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How to remove Pokémon not obeying orders?

76
Posts
8
Years
    • Seen Oct 6, 2017
    How can I remove Pokémon not obeying orders from being too high of a level and replace it with the high level Pokémon getting 1 exp instead.
     
    43
    Posts
    8
    Years
  • Maybe you should make a NPC that make pokemon happy, then you get the obeys, when maximum happiness, pokemon can't turn away and obey you.
     
    824
    Posts
    8
    Years
  • PokeBattle_Battler, search for "def pbObedianceCheck". The line directly below that should read "return true if choice[0]!=1". Change that to read just "return true", and Pokemon will always obey you.

    As for gaining only 1 EXP, I don't know yet. I don't know where EXP is defined.

    Edit: found how EXP works. This is untested, but:

    search for "growthrate=thispoke.growthrate". That should take you inside the function "pbGainEXP". Directly below that line, add the following code:
    Code:
                  badgelevel=MAXLEVEL
                  if pbOwnedByPlayer?(thispoke.index) && internalbattle
                    badgelevel=10
                    badgelevel=20  if pbPlayer.numbadges>=1
                    badgelevel=30  if pbPlayer.numbadges>=2
                    badgelevel=40  if pbPlayer.numbadges>=3
                    badgelevel=50  if pbPlayer.numbadges>=4
                    badgelevel=60  if pbPlayer.numbadges>=5
                    badgelevel=70  if pbPlayer.numbadges>=6
                    badgelevel=80  if pbPlayer.numbadges>=7
                    badgelevel=100 if pbPlayer.numbadges>=8
                  end
                  if thispoke.level>badgelevel
                    newexp=PBExperience.pbAddExperience(thispoke.exp,1,growthrate)
                  else
                    newexp=PBExperience.pbAddExperience(thispoke.exp,exp,growthrate)
                  end

    You'll notice that the second to last line is a clone of the line directly below what I had you paste; delete the copy of that line that's outside the if statement.

    Very soon after where I had you paste, you should find the following code. Add the red part:
    Code:
    [COLOR="Red"]                if thispoke.level>badgelevel
                      pbDisplayPaused(_INTL("{1} gained a measly {2} Exp. Points.",thispoke.name,exp))
                    els[/COLOR]if isOutsider
                      pbDisplayPaused(_INTL("{1} gained a boosted {2} Exp. Points!",thispoke.name,exp))
                    else
                      pbDisplayPaused(_INTL("{1} gained {2} Exp. Points!",thispoke.name,exp))
                    end
     
    Last edited:
    76
    Posts
    8
    Years
    • Seen Oct 6, 2017
    PokeBattle_Battler, search for "def pbObedianceCheck". The line directly below that should read "return true if choice[0]!=1". Change that to read just "return true", and Pokemon will always obey you.

    As for gaining only 1 EXP, I don't know yet. I don't know where EXP is defined.

    Edit: found how EXP works. This is untested, but:

    search for "growthrate=thispoke.growthrate". That should take you inside the function "pbGainEXP". Directly below that line, add the following code:
    Code:
                  badgelevel=MAXLEVEL
                  if pbOwnedByPlayer?(thispoke.index) && internalbattle
                    badgelevel=10
                    badgelevel=20  if pbPlayer.numbadges>=1
                    badgelevel=30  if pbPlayer.numbadges>=2
                    badgelevel=40  if pbPlayer.numbadges>=3
                    badgelevel=50  if pbPlayer.numbadges>=4
                    badgelevel=60  if pbPlayer.numbadges>=5
                    badgelevel=70  if pbPlayer.numbadges>=6
                    badgelevel=80  if pbPlayer.numbadges>=7
                    badgelevel=100 if pbPlayer.numbadges>=8
                  end
                  if thispoke.level>badgelevel
                    newexp=PBExperience.pbAddExperience(thispoke.exp,1,growthrate)
                  else
                    newexp=PBExperience.pbAddExperience(thispoke.exp,exp,growthrate)
                  end

    You'll notice that the second to last line is a clone of the line directly below what I had you paste; delete the copy of that line that's outside the if statement.

    Very soon after where I had you paste, you should find the following code. Add the red part:
    Code:
    [COLOR="Red"]                if thispoke.level>badgelevel
                      pbDisplayPaused(_INTL("{1} gained a measly {2} Exp. Points.",thispoke.name,exp))
                    els[/COLOR]if isOutsider
                      pbDisplayPaused(_INTL("{1} gained a boosted {2} Exp. Points!",thispoke.name,exp))
                    else
                      pbDisplayPaused(_INTL("{1} gained {2} Exp. Points!",thispoke.name,exp))
                    end

    I got this error while testing out the exp gain.
    Code:
    ---------------------------
    Pokémon Paragon
    ---------------------------
    Exception: NameError
    
    Message: uninitialized constant PokeBattle_Battle::MAXLEVEL
    
    PokeBattle_Battle:2170:in `pbGainEXP'
    
    PokeBattle_Battle:2121:in `each'
    
    PokeBattle_Battle:2121:in `pbGainEXP'
    
    PokeBattle_Battle:2075:in `each'
    
    PokeBattle_Battle:2075:in `pbGainEXP'
    
    PokeBattle_Battler:3600:in `pbUseMove'
    
    PokeBattle_Battler:3709:in `pbProcessTurn'
    
    PokeBattle_Battler:3708:in `logonerr'
    
    PokeBattle_Battler:3708:in `pbProcessTurn'
    
    PokeBattle_Battle:3106:in `pbAttackPhase'
    
    
    
    This exception was logged in 
    
    C:\Users\Tyler\Saved Games/Pokémon Paragon/errorlog.txt.
    
