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[Question] PNG isn't supported

14
Posts
3
Years
    • Seen May 17, 2022
    in my game i want to have a ralts in the intro and why you'll have to see when the games done. But instead of showing the picture i get this error.

    [Pokémon Essentials version 19.1]
    [EBDX v1.1.6]

    Exception: SDLError
    Message: Error loading image 'Graphics/Pictures/introRalts': Unsupported image format

    Backtrace:
    079:RPG_Cache:118:in `initialize'
    079:RPG_Cache:118:in `initialize'
    079:RPG_Cache:42:in `new'
    079:RPG_Cache:42:in `load_bitmap'
    086:AnimatedBitmap:156:in `initialize'
    086:AnimatedBitmap:17:in `new'
    086:AnimatedBitmap:17:in `initialize'
    085:SpriteWrapper:284:in `new'
    085:SpriteWrapper:284:in `setBitmap'
    059:Sprite_Picture:23:in `update'

    all the other intro files are .png but this one is also png
     

    Pokeminer20

    PDM20, Coder of Chaos!
    412
    Posts
    10
    Years
  • [Pokémon Essentials version 19.1]
    [EBDX v1.1.6]
    Exception: SDLError
    Message: Error loading image 'Graphics/Pictures/introRalts': Unsupported image format
    all the other intro files are .png but this one is also png

    how you got this error is beyond me. since you're replacing the pikachu with a ralts in the professor event in the intro it means you've somehow failed to program the event properly, and without the event we cannot help you.

    As for the emotes:
    try using {CODE}(Error message here){/CODE} but change the {} to []

    quote me and you'll see what I mean below:
    Code:
    Backtrace:
    079:RPG_Cache:118:in `initialize'
    079:RPG_Cache:118:in `initialize'
    079:RPG_Cache:42:in `new'
    079:RPG_Cache:42:in `load_bitmap'
    086:AnimatedBitmap:156:in `initialize'
    086:AnimatedBitmap:17:in `new'
    086:AnimatedBitmap:17:in `initialize'
    085:SpriteWrapper:284:in `new'
    085:SpriteWrapper:284:in `setBitmap'
    059:Sprite_Picture:23:in `update'
     
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