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  #25676    
Old July 11th, 2013 (12:48 PM).
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DarkPsychic DarkPsychic is offline
     
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    Hello all ^_^
    I have come up with an idea for a great mod but I came to a halt again as I need to come up with a simple Bank System,Bank tiles and Bank tellers. I know that the players mom can save money for the player but I need to take that an implement it with withdraw and deposit functions.

    My question is though can this even be done in Fire Red?
    or any of the gba roms.

    Also how can one port the berry system and other systems from other pokemon roms?
    ergo: Black and White exp system, hideout system, other HMs* ect.
      #25677    
    Old July 11th, 2013 (3:59 PM). Edited July 11th, 2013 by GengarSlayer.
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      Quote:
      Originally Posted by karatekid552 View Post
      A script that gives an egg. See diegoisawesome's XSE tutorial.
      ya but there's only one script giving an egg and for the man to give you the egg, your pokemon has to be at max happiness, which doesn't really work if your trying to get it to be your first pokemon..
        #25678    
      Old July 11th, 2013 (4:13 PM). Edited July 11th, 2013 by Sky93.
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        This is my event screen
        event2.PNG

        EDIT: And I tried it this way also to no avail.
        event3.PNG

        Also is there a way to disable the screen in firered that appears when you give a pokemon an item? It's really annoying and I feel like it's a simple hex change. In case you don't know what I'm talking about, heres a picture.

        screen.PNG
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          #25679    
        Old July 11th, 2013 (4:14 PM).
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        Is there a way to expand the TM table? It could be helpful right about now.
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          #25680    
        Old July 11th, 2013 (4:35 PM). Edited July 11th, 2013 by karatekid552.
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        What happens if I push it?....
           
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          Quote:
          Originally Posted by gogojjtech View Post
          Is there a way to expand the TM table? It could be helpful right about now.
          Jambo said it is tough and not at all fun. You could however, using JPAN's engine, create fake TMs that are regular items (and would go in that pocket), but run the move tutor codes he wrote.

          Quote:
          Originally Posted by Sky93 View Post
          This is my event screen
          Attachment 68812

          EDIT: And I tried it this way also to no avail.
          Attachment 68813

          Also is there a way to disable the screen in firered that appears when you give a pokemon an item? It's really annoying and I feel like it's a simple hex change. In case you don't know what I'm talking about, heres a picture.

          Attachment 68811
          Try using the first image warp location and setting the behavior byte to 6A, for the tile that the warp is on.
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            #25681    
          Old July 11th, 2013 (5:01 PM).
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            Quote:
            Originally Posted by karatekid552 View Post
            Try using the first image warp location and setting the behavior byte to 6A, for the tile that the warp is on.
            and make sure movement permissions allow the player to walk on that tile
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              #25682    
            Old July 11th, 2013 (5:02 PM).
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            You can't save on a map you're editing, that's the problem.
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              #25683    
            Old July 11th, 2013 (6:28 PM).
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              Okay I just tried that and its still not working -____-;;;
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                #25684    
              Old July 11th, 2013 (10:09 PM).
              geopyro geopyro is offline
                 
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                Hello good people of the PokeCommunity, a newbie in rom hacking right here. I already searched this thread for the word "fairy" because I'm interested to know how to add a new type to a fire red romhack, particularly the fairy type, and I found someone who already asked it, and one of the answers they got was exactly "Fairly simple ASM with a lot of hex editing". Yeah, now I want to know how to do that. Please don't hate on me if there already is a tutorial on it since I'm kinda new, the forums are huge and is not that easy looking for stuff specially if you don't know programming nor have experience in rom hacking, but if there really is a tutorial on it I would be happy if I was linked to it, even though I'm only interested in adding the fairy type to the romhack.

                Also, Someone else answered
                "If you wanted to, you can change the ???-image, and just repoint and expand the type effectiveness table. Just remember to change Curse into a Ghost-type move.

                Though that only adds one more type, it would allow for Fairy-type without hacking the routines."

                Even though this would change the eggs to the fairy type, I don't mind that, and this seems to be a lot easier to do, however, as I said I know nothing about programming and am new to romhacking, so I still need help. Could someone please tell me how to do it? I found in these same forums a "Type Resistances Editor" by some FinalZero guy, and of course it lets me modify the ??? type, but apparently the program doesn't allow the number of entries to be modified, so in order to add an entry (for example "??? vs Dragon = 2") another entry must get deleted.

