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POKEMON MYSTERY DUNGEONS AND DRAGONS
Greetings! This is the world of Akodam, filled with pokemon of all ages and all practices. Stepping into this world means taking a leap into an unfamiliar story of the lives of a few influential individuals. Whether they are Heroes or Villains is up to you.
Laws of the Land.
1. You need a Character to join. To get a character you must provide the GM with a Pokemon Species that you'd be willing to play. Then you must choose a character class for the pokemon which you can find below.
2. This RP is rated T!
3. Players are free to join despite the current number of players, time in the plot, and the number of times they have dropped from the game. So that means you are always allowed to come in a play again! Dropped characters become NPCs. I will put them through terrible trials but they will always come out better people from it. The things that will happen push the T rating.
Emanak, Trade Capitol
A crossroad at the heart of the continent, Emanak is the home of numerous merchants and for that reason lots of people have flocked to this place for all the luxuries offered here.
As such a busy place there has always been a few issues with the number of people. The first is obvious. A criminal underground gang known as Team Hotspring -who is allegedly terrorizing innocent people and trying to recruit young children- is often the cause of trouble in Emanak.
Another issue is that this big town doesn't really have a government so to speak. There's no council of elders, ruling family, or town guard. In essence it's like one big market in the middle of a field of grass. There's wooden buildings but they all owned by rich families who live there.
Well maybe there is some kinda organization, there's a guild here. They aren't really focused on anything in particular as its members are free to pursue their own interests. What organization they do have is pretty pour. They go by the name The Guild of Grass-Anchor. People often ask members of the guild to do certain things like handle the local gang. Members of the guild often follow through for the good of the town, but a couple require some kind of compensation for time taken up by the task.
Other places in Emanak include many shops and even a traveling circus! Better go see them while they're around. Basically this big town has a lot of travelers coming by, each of them wondering if sticking around is a viable option. After all, follow the rich around is one way of doing it!
Porygon's Trinkets is a shop on wheels. He... she... it? Sells cool stuff from all around. He.. yeah we're sure its a boy, loves to boy odd things that no one else would consider valuable. There's something odd about this guy. He always speaks about tall giants from another land but no one else seems to know what story he's telling. Ah well! His stuff his useful for the price!
Frogadier's Keeping. No one expects a Dark Type to be a trustworthy person. But this Frogadier will put a priest to shame with his integrity. He'll hold onto items you still want but can't keep safe. The fact that he keeps storage in a place that no one can find, but manages to always have your stuff back when you need it has people wondering just how he holds on items.
Skrelp's River Rafts. This little guy is the heir to a business on the river. He maintains travel and trade on the wet route to other towns along the line. It'll cost you a bit of coin to use his services but it's well worth it as this shortcuts through the valley rather quickly.
Galvantua's Travel Services. A big bug has nothing to fear in this forest. And for that very reason he makes travel really easy, not by going through the nearby forest but by going over it! You can bet that he provides the safest land travel possible as he maintains a really well kept network of travel safe for customers.
Weavile's Move Masteries. This traveler has a wagon of magic scrolls and books that can teach you moves and magic of various types. She herself knows a great deal of things so don't think that you can just double cross a master of moves!
Persian Enterprise is run by a rich family nearby. They all have fame and glory in their family and their current head is named Purrter Le Scratch the 3rd. He's a really really really rich cat! What do they do? Well there's a lot of everything. Construction, lumber, farming, ranching... there's a lot!!! Using one of their (pricey) services is just a matter of getting into contact with one of their agents.
Finally we have the Traveling Circus! Gloom and Cottonee have a mystical flower show. Magnemite and Golduck do an excellent routine involving lightning striking floating orbs of water that a Gorebyss swims through. Their real talent is the spooky after night show with a Trevenant that hosts a haunting trial in which losing can mean losing your life! Thankfully every volunteer seems to come out ok, if not terrified of a near death expereince.
The Dungeons and the Dragons
This RP will take the players through several important places across this continent. I run the game very open to player choice but I do maintain a timeline of events that begins upon the interaction of NPCs. In short there will always be something to do as long as you are looking to do stuff!
ARCS (always subject to possible change and re-arrangement)
1. Spooky Scary Skeletons
2. Redemption of Steam
3. The Deepest Darkest Cave
4. The Forest of Ferals
5. Kingdom of Bravery
Top Four story influences
1: Madoka Magica.
2: Undertale
3: Dragon Age
4. Final Fantasy
Current Arc:
Spooky Scary Skeletons
In the big town of Emanak, the epicenter of trade, has come under the attack by spooky spectors in the night. This kind of supernatural activity isn't good for the traveling merchants because their goods are being stolen! Try as they may to protect them, the merchants can't seem to stay awake long enough to catch the bad guys in the act.
To make the issue official, they've asked the guild to do something about it.
Pokemon Mystery Dungeons and Dragons, behind the scenes.
This game utilizes NUMBERS, DICE, and LEVELS to handle combat and a few other things. The design goal of this RP is aimed to blend numbers with words as this game is more about telling a great story than deal with numbers. That being said players will be rolling dice while the GM will be handing the stats side of character creation.
Everyone will be unique due to stats (which they will NOT be allowed to see) as to encourage trail and error involving their own course of actions. You may be a really really great fighter or a really really terrible one! But you'll never know cause you weren't allowed to min max.
