What DO you know how to do? It seems like you're asking for help in every aspect of this game...
Ah, well. The storyline is simple, but I like it. Still, you haven't mentioned what happens after the first scene. A beginning is all well and good, but what is the actual
plot? If you spend all game looking for a lost Lucario in a destroyed world, then it's going to get VERY boring, very quickly.
Also, if you're trying to make a professional looking video, you might want to reread the dialogue to check for any grammatical errors. One thing I noticed was that you were missing commas here and there.
Another problem I found was in the very first scene. Who is talking to the player (about the world of pokemon)? It seems as though there's just a ghostly voice there, which leads me to wonder who the pokemon professor will be...
There was also a good deal of redundancy in the maps. That's alright for a little while, but you could definitely use to shrink down the size of the maps to make them look less boring and easier to traverse.
I know that video wasn't final, but it seemed a little rushed in my opinion.
Now in that video i see you have the FR/LG tiles..
I'm not sure how old it is or how far you are into the game, but are you still using them or did you switch to D/P tiles / Kyledove?
@h POKE
I know how to design the maps, create music for the game, and sprite. Scripting is something I'm in the middle of learning though. it's not that I'm asking people to do the whole job for me however. I'm looking for people who can do the same job and work together on it. No game has just one person working on one section of it. It's a group effort, and I'm hoping that by gathering people with similar skills to work on this they can exchange ideas and styles to better the game. I mean it is my idea initially but I'd like to give it room to improve with the support of a team.
I haven't mentioned the scene itself because I actually haven't ben around, I planned to type the rest of what I had today but there were complications with me getting on. The rest will up pretty soon so please bear with me for a bit. :)
The game itself is not entirely based on Lucario. The plot is trying to save people and pokemon who have been taken in ways similar to Lucario, the whole him being taken part is just a piece to base the rest of that on. The city will be the only placed destroyed really in the game, and it'll be explained why it was later on with the whole arrival of the Team (like Galactic). Eventually it'll be rebuilt to an extent and you'll be able to play through it to obtain the badge. As the game continues you'll work on gaining badges as proof of your strength to gain information on whats going on and gaining access to the rest of the world. At certain parts there will also be side quests for going into the alternate dimension that the people were taken, like going into the Distortion World in Pokemon Platinum. There you'll possibly save a few people or pokemon upon request and in some parts you might catch a glimpse of Lucario or the Pokemon that started the whole problem. Lucario will eventually have moments where he comes to your aid, still being loyal and when you get to a certain level, with gym badges included he'll break free and come back to you. Then it's just a matter of continuing and finishing it all. That's just the general idea but like I said I'm always expanding on it.
For the video I wasn't even really looking for something professional, grammar and all of that was just thrown out of the window. it was my first attempt with RPGMXP and I simply wanted to make something to give people a general idea of the first scene. Now that I've gotten more experience with it and learned how to do the more advanced portions I'm remakign it, but it'll be sometime before I can put it up here.
The professor portion where everythign is explained won't actually be like the original games. What I plan to have is a simple text entry for the name, gender, and whole data entry in general and then after that's been decided you'll see a dream sequence where everything is explained and brings you up to speed. I'm still not sure if it should be interactive or not but I'll decide once I have some more input on the subject from those with experience in this.
And lastly the maps are going to be totally different from what you see here. I know the video is to show you the concept and all but I don't want people to just be expecting to see what they've seen in the vid. I'm making tiles for each area on my own at the moment and like I said before I'm redoing the maps so that scene will be the first thing worked on when the time comes.
@Blazers
I don't use the FR/LG anymore, but since I'm not very familiar with the whole process of stripping a game for its tiles I'm currently making my own with a style similar to D/P. The only problem is just making sure that everything matches up correctly, and since I'm of limited experience with it all I'm never really sure if things are that acceptable for a final result. I'm getting there though. XD