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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Ninja Caterpie

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  • I think this is a simple question. How do the fall through cracked ice tiles work on FireRed?

    Not bothered going to check again, but it's to do with the level scripts. Check Ice Cave's.

    Basically, there's a level script that activates something that lets the ice crack. Put a warp on the ice tile of your choice to go to a destination of your choice and, once it's cracked, it'll go to that thing. It won't warp before the crack because it's not a warpable tile.

    Hope I helped?
     

    Resultz

    All- round Poke-Whizz
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  • Error2.png


    Reposting because ive been missed out.

    I dont know whats causing the row of border tiles to be appearing. the maps are Even dimensions
    Repostin'
    Spoiler:


    There are the mapshots
     
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    • Seen Mar 14, 2014
    Is there a rom tool which can change the starter in hgss?

    Can I use other method to change the starter in hgss if there isn't such a rom tool?

    thanks.
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
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    Is there a rom tool which can change the starter in hgss?

    Can I use other method to change the starter in hgss if there isn't such a rom tool?

    thanks.

    First one, I doubt it.

    2nd one, ever heard of a Hex Editor? You can use one to change the starter if you know the offset (which will lead you to asking another question)
     

    Andrut

    Collecting dust since 1898
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  • Three questions for FR:
    1. When i will change the Town Map palette, will it affect other images? Is that palette only used for this?
    2. Is there a way to ex/import palettes of sprites in NSE?
    3. What's the offset of the palette of grass animation (The one that APE uses)?
     

    ~Teh Panda~

    Back in hacktion
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    Alright, I searched the thread a few times and was unable to find this so I will ask it myself. After attempting to search for the pallet of the worldmap in firered manually I cam up with no luck so now I will ask for it here.

    What is the offset of the worldmaps pallet in Firered?
     

    Andrut

    Collecting dust since 1898
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  • Posting another time....
    Three questions for FR:
    1. When i will change the Town Map palette, will it affect other images? Is that palette only used for this?
    2. Is there a way to ex/import palettes of sprites in NSE?
    3. What's the offset of the palette of grass animation (The one that APE uses)?

    What is the offset of the worldmaps pallet in Firered?
    Just find the Map in UNLZ,then copy the palette offset. I think UNLZ number of town map is listed somewhere in tutorials.
     

    colcolstyles

    Yours truly
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  • Three questions for FR:
    1. When i will change the Town Map palette, will it affect other images? Is that palette only used for this?
    2. Is there a way to ex/import palettes of sprites in NSE?
    3. What's the offset of the palette of grass animation (The one that APE uses)?

    1. I don't think that any other images use it. I can't confirm that but I'm fairly certain.
    2. Dunno
    3. 0x398FC8

    What is the offset of the worldmaps pallet in Firered?

    Found it at '0x3EF2DC'.
     

    Hiche..

     
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    • Seen Dec 27, 2014
    postin for the 5th time. this is urgent...

    Dude, that seems a problem with the offsets at the map connections. Is it freezing when you enter the other map? Sometimes the offsets should not be 0s; you need to give a proper value. IDK, maybe that's your problem, but if that does not work, try deleting the given maps or making them somewhere else.
     
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  • Are you sure you gave them a clean offset when repointing? Did you even repoint?

    (Btw, you can use F12 or File>>Screen Capture to automatically get a screenshot saved in Visualboy Advance - you seem to go Print Screen and edit it in Paint.)
     
    Last edited:

    Resultz

    All- round Poke-Whizz
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  • I did repoint them.. and give them new offsets..
    could it be something to do with where the offsets are? because the ones i used were below 800000.

    and, thanks, i didnt know that. haha
     
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