That being said there will be obvious patterns. Characters will learn moves and evolve as per the usual pokemon games. Character Classes will use features from typical D&D but always with a far more open approach to how they are utilized such as casting spells, swinging swords, and dealing with skills (all of which you will be made aware).
How To Join Pokemon Mystery Dungeons and Dragons.
Fill out this short template! You don't need to go into heavy detail but as per forum rules you need to have substance in your posts so the information you provide here can help you later down the line.
Name: (Species name or nah?)
Appearance: (Are you a half breed? If not then you don't need to fill this in beyond clothing.)
Goals/Motivations: (Give yourself a goal in life, do you wanna be famous? A hero? A serial killer?)
Species: (Remember that it's Level 10, No Legendaries. Known for certain massive base stats before evolution: Shuckle (Defense and Special Defense), Absol (Attack), Jinx (Special Attack) and Chancey (HP) are the top three strongest start up pokemon. For that reason I mus ban all three from usage.)
Class: (Cleric, Bard, Fighter, Monk, Paladin, Ranger, Rogue, Druid, Sorcerer, or Wizard).
FAQ:
Spoiler:
Q: What pokemon are allowed?
A: As a general rule I start the game with all characters at level 10 of their lowest evolutionary line (baby evolution optional). So that means Rilou, Pikachu, Charmander etc. I will let you know of any other restrictions such as type or egg group.
Q: What D&D version will you be using?
A: I MADE MY OWN!!!!! But don't let that stop you from joining. This game is meant for very little interaction with numbers for the players as possible! The goal is for the characters to RP then roll dice if need be!
Q: Where can I find your rule set?
A: I won't be posting it unless you absolutely want to learn! It's a long read of simple mechanics all meant to "dumb down" while adding pokemon elements into the game.
Q: Will certain pokemon be better with certain classes?
A: Yes! I've incorporated Base Stats into character creation meaning that a Mewtwo will be WAY STRONG as a Sorcerer or Wizard while a bit terrible as a Fighter.
Q: Speaking of Classes what are you offering?
A: Cleric, Bard, Fighter, Monk, Paladin, Ranger, Rogue, Druid, Sorcerer, and Wizard. Class features are meant to further divide the classes into subclasses later in the game so if you wanted to be a CRAZY BERSERK BARBARIAN then you'd pick fighter and go with it! These classes ARE NOT duplicates of any existing versions. They are all unique in that regard.
Q: What D&D mechanics are you using? It can't be that easy to dumb it down!
A: I'm using a bunch! But the 5e Advantages and Backgrounds play a big roll.
Q: Levels, how are you doing level 100 pokemon in a 1-20 setting?
A: Well it was a simple decision, I'm keeping 100 levels so that pokemon moves and evolution are not upset by the D&D levels. However, Class Powers appear at levels which are multiples of 5 so it's actually like 100 divided by 5. It's confusing if you think about it but that's why I don't want the players to worry about the numbers!
Q: Will you make the characters for us?
A: YES! I actually would like to handle the creation of the stats instead of the players. Not only will you be more easily thrown into the game but this also means you're not fully aware of your stats and would be more willing to try solving puzzles and enter combat.
Q: I don't have time to learn an entire new game.
A: That's fine! Your only difficulties will be finding time to post!
Q: Do I need to know anything about Mystery Dungeon or D&D?
A: NOPE! The rule set and plot are NOT from either of those two things. I write the story myself -and while I may draw ideas from other places- it's not a clone copy and you should not need any knowledge of other mediums to participate. But considering you are in a pokemon forum one would think you understand that at least!!!
Q: Do I need to be good at table top games?
A: haha no! I run this game with 75% D&D-Noobies and 25% played-D&D-once players. I AM TOOOOTALLY willing to help you no matter what issue arises!
Q: So you ran this already?
A: I'm currently running this with another party on another forum. But there's no new people and I always want to keep new players joining. Besides, I've got plenty of time for all my rps. I generally have too much free time.
Q: Can I ask another question?
A: YESS! I am always ready for questions.
THE PARTY
MEMBER NUMBER | NAME | SPECIES | CLASS | LVL | ROLE
1. Twila Redcrest | Natu | Sorcerer | 10 | Combat Mage
2. Nina Mink | Sneasel | Rogue | 10 | Skill Master
3. Thomas (Tom) Zerrick | Aron | Paladin | 10 | Party Leader and Tank
4. Owain | Nuzleaf | Druid | 14 | Dual Mage/Tank
5. Kayla Sting | Eevee | Bard | 10 | Status Mage
6. Faust | Cubone | Fighter | 10 | Braced Fighter
7. Xavier Herras | Ralts | Cleric | 10 | Rune Control
8. Thoth Manes | Misdreavus | Wizard | 10 | Buff Control
9. ?
10. ?
11. ?
12. ?
(Always room for more!)
Extra notes on party.
Please note that Role is not set in stone because you may find yourself with a different sort of niche as the game progresses! If you wish to join please do not pick the same species as another person. You may however choose the same class as another person. (I'm totally ok with 6 bards btw. Those make the best campaigns tbh)
LINK TO THE IC https://www.pokecommunity.com/posts/9159615/
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