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[Essentials] PokéNV is now recruiting!

33
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    PokéNV
    Preview Image
    Spoiler:


    Concept
    One Sentence Summary
    PokéNV is a project that attempts to create a long-lasting, ever-evolving game world and community built on a non-standard Pokémon game formula.​

    Setting and Story
    After Opelucid City freezes, you and your older sibling move to the diverse region of Nebera. When you first arrive in the central city, it contains only a few merchants and essential NPC's to get you going. Once you finally begin your journey as a trainer, you are free to explore the entire region and its eleven different biomes as you please!

    Along your journey, you meet the leaders of each biome— all of whom ask you to help them unite the region. Complete each leader's trial to earn their token to successfully unite each biome. Each biome's token also allows you to invite unique characters to the city to expand it further. The more tokens you earn, the more the central city develops, as residents of the other biomes begin to move in.

    Help create a long-lasting, ever-evolving game world and community built on a non-standard Pokémon game formula. Featuring dynamic and expanding maps, purchasable homes, player and home customization, and a non-linear progression system, players can experience the game at their own pace and focus on what interests them most.​

    Regular Content Updates
    To keep players engaged, our island world will be constantly evolving and expanding with new content. Inspired by Pokémon Go, updates will come with special "Events" with new Pokémon entering spawn pools, new battle scenarios, increased shiny rates for certain Pokémon and occasionally, new locations for the player to explore, all centred around a theme (e.g. Christmas, Fire Types, Legendaries, etc.). This is all possible without interrupting the experience of the game due to the non-linear storyline.​

    Quest System
    Progression in PokéNV can be approached through the quest system available to all players at the beginning of the game. The non-linear format of the game encourages players to complete quests at their own pace, with some quests containing multiple methods of completion. NPC's around the world will be happy to provide tasks to the players with bountiful rewards, and to enhance the game's experience.​

    City Builder
    When the player arrives in the main city of PokéNV, it contains only a few merchants and essential NPC's to get the player going. It is up to the player to explore the world for merchants, tutors and other talents to recruit back to the city. Over time, the city will evolve and become a hub for all of the services a trainer would need.​

    Key Features

    The following are key features of the game in short, bullet-point form that are currently implemented in the development build or are in progress. Please feel free to ask about any of these features, as I am happy to explain these further.
    • Overworld Pokémon Encounters
    • Home purchasing and customization — upgraded secret bases
    • Player customization and outfit unlocks
    • Quest system
    • Egg Roulette — Gacha style Egg drops
    • Biomes — six out of eleven already mapped as of now
    • Pokémon, moves and abilities up to and including Generation 8
    • Battle Gauntlet — Battle Tower styled mode focused on competitive and challenging battles
    • Discord integration — Rich Presence implementation
    • Regional Forms — five already completed as of now
    • Pokémon Essentials v18 port near complete

    There are a few features that we wish to implement in the game, but have not yet been able to include in the current state of development. This following section will be updated as time goes on. Online trading and battling, GTS system through a web interface (website is already designed, will just need implementations), auto updater, custom trainers, more battle modes, more quests, more maps for biomes and more regional forms.

    Recruitment

    Positions are generally regarded as volunteer work. Some positions have negotiable areas for commission and payment which will be labelled as (Pay neg). Volunteer work is for if you are interested in joining the team and would love to help and create this experience with us. Paid work is for those who have experience in specialist areas who are open to commission to help put together some of the more demanding parts of the game.

    We have positions open for the following roles:
    • General scripters, eventers, and other general tasks
      • Assist us with implementing game features
    • Artists
      • Contribute to any number of the following
      • Pokémon, Trainer, or icon sprite art
      • Pokémon or trainer concept art
      • UI design
      • Other art areas (I am sure we have a place for your talents!)
    • Quest writers
      • Write and conceptualize engaging and rewarding quests for players to complete
    • Mappers
      • Help create our remaining biomes and interior areas to flesh out the world
    • Online implementation assistance (Pay neg)
      • Help us implement an online infrastructure

    Demo Link
    We have already completed a proof of concept demo that is available below. Please feel free to join the Discord server as well, where any further updates will be posted.
    Demo link can be found here.
    Public Discord can be found here, refer to the #poke-nv channel.
    Thank you for reading this far and please contact me here on PokéCommunity, or through my Discord at TwentyExEx#0258 if you are interested in any of the positions listed, or if you have any questions!

    Regards,
    James (TwentyExEx)
     
    Last edited:
    1
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    • Seen Oct 20, 2020
    looks really cool, I wish I could help but I don't know a thing about ROM hacking and art
     
    95
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    Years
  • I see in your screenshots that you are using my free tiles. It's nice to see that this sharing is useful for other makers. ☺️
    Good luck with your recruitment. Your system of biomes and non-linear progression is unusual in a Pokémon universe.
     
    33
    Posts
    5
    Years
    • Seen today
    I see in your screenshots that you are using my free tiles. It's nice to see that this sharing is useful for other makers. ☺️
    Good luck with your recruitment. Your system of biomes and non-linear progression is unusual in a Pokémon universe.

    Ah yes! Your tiles and mapping style were a huge inspiration for the entire project! Massive fan of your work.
     
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