunderbolt, as you already have Electric coverage on other teammates and they'll be about as powerful as 2x effective T-bolt anyway due to STAB and Psychic Terrain (assuming it's active).

    Stealth Rock is not common in VGC for a few reasons, so you can go with something else in that slot for Dusk Mane Necrozma.

    Amoonguss has a couple of fun options to consider like Rage Powder or Clear Smog, I'm not sure if Substitute works that well in VGC. Something else to consider is that on Kyogre you can use Origin Pulse in place of Water Spout. It's less accurate, but its power is not dependent on Kyogre having full or near-full HP.
    Thanks for the help! I appreciate it!
     
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