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[Question] Getting different angles in the overworld

AceTrainerGecx

Elite Trainer
33
Posts
6
Years
  • Hey im developing a fan game and for a particular area in game i need to change the perspective so the player cant see overhead, i want yo know if theres a way i can change the angle so this is possible.
     

    BadSamaritan

    Gone Fishin'
    148
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    14
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    • Seen Jun 8, 2023
    Might want to give some more information if you expect an answer. We don't know what program you're using, what your current graphics look like, or even what "angle" you want.
     

    lilbluedemon

    Crunching the numbers!
    208
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    9
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    • Seen May 4, 2019
    The over head angle is essentially the way the graphics are working.
    Gen I - V of Pokémon mainly utilise a set of graphics to make it look over head or top down.

    Where as Gen VI and VII are 3D games, and utilise an actual camera to change angles of the overworld as they please.

    What can be done with this infomation, I'm not too sure, to be honest.
     
    1,682
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    • Seen today
    The over head angle is essentially the way the graphics are working.
    Gen I - V of Pokémon mainly utilise a set of graphics to make it look over head or top down.

    That's almost 100% accurate, gens 4 and 5 use 3D models for their terrains but sprites for their characters. Though gen 4 does little with it (As far as I can remember, I think Platinum did some stuff in the distortion world), gen 5 has a number of camera angle tricks (That bridge which has the spiral before you get up is one I can think of from the top of my head.)

    But back to the main topic, the bottom line is, it depends based on what you are using to make your game. I don't think Essentials can do that out of the box. Maybe can't do it at all. If it can, it's going to be a fair bit of work.
     

    gl4cieR

    C/C++ Graphics Programmer
    6
    Posts
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    • Seen Feb 20, 2018
    Hey im developing a fan game and for a particular area in game i need to change the perspective so the player cant see overhead, i want yo know if theres a way i can change the angle so this is possible.

    It will not work out of the box with Essentials because of it's and RPG Maker's nature of being sprite based.

    Also how do you image no-top-down sprites if all tilesets are optimized for a top-down view?
    You would not have a pleasing image as in the newer gen games of Pokemon(Newer gen uses 3D Meshes).

    Either you ditch RPG Maker and use a 3D Game Engine or you write a 3D Subsystem in Ruby for RPG Maker which is not worth the effort in my opinion.

    sincerely,
    gl4cieR
     
    Last edited:

    AceTrainerGecx

    Elite Trainer
    33
    Posts
    6
    Years
  • It will not work out of the box with Essentials because of it's and RPG Maker's nature of being sprite based.

    Also how do you image no-top-down sprites if all tilesets are optimized for a top-down view?
    You would not have a pleasing image as in the newer gen games of Pokemon(Newer gen uses 3D Meshes).

    Either you ditch RPG Maker and use a 3D Game Engine or you write a 3D Subsystem in Ruby for RPG Maker which is not worth the effort in my opinion.

    sincerely,
    gl4cieR

    Ok thanks, but thats a real shame, oh and yes i am using RPG XP
     

    AceTrainerGecx

    Elite Trainer
    33
    Posts
    6
    Years
  • It will not work out of the box with Essentials because of it's and RPG Maker's nature of being sprite based.

    Also how do you image no-top-down sprites if all tilesets are optimized for a top-down view?
    You would not have a pleasing image as in the newer gen games of Pokemon(Newer gen uses 3D Meshes).

    Either you ditch RPG Maker and use a 3D Game Engine or you write a 3D Subsystem in Ruby for RPG Maker which is not worth the effort in my opinion.

    sincerely,
    gl4cieR

    Ive ditched rpgxp maker and went with unity, but im still unsure about how to go about getting the different angles
     
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