Daily How to Make Your Maps Stand Out!

Started by Lycanroc December 4th, 2016 5:01 PM
  • 5 replies


Age 26
Salisbury, England
Seen 3 Weeks Ago
Posted August 26th, 2020
10,417 posts
12.5 Years
the lack of tree shadowing burns my eyes


shadowless figure

Age 17
Perak, Malaysia
Seen 4 Weeks Ago
Posted July 4th, 2020
1,544 posts
4.7 Years


Mr. Magius

If I'm online, it's a safe bet I'm at a computer.
Seen 1 Week Ago
Posted March 4th, 2018
859 posts
15.3 Years
There's not a lot explicitly wrong with this article, but there isn't a lot right about it either. One of these days I'm going to have to write a proper mapping tutorial. There's way more to making a good map than this article or any of the previous tutorials go into. Nobody ever talks about structure, or balancing out spaces, or where it's okay to break the rules, etc. at a length that allows anyone to learn anything. If you don't understand the underlying "artsy" space utilization and how to structure your map so that it makes for good gameplay, it doesn't matter if you use the right tree shadows or movement permissions, your map's gonna suck. Maybe this break I'll spend a few hours and write something like that up for the community.

Just as a side note, it took me 4.5 hours to map out a route I did recently. That's not including the time it took to passively mull over how to make my concept work and draw out a basic sketch on actual paper. Sure, my maps are huge, but if you have a decent sized map and took less than an hour on it, you didn't do it right.