The PokéCommunity Forums Fan Games ROM Hacks Studio
Emerald Pokémon CosmicEmerald Version

ROM Hacks Studio The ROM Hacks Studio — once known as our “Hacks Showcase” — is the best place on the web to find ROM hacks. Browse our curated collection, all made by PokéCommunity members: patch, play, and enjoy!


Reply
 
Thread Tools
  #1    
Old August 12th, 2017 (11:37 AM). Edited 2 Weeks Ago by Sky0fBlades.
Sky0fBlades's Avatar
Sky0fBlades Sky0fBlades is offline
     
    Join Date: Jan 2017
    Gender: Male
    Nature: Mild
    Posts: 36
    Pokémon CosmicEmerald Version
    Base ROM: Pokémon Emerald Version (of course)

    Description:

    {Note: I originally released this over at PHO, but I have decided to bring it over here too due to several requests. Hope you guys enjoy.}

    Alright, so this hack has been a long time in the making - having been worked on in little phases at a time, ever since I started learning about ROM hacking several years ago. Can’t really remember when (maybe 2010?).

    It was put on hiatus several times due to life-stuff, and a couple of times I had even redone it from the beginning to find and remove any and all glitches/errors; I spent most of the time trying to figure out what the most minimalistic/efficient ways to implement everything were. Finally it's here, but there are still a lot more ideas I intend to put into this game.

    A change-log (different from the one here) has been kept documenting every single change that has been made (as well as dates-of editing, revisions and future ideas), for the sake of being able to quickly and easily pinpoint the cause of any errors. Choices in programs and how they were used have been carefully considered to avoid glitches. I am also trying to keep the save-data structure of the base ROM intact so that the regular Emerald's game saves will remain 'backwards/forwards' compatible (originally for testing scripts, graphics, etc.). I am considering breaking that little rule soon, depending on how those changes affect how well I can test things.

    Gameplay Summary:

    This ROM hack does not alter the main story, and it retains all the features the original Emerald has. However, it adds several things to the mix to make it more fulfilling and fun to play. Remember those days when myths like going to the Moon after a certain number of rocket launches/weeks were a thing? Some things like that will be accounted for now; with some changes/twists to how they are done, plus more surprises. There is a moderate increase in difficulty (not really big), but there are rewards to compensate. I still want to make some puzzles more difficult too.

    Only a select few newer-generation features have been added, as I wanted to keep this hack’s gameplay as faithful to the pre-2007 scene as possible while still adding a few of the newer games’ improvements in function. However... I might add in a few newer-generation Pokémon as special appearances/events in the future if things continue to progress well. The problem is, expanding the PokéDex could apparently cause the game to require non-vanilla-compatible saves, but I think that will be OK as long as one does not plan on using this hack's saves with the regular Emerald (or vice-versa, I think). You may want to also keep in mind that if I happen to release an expanded-Dex version at some point, it may not be compatible with a save file from the regular version of this hack. However, I will not stop updating the regular one and will still release it as well. I would also try to find a way to make the original saves compatible with the new one..

    Main Features:

    The PRNG glitch has been fixed by re-incorporating Emerald’s unused PRNG system

    All 386 Gen 1-3 Pokémon available (except Jirachi right now)
    • A New Evo Stone that evolves Trade-Evo Pokémon
    • More Roaming Legendaries, events, different sprites, etc.
      • Some events based on Day/Night/etc and/or game completion status
    • Pokémon from different PokéDex sections have their own battle music (based on availability in-game)
      • (i.e. Encounter a wild Pidgey somewhere, it will play Kanto’s Wild Battle theme; while Sentret has an RSE-style Johto theme)
    • Most events/Legendaries have signature themes too (i.e. Suicune and its Crystal battle theme)
    • A special Event-Shiny somewhere?
    • Check the Game Corner prizes in Mauville City for a few surprises
    • Mirage Island is actually relevant now for National PokéDex completion
      • Available when Hoenn Dex is complete, and only on a particular phase of Sunday
    Special Event Tickets are available via unlocking Mystery Gift and finding the MG Receptionist upstairs in all Pokémon Centers