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Discussion .PKM file support in essentials?

Started by pokemonmasteraaron October 16th, 2012 5:00 PM
  • 3 replies


The blind Pokémon Master!

Age 23
In the forest of an undiscovered region
Seen 2 Weeks Ago
Posted November 30th, 2014
314 posts
8.6 Years
So my friend had an idea.
What about supporting exporting of Pokémon to .PKM files?
.PKM files aren't that big.
I was just wondering every body's thoughts on the matter.
Of corse, the output Pokemon will mostlikely have some default captured location such as "Far away place"
The Pokémon would not be legit.
However, how fun would it be to create a Pokémon game and then send your starter to Pokémon Black2 & White2?
Wouldn't it be cool to send your Pokémon Rapter Torterra to Pokémon White?
Wouldn't it be cool to put your Totodile from Pokémon island on Pokémon Black?
The format would not support fakemon, that is true.
However, modified real Pokémon would perfectly transfer!
Game developer.
Not nearly as active on here as I used to be.
Still like meeting and talking to pokemon fanatics like myself.


In the Lost & Found bin!

Age 31
Castelia City
Seen September 7th, 2018
Posted September 4th, 2018
624 posts
10.9 Years
To import into/export from essentials? No.

Pokemon in the games are determined by numbers. In essentials, it's all constants, and the numbers that correpond to these constants do not match up. But more to the point: Why? Essentials can have it's own formats and stuff, but making it connect to the official games would require very heavy script, all for a feature almost no one would use.


Pixel Artist

Seen June 9th, 2016
Posted January 3rd, 2014
141 posts
9.3 Years
you can import the pokemon from fangames without much effort into official games...
just use pokegen! ( :)
you have to few all the stats and so on in your fangame and write them down in pokegen...
its as simple as that and we dont need any complicated scripting in essentials... ;)


Lead Dev of Pokémon Essentials

Seen 3 Days Ago
Posted 6 Days Ago
5,181 posts
11.6 Years
Ahaha, no.

As IceGod64 said, the way Essentials stores Pokémon data is different to the way the official games do. Much coding would need to be done in order to convert from one system to the other.

Also, that's cheating. Nothing would stop you from downloading Essentials with this feature, debug yourself whatever Pokémon you want, and export it. If you want to do this, just use an Action Replay.

A feature similar to this, but for the older Pokémon games, used to exist in Essentials. I removed it, precisely because no one cared and because it no longer worked properly anyway (due to differences in how Essentials worked). I have no intention of restoring this feature.
Go to the Essentials Docs Wiki

Essentials Docs Wiki

Follow me on Twitter: @maruno42

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