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[Custom Feature Question] IDEA OF CREATING GUILD IN THE GAME

etique

etique
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I'm thinking of how to create guild event in my game, I made some images of my idea, I need help how I could do this, if someone already did or has an idea send a message![/ATTACH]
 

Attachments

  • GUILDA1.png
    GUILDA1.png
    20.4 KB · Views: 30

etique

etique
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I speak in a complexity in relation to who can be allies (npc) example paula is part of the guild when to find not the battle battle for being of the same guida and in the training card appear the symbol of the guild ... cheaper items in the guild, trainings
 
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Idea:
Try giving the player an item like a Guild Card. Make it a Key Item so the player cannot lose it. While the player has the card, he or she is considered a member of the guild.

While the player has this card, guildmates will behave differently towards you. If Paula wants to train with a fellow guild member, they check to see if she has the Guild Card in her inventory. If she does, they accept her request for training. If she does not, they decline and turn her away.

Like this:

Code:
Conditional Branch: Script: $PokemonBag.pbHasItem(:GUILDCARD)
   Text: Oh! You have the Guild Card. Of course I will battle.
Else
   Text: You do not have the Guild Card. I won't battle you.
   Text: Sorry.
Branch End


https://www.pokecommunity.com/showthread.php?t=420994

The above link fowards to a thread that shows how to change the Trainer Card's graphic when a condition is met.

I hope it helps some.
 
Last edited:

etique

etique
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was more or less what I was thinking of putting a guild symbol on the coach card, I want to have advantages in being part of a guild I'll put training rooms per floor, and other things, thanks for helping to clarify the idea . the problem is going to be to change the trainer card ...
 

etique

etique
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BRASÃO.pngEXAMPLES OF SYMBOLS FOR PLACING ON THE TRAINER CARD
 
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Badges normally go on Trainer Cards. Maybe copy how they work in PScreen_TrainerCard? Under pbDrawTextPositions.
 

etique

etique
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I basically wanted it to look this way ...trainerCard.png
if anyone can help me leave the guild's coat of arms behind my charactertrainerCard 1.png
 
1,677
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So I can't give a full answer because I don't exactly know what variables you have available. But I'll give it a shot anyway.
under the badge loop code, above pbDrawImagePositions(overlay,imagePositions) put the following
Code:
guild=GUILD DETERMINING LINE HERE I DON'T KNOW HOW YOU SAVE WHAT GUILD THE PLAYER IS IN.
imagePositions.push(["FILE LOCATION GOES HERE",336,112,guild*WIDTH OF ONE GUILD BACKGROUND CELL,0,WIDTH,HEIGHT]) if PLAYER IS IN A GUILD AT ALL

Of course, you'll either need to replace my place holder stuff or give more details on how your game lays out some of its variables as well as the graphic istself before I can help further. You'll also need to play with the 336,112 as it's only an approximate location, and might need to be adjusted, as it's not the top left corner like it should be.
 

etique

etique
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Vendily, It was you who set up my trainer card.
 
Last edited:

etique

etique
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I really like your idea, I'll try to do it, I hope to get it.
 

etique

etique
268
Posts
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  • Age 36
  • Seen Oct 30, 2022
So I can't give a full answer because I don't exactly know what variables you have available. But I'll give it a shot anyway.
under the badge loop code, above pbDrawImagePositions(overlay,imagePositions) put the following
Code:
guild=GUILD DETERMINING LINE HERE I DON'T KNOW HOW YOU SAVE WHAT GUILD THE PLAYER IS IN.
imagePositions.push(["FILE LOCATION GOES HERE",336,112,guild*WIDTH OF ONE GUILD BACKGROUND CELL,0,WIDTH,HEIGHT]) if PLAYER IS IN A GUILD AT ALL

Of course, you'll either need to replace my place holder stuff or give more details on how your game lays out some of its variables as well as the graphic istself before I can help further. You'll also need to play with the 336,112 as it's only an approximate location, and might need to be adjusted, as it's not the top left corner like it should be.

I wanted to leave between 3 guild options.
 

etique

etique
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Eu fiz o brasão do tamanho ideal que caiba no quadro do personagem no trainer cardGuild_Instinct.png
 

WolfPP

Spriter/ Pixel Artist
1,309
Posts
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Inside 'PScreen_TrainerCard', 'def pbStartScene' add:
Code:
    @sprites["guildicon"]=IconSprite.new(336,112,@viewport)
    @sprites["guildicon"].setBitmap("Graphics/Pictures/articuno") if $Trainer.PLAYER IS IN A GUILD AT ALL
    @sprites["guildicon"].setBitmap("Graphics/Pictures/zapdos") if $Trainer.PLAYER IS IN A GUILD AT ALL
    @sprites["guildicon"].setBitmap("Graphics/Pictures/moltres") if $Trainer.PLAYER IS IN A GUILD AT ALL
    @sprites["guildicon"].z = 2    
    @sprites["trainer"] = IconSprite.new(336,112,@viewport)
    @sprites["trainer"].setBitmap(pbPlayerSpriteFile($Trainer.trainertype))    
    @sprites["trainer"].x -= (@sprites["trainer"].bitmap.width-128)/2
    @sprites["trainer"].y -= (@sprites["trainer"].bitmap.height-128) - 8
    @sprites["trainer"].z = 2
Example.
You may need to adjust its x (336) and y(112) to put into the square.
X<0 = to the left; X>0 = to the right; Y>0=downside; Y<0=upside.

In my case, '@sprites["guildicon"]=IconSprite.new(326,89,@viewport)'.
 