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------
     
    Last edited:
    76
    Posts
    8
    Years
    • Seen Oct 6, 2017
    It should be MAXIMUMLEVEL.

    Hmm it seemed to fix that error, but this one also popped up.

    Code:
    ---------------------------
    Pokémon Paragon
    ---------------------------
    Exception: NoMethodError
    
    Message: undefined method `index' for #<PokeBattle_Pokemon:0x8dd8758>
    
    PokeBattle_Battle:2171:in `pbGainEXP'
    
    PokeBattle_Battle:2121:in `each'
    
    PokeBattle_Battle:2121:in `pbGainEXP'
    
    PokeBattle_Battle:2075:in `each'
    
    PokeBattle_Battle:2075:in `pbGainEXP'
    
    PokeBattle_Battler:3600:in `pbUseMove'
    
    PokeBattle_Battler:3709:in `pbProcessTurn'
    
    PokeBattle_Battler:3708:in `logonerr'
    
    PokeBattle_Battler:3708:in `pbProcessTurn'
    
    PokeBattle_Battle:3106:in `pbAttackPhase'
    
    
    
    This exception was logged in 
    
    C:\Users\Tyler\Saved Games/Pokémon Paragon/errorlog.txt.
    
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------
    Any ideas? I'm taking the Ruby course on CodeAcademy and I know that the problem is that when it tries to call
    Code:
    if pbOwnedByPlayer?(thispoke.index) && internal battle
    that the .index isn't defined anywhere. But I don't understand exactly where or how to define it.
     
    76
    Posts
    8
    Years
    • Seen Oct 6, 2017
    SOLVED!

    I got it working after I modified a few lines. Thank goodness I am taking that course on Ruby!

    Here is the finished code if anyone is interested:
    Code:
                  badgelevel=MAXIMUMLEVEL
                  if pbOwnedByPlayer?(thispoke.partyIndex) && internalbattle
                    badgelevel=10
                    badgelevel=20  if pbPlayer.numbadges>=1
                    badgelevel=30  if pbPlayer.numbadges>=2
                    badgelevel=40  if pbPlayer.numbadges>=3
                    badgelevel=50  if pbPlayer.numbadges>=4
                    badgelevel=60  if pbPlayer.numbadges>=5
                    badgelevel=70  if pbPlayer.numbadges>=6
                    badgelevel=80  if pbPlayer.numbadges>=7
                    badgelevel=100 if pbPlayer.numbadges>=8
                  end
                  if thispoke.level>badgelevel
                    newexp=PBExperience.pbAddExperience(thispoke.exp,1,growthrate)
                  else
                    newexp=PBExperience.pbAddExperience(thispoke.exp,exp,growthrate)
                  end
                  exp=newexp-thispoke.exp
                  if exp > 0
                    if thispoke.level>badgelevel
                      pbDisplayPaused(_INTL("{1} gained a measly {2} Exp. Points.",thispoke.name,exp))
                    elsif isOutsider
     
    Last edited:
    20
    Posts
    3
    Years
    • Seen Jan 30, 2024
    PokeBattle_Battler, search for "def pbObedianceCheck". The line directly below that should read "return true if choice[0]!=1". Change that to read just "return true", and Pokemon will always obey you.

    As for gaining only 1 EXP, I don't know yet. I don't know where EXP is defined.

    Edit: found how EXP works. This is untested, but:

    search for "growthrate=thispoke.growthrate". That should take you inside the function "pbGainEXP". Directly below that line, add the following code:
    Code:
                  badgelevel=MAXLEVEL
                  if pbOwnedByPlayer?(thispoke.index) && internalbattle
                    badgelevel=10
                    badgelevel=20  if pbPlayer.numbadges>=1
                    badgelevel=30  if pbPlayer.numbadges>=2
                    badgelevel=40  if pbPlayer.numbadges>=3
                    badgelevel=50  if pbPlayer.numbadges>=4
                    badgelevel=60  if pbPlayer.numbadges>=5
                    badgelevel=70  if pbPlayer.numbadges>=6
                    badgelevel=80  if pbPlayer.numbadges>=7
                    badgelevel=100 if pbPlayer.numbadges>=8
                  end
                  if thispoke.level>badgelevel
                    newexp=PBExperience.pbAddExperience(thispoke.exp,1,growthrate)
                  else
                    newexp=PBExperience.pbAddExperience(thispoke.exp,exp,growthrate)
                  end

    You'll notice that the second to last line is a clone of the line directly below what I had you paste; delete the copy of that line that's outside the if statement.

    Very soon after where I had you paste, you should find the following code. Add the red part:
    Code:
    [COLOR="Red"]                if thispoke.level>badgelevel
                      pbDisplayPaused(_INTL("{1} gained a measly {2} Exp. Points.",thispoke.name,exp))
                    els[/COLOR]if isOutsider
                      pbDisplayPaused(_INTL("{1} gained a boosted {2} Exp. Points!",thispoke.name,exp))
                    else
                      pbDisplayPaused(_INTL("{1} gained {2} Exp. Points!",thispoke.name,exp))
                    end

    I was checking PokeBattle_Battler and can't find "def pbObedianceCheck" and "growthrate=thispoke.growthrate"
     
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