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Released Pokémon Sardonyx: Raised to Win Page 4

Started by Lord X-Giga-X October 16th, 2018 9:22 AM
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  • 92 replies

Lord X-Giga-X

Sardonyx's Evil Dev

Age 27
Male
Seen 14 Hours Ago
Posted 4 Weeks Ago
30 posts
251 Days
Based on another person having similar problems, it might just be that. Also, I'll just say that you misunderstood the link in the OP. It isn't a download link itself, but rather the link to the actual download links. Which would mean you can't use the actual site itself, because otherwise if it was the direct download that was failing, you should have actually noticed the MediaFire uploads we have there in case the direct link failed.

But since that that is not the case and I can get to the site no problem, I'll just pull out the MediaFire links for the core and patch:
CORE
PATCH

You will need to download both to play on current version. You might not need this patch download specifically, but you should keep it on hand just in case. You will need to extract all of the files from the 2.2 core archive (this should go without saying, but we've unfortunately had people prove us otherwise), then download and apply the patch via the launcher (letting it run if Smart Screen is brought up). If that method of updating doesn't work, then extract the files from the patch from this download into the game folder (the subfolder named Sardonyx in the game folder once that's been completely extracted) and replace files when prompted. I would just say extract the contents of the core

Lord X-Giga-X

Sardonyx's Evil Dev

Age 27
Male
Seen 14 Hours Ago
Posted 4 Weeks Ago
30 posts
251 Days
We apologize for our wiki being incomplete in general (both because the people that work on the wiki being busy with other things and... well the fact that it's a demo, so even if we fully updated to its current point, it wouldn't really be completed). We're (very slowly) trying to improve that. But basically, it's a signature ability of Altaran Luxio and Luxray that gives them a chance to avoid super effective hits. It's not really a particularly high chance (basically being the same as Static, Flame Body, etc.), but it's still something to be wary of when dealing with either of them.

Lord X-Giga-X

Sardonyx's Evil Dev

Age 27
Male
Seen 14 Hours Ago
Posted 4 Weeks Ago
30 posts
251 Days
We don't know at this point. Quite frankly, there's more going into 3.0 than we had intially intended, so we need as much time as possible to work on it as we can possibly get. That, and we're human beings with other things to do like most other fangame devs so there's that too. All we can say at this point is be patient and wait for an eventual announcement for a release date of 3.0, which will be made in this thread, our Twitter, and our Discord when that time comes.

tl;dr: No idea. Please wait.
Male
Seen 9 Hours Ago
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8.9 Years
love whats been done with this fan game so far.......... tho i have 1 minor thing to mention about it that makes it seem kinda gamebreaking, at least from the standpoint of someone who uses the randomizer mode......... to elaborate on this while using the randomizer mode i caught a deino and it knew a very peculiar move: bellow now while the concept of this move and all is nice i feel its mechanics are way too overpowered for what it does: 60 base power, 100% accuracy, priority (quick attack level of priority at least) and it has a guaranteed chance to flinch........... now granted im sure deino isnt supposed to be encountered normally by this point outside of the randomizer (tho idk for sure personally) but even if it isnt might i recommend nerfing bellow in a future release to maybe 40 base power and remove the flinch aspect of it cuz it feels kinda wrong from the standpoint of someone with anti-stunlock gaming standards to have access to the ability to effectively outspeed and permastun someone for 10 turns in a row (pending no fairy types anyways)

otherwise great fan game and i hope to see more in the future
but a poem is never actually finished, it just stops moving -Sayori the Cinnamon Bun

Lord X-Giga-X

Sardonyx's Evil Dev

Age 27
Male
Seen 14 Hours Ago
Posted 4 Weeks Ago
30 posts
251 Days
@ARCEUS493ZELDA - Yeah now that you mention it, the move could use a bit of a nerf. In fact looking at the original idea for the move in general, it actually had been given the wrong base power. In fact, it was supposed to be 20. So really, this one's on me... again... So yeah, Bellow will definitely be getting a nerf in both base power. I'll also agree the every turn Flinch is a problem. Can't guarantee the Flinch chance won't be completely gone though. Worst case is that the overall chance will be greatly lowered to keep it from constanly flinching the target. Either that or it'll basically become Fake Out. Either way, thanks for pointing this out.

@The Man Called M - That I'm not entirely sure of... If it's just waiting times within cutscenes, I think that might just be an issue with it in of itself, and idk how to deal with that. Otherwise... Maybe? Like we say in that section, we're looking into the lag overall in general. So if this is a potential cause, we'll see...

Also reminder to both of you and everyone in general to make sure you've updated to 2.6 when playing.

Lord X-Giga-X

Sardonyx's Evil Dev

Age 27
Male
Seen 14 Hours Ago
Posted 4 Weeks Ago
30 posts
251 Days
Ah... I'd say for now, just bear with it. Either that or test one without the other to see if one runs better, although I somewhat doubt that's likely. (As someone who doesn't use CheatEngine anyway.) Again, we'll do what we can, which is only so much.

Also, the battle start crashing is an issue we've been aware of for a while that we've been trying to look into.

Lord X-Giga-X

Sardonyx's Evil Dev

Age 27
Male
Seen 14 Hours Ago
Posted 4 Weeks Ago
30 posts
251 Days
You can just go fight your rival without going to Rubina's gym. Most of the gyms are optional (as indicated by the features section of the first post). Only one gym will be required for the main story, but by the time you eventually get to it, you should already know which one it is.
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