Last edited:

etique

etique
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Dude that's what I want !!!! No meu caso, '@sprites ["guildicon"] = IconSprite.new (326,89, @ viewport)' .
 
Last edited:

etique

etique
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Code:
class PokemonTrainerCardScene
  def update
    pbUpdateSpriteHash(@sprites)
  end

  def pbStartScene
    @sprites={}
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99999
    background=pbResolveBitmap(sprintf("Graphics/Pictures/trainercardbgf"))
    if $Trainer.isFemale? && background
      addBackgroundPlane(@sprites,"bg","trainercardbgf",@viewport)
    else
      addBackgroundPlane(@sprites,"bg","trainercardbg",@viewport)
    end
    cardexists=pbResolveBitmap(sprintf("Graphics/Pictures/trainercardf"))
    @sprites["card"]=IconSprite.new(0,0,@viewport)
    if $Trainer.isFemale? && cardexists
      @sprites["card"].setBitmap("Graphics/Pictures/trainercardf")
    else
      @sprites["card"].setBitmap("Graphics/Pictures/trainercard")
    end
    @sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    @sprites["trainer"]=IconSprite.new(336,98,@viewport)
    @sprites["trainer"].setBitmap(pbPlayerSpriteFile($Trainer.trainertype))
    @sprites["trainer"].x-=(@sprites["trainer"].bitmap.width-128)/2
    @sprites["trainer"].y-=(@sprites["trainer"].bitmap.height-128)
    @sprites["trainer"].z=2
    pbSetSystemFont(@sprites["overlay"].bitmap)
    pbDrawTrainerCardFront
    if $PokemonGlobal.trainerRecording
      $PokemonGlobal.trainerRecording.play
    end
    pbFadeInAndShow(@sprites) { update }
  end

  def pbDrawTrainerCardFront
    overlay=@sprites["overlay"].bitmap
    overlay.clear
    totalsec = Graphics.frame_count / Graphics.frame_rate
    hour = totalsec / 60 / 60
    min = totalsec / 60 % 60
    time=_ISPRINTF("{1:02d}:{2:02d}",hour,min)
    $PokemonGlobal.startTime=pbGetTimeNow if !$PokemonGlobal.startTime
    starttime=_ISPRINTF("{1:s} {2:d}, {3:d}",
       pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
       $PokemonGlobal.startTime.day,
       $PokemonGlobal.startTime.year)
    pubid=sprintf("%05d",$Trainer.publicID($Trainer.id))
    baseColor=Color.new(248,248,248)
    shadowColor=Color.new(72,80,88)
    textPositions=[
       [_INTL("Name"),34,51,0,baseColor,shadowColor],
       [_INTL("{1}",$Trainer.name),302,51,1,baseColor,shadowColor],
       [_INTL("ID No."),332,51,0,baseColor,shadowColor],
       [_INTL("{1}",pubid),468,51,1,baseColor,shadowColor],
       [_INTL("Money"),34,98,0,baseColor,shadowColor],
       [_INTL("${1}",$Trainer.money),302,98,1,baseColor,shadowColor],
       [_INTL("Pokédex"),34,148,0,baseColor,shadowColor],
       [_ISPRINTF("{1:d}/{2:d}",$Trainer.pokedexOwned,$Trainer.pokedexSeen),302,148,1,baseColor,shadowColor],
       [_INTL("Time"),34,194,0,baseColor,shadowColor],
       [time,302,194,1,baseColor,shadowColor],
    ]
    pbDrawTextPositions(overlay,textPositions)
    x=72 # x coordinate of left most badge slot
    y=243 # y coordinate of top most badge slot
    imagePositions=[]
    for i in 0...3 #change 3 to total number of regions
      for j in 0...8
        if $Trainer.badges[j+i*8]
          imagePositions.push(["Graphics/Pictures/badges",x,y,j*32,i*32,32,32])
        end
        x+=48 # distance between the top left corners of two badge slots beside each other
      end
      x=72
      y+=38 # distance between the top left corners of two badge slots on top of each other
    end
    pbDrawImagePositions(overlay,imagePositions)
  end

  def pbTrainerCard
    loop do
      Graphics.update
      Input.update
      self.update
      if Input.trigger?(Input::B)
        break
      end
    end 
  end

  def pbEndScene
    pbFadeOutAndHide(@sprites) { update }
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
  end
end



class PokemonTrainerCard
  def initialize(scene)
    @scene=scene
  end

  def pbStartScreen
    @scene.pbStartScene
    @scene.pbTrainerCard
    @scene.pbEndScene
  end
end
 

WolfPP

Spriter/ Pixel Artist
1,309
Posts
5
Years
What??? Follow the step than i sent: above '@sprites["trainer"]=IconSprite.new(336,98,@viewport)', paste what i wrote:
Code:
    @sprites["guildicon"]=IconSprite.new(326,89,@viewport)
    @sprites["guildicon"].setBitmap("Graphics/Pictures/articuno") if $Trainer.PLAYER IS IN A GUILD AT ALL
    @sprites["guildicon"].setBitmap("Graphics/Pictures/zapdos") if $Trainer.PLAYER IS IN A GUILD AT ALL
    @sprites["guildicon"].setBitmap("Graphics/Pictures/moltres") if $Trainer.PLAYER IS IN A GUILD AT ALL
    @sprites["guildicon"].z = 2
 
Last edited:

etique

etique
268
Posts
6
Years
  • Age 36
  • Seen Oct 30, 2022
Guys excuse my ignorance, but I must do something wrong ... can you see what I can be doing? I created an item called a guildcard and I also edited the script, but I think there is something wrong
 
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