• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ASM & Hex✓] Shedinja HP Fix?

  • 2
    Posts
    8
    Years
    • Seen May 27, 2023
    Hello, I'm a long time lurker and a hacker of Pok?mon games for just as long; I've recently been screwing around with hacking FireRed, mainly for my own amusement, but I've recently come up against a bit of a snag, namely being Shedinja's HP. See, I've got another species implemented in place of the Bug/Ghost-type, but the problem is that, even with the base stat modified, it's only got 1 HP, which I'm well aware of is how it's hard-coded to the species. I've looked everywhere, and I have found a semi-fix to this in FireRed (changing x03E559 from D1 to E0), but this only affects the species' maximum HP, its current HP is always set at 1 when faced in the wild or against a trainer, or even upon leveling up. Only healing will bring the species up to its max HP, but otherwise, it's kind of out of luck and is stuck at 1 HP. It would be appreciated if anyone could find out how to make Shedinja's (or whatever species is currently occupying slot x12F) current HP more than 1, as the only solution I've found pertains to only its maximum HP and nothing else.
     
    Last edited:
    Hello, I'm a long time lurker and a hacker of Pok?mon games for just as long; I've recently been screwing around with hacking FireRed, mainly for my own amusement, but I've recently come up against a bit of a snag, namely being Shedinja's HP. See, I've got another species implemented in place of the Bug/Ghost-type, but the problem is that, even with the base stat modified, it's only got 1 HP, which I'm well aware of is how it's hard-coded to the species. I've looked everywhere, and I have found a semi-fix to this in FireRed (changing x03E559 from D1 to E0), but this only affects the species' maximum HP, its current HP is always set at 1 when faced in the wild or against a trainer, or even upon leveling up. Only healing will bring the species up to its max HP, but otherwise, it's kind of out of luck and is stuck at 1 HP. It would be appreciated if anyone could find out how to make Shedinja's (or whatever species is currently occupying slot x12F) current HP more than 1, as the only solution I've found pertains to only its maximum HP and nothing else.
    did this back in march, hope the spanish doesn't overwhelm <3
     
    Both of these solutions ended up working, much thanks to you both; this was kind of driving me crazy for a bit, but now I can finally not be inhibited by the whole 1 HP thing Shedinja has.
     
    Back
    Top