                Please, help? Thanks a lot in advance.
                  #25685    
                Old July 11th, 2013 (11:36 PM).
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                destinedjagold destinedjagold is offline
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                Quote:
                Originally Posted by Sky93 View Post
                And I tried it this way also to no avail.
                Attachment 68813

                That tile with a green circle, change the 'Behavior Byte' to 63.
                Then, move the warp tile on that spot.
                Then, try and put '4' on the Unknown on the warp tile.
                Spoiler:
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                  #25686    
                Old July 12th, 2013 (12:32 AM).
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                  Quote:
                  Originally Posted by destinedjagold View Post

                  That tile with a green circle, change the 'Behavior Byte' to 63.
                  Then, move the warp tile on that spot.
                  Then, try and put '4' on the Unknown on the warp tile.
                  Spoiler:
                  Just tried that, and still nothing. Which is weird because all other warps work (ie doors/bedroom stairs)
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                    #25687    
                  Old July 12th, 2013 (8:24 PM).
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                    Quote:
                    Originally Posted by karatekid552 View Post
                    No, can you post both scripts. The whole things. Open up both of them in XSE and copy and paste them here. The offset tells me absolutely nothing.
                    Hey.-. sorry for being kinda' annoying lately ._.

                    Here's the script for the trainer flag
                    #Dynamic 0x800000
                    #org @start
                    settrainerflag 0x360
                    end

                    And for the trainer
                    #dynamic 0x800000

                    #org @start
                    trainerbattle 0x0 0x360 0x0 @before @after
                    msgbox @beaten 0x6
                    release
                    end

                    And Here's for the trainer one
                    #org @before
                    = Sun Team, GO!

                    #org @after
                    = Nooo!

                    #org @beaten
                    = My Sunny Team can help me in Cooking
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                      #25688    
                    Old July 12th, 2013 (8:56 PM).
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by akihiko123 View Post
                      Hey.-. sorry for being kinda' annoying lately ._.

                      Here's the script for the trainer flag
                      #Dynamic 0x800000
                      #org @start
                      settrainerflag 0x360
                      end

                      And for the trainer
                      #dynamic 0x800000

                      #org @start
                      trainerbattle 0x0 0x360 0x0 @before @after
                      msgbox @beaten 0x6
                      release
                      end

                      And Here's for the trainer one
                      #org @before
                      = Sun Team, GO!

                      #org @after
                      = Nooo!

                      #org @beaten
                      = My Sunny Team can help me in Cooking
                      You should never expand over 0x2FF trainers, or their flags begin to overlap flags 0x800 and up. Even for huge hacks, like Liquid Crystal, which has 2.5 regions, this was been enough trainers. The reason your script doesn't continue is because you are using the wrong trainer type. So, here is the fix:

                      Trainer Script:
                      Code:
                      #dynamic 0x800000
                      
                      #org @start
                      trainerbattle 0x3 0x360 0x0 @before @after
                      msgbox @beaten 0x6
                      release
                      end
                      
                      #org @before
                      = Sun Team, GO!
                      
                      #org @after
                      = Nooo! 
                      
                      #org @beaten
                      = My Sunny Team can help me in Cooking
                      This should get it working.
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                        #25689    
                      Old July 13th, 2013 (1:38 AM).
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                        Quote:
                        Originally Posted by karatekid552 View Post
                        You should never expand over 0x2FF trainers, or their flags begin to overlap flags 0x800 and up. Even for huge hacks, like Liquid Crystal, which has 2.5 regions, this was been enough trainers. The reason your script doesn't continue is because you are using the wrong trainer type. So, here is the fix:

                        Trainer Script:
                        Code:
                        #dynamic 0x800000
                        
                        #org @start
                        trainerbattle 0x3 0x360 0x0 @before @after
                        msgbox @beaten 0x6
                        release
                        end
                        
                        #org @before
                        = Sun Team, GO!
                        
                        #org @after
                        = Nooo! 
                        
                        #org @beaten
                        = My Sunny Team can help me in Cooking
                        This should get it working.
                        Still not working ._.
                        This will appear when i will gonna compile it
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                          #25690    
                        Old July 13th, 2013 (4:14 AM).
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                          Trainerbattle 0x3 only has one pointer, iirc. I'm not too familiar with 0x3

                          ex.
                          trainerbattle 0x3 0x[trainer's number in hex] 0x0 @[free space offset]
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                            #25691    
                          Old July 13th, 2013 (4:23 AM).
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                          akihiko123 akihiko123 is offline
                             
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                            Quote:
                            Originally Posted by jsziede View Post
                            Trainerbattle 0x3 only has one pointer, iirc. I'm not too familiar with 0x3

                            ex.
                            trainerbattle 0x3 0x[trainer's number in hex] 0x0 @[free space offset]
                            How to find trainer number in hex?
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                            So, give me what you got!

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                              #25692    
                            Old July 13th, 2013 (4:33 AM).
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                              It'll say in Advance Trainer (if that's the tool you're using).
                              Spoiler:

                              Where it says Trainer Selection, there's a window that has the trainer's number followed by their name (well, it's supposed to display the name, but everyone's name is blank in that picture).
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                                #25693    
                              Old July 13th, 2013 (6:52 AM).
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by jsziede View Post
                                Trainerbattle 0x3 only has one pointer, iirc. I'm not too familiar with 0x3

                                ex.
                                trainerbattle 0x3 0x[trainer's number in hex] 0x0 @[free space offset]
                                That's right, i forgot that. The before text doesn't exist. This means that no pre-message is possible if you use it like a standard trainer, but it is good for script tiles and E4 battles and such.

                                Also, the trainers number doesn't need to be in hex if you don't out "0x" before it.
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                                  #25694    
                                Old July 13th, 2013 (1:34 PM).
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                                Sky93 Sky93 is offline
                                   
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                                  Quote:
                                  Originally Posted by Sky93 View Post
                                  Also is there a way to disable the screen in firered that appears when you give a pokemon an item? It's really annoying and I feel like it's a simple hex change. In case you don't know what I'm talking about, heres a picture.

                                  Attachment 68811
                                  I hate to bump, but nobody seemed to acknowledge the second part of my question from the previous post so here it is again
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                                    #25695    
                                  Old July 13th, 2013 (5:08 PM).
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                                  akihiko123 akihiko123 is offline
                                     
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                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    That's right, i forgot that. The before text doesn't exist. This means that no pre-message is possible if you use it like a standard trainer, but it is good for script tiles and E4 battles and such.

                                    Also, the trainers number doesn't need to be in hex if you don't out "0x" before it.
                                    So, this will be the script now?
                                    Spoiler:
                                    #dynamic 0x800000

                                    #org @start
                                    trainerbattle 0x3 0x[trainer's number in hex] 0x0 @[free space offset]
                                    msgbox @beaten 0x6
                                    release
                                    end

                                    #org @before
                                    = Sun Team, GO!

                                    #org @after
                                    = Nooo!

                                    #org @beaten
                                    = My Sunny Team can help me in Cooking

                                    And to find a free space offset, you need a free space finder right?
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                                    Future ! Future ! I Can read your future !
                                    I am Psychic-Type Specialist named Seishin !
                                    I've been with my Pokemons for a very long time !
                                    So if you want to battle? There's NO WAY i'm gonna lose !

                                    So, give me what you got!

                                    Like my page on Facebook : LINK
                                      #25696    
                                    Old July 13th, 2013 (7:30 PM).
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                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
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                                      Quote:
                                      Originally Posted by akihiko123 View Post
                                      So, this will be the script now?
                                      Spoiler:
                                      #dynamic 0x800000

                                      #org @start
                                      trainerbattle 0x3 0x[trainer's number in hex] 0x0 @[free space offset]
                                      msgbox @beaten 0x6
                                      release
                                      end

                                      #org @before
                                      = Sun Team, GO!

                                      #org @after
                                      = Nooo!

                                      #org @beaten
                                      = My Sunny Team can help me in Cooking

                                      And to find a free space offset, you need a free space finder right?
                                      Nope, XSE does that for you.

                                      Spoiler:
                                      #dynamic 0x800000

                                      #org @start
                                      trainerbattle 0x3 0x[trainer's number in hex] 0x0 @Freespace
                                      msgbox @beaten 0x6
                                      release
                                      end

                                      #org @before
                                      = Sun Team, GO!


                                      #org @freespace
                                      = Nooo!

                                      #org @beaten
                                      = My Sunny Team can help me in Cooking
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                                        #25697    
                                      Old July 14th, 2013 (10:35 PM).
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                                      NaughtyBeaver NaughtyBeaver is offline
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                                        (Note: I am using PKSV as a script viewer, so please give me instructions for that).
                                        I was wondering how (when you make a givepokemon script) you can make 3 choices. And if possible make them appear in pokeballs lying on the ground. (In this part, just the pokeballs that contain items. I would also like to know how to insert one of these in the games.

                                        I know I have already asked a lot, but I would also like to know how to keep the player from taking any more. Thank you!
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                                          #25698    
                                        Old July 15th, 2013 (2:09 PM).
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                                        Viva Spirit Viva Spirit is offline
                                           
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                                          Okay, so my question isn't about scripting or coding or anything technical. It pertains to patching, how does one patch a ROM with a hack of said ROM, say I wanted to pay Pokemon ultra violet, and need to patch it onto FireRed or something..normally this would be no problem on a computer BUT here is the thing,I don't have a computer. I use my phone and the app I use to play gba roms is the My Boy Free Android app. I REALLY want to play the aforementioned game (U.V.) But I can't find it a a straight up ROM, only an ips. This isn't the only game I want to pay thete are many more but, continue to have this heart breaking Problem.. HELP please?
                                            #25699    
                                          Old July 15th, 2013 (2:44 PM).
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                                          Well these hacking tools are only for the computer. There is no IPS patcher for any phone unless you're using a windows phone (Which should be able to open LIPS, I never used one)
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                                            #25700    
                                          Old July 15th, 2013 (2:44 PM).
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                                          SpadeEdge16 SpadeEdge16 is offline
                                             
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                                            Hey guys, how do you animate a tile with multiple blocks? By that I mean what number am i supposed to put in for the block/tile number in the tile animator program? Because i read the tut for using it, but i didnt happen to see them edit more than one block at a time. I can reword this if the question isnt perfectly clear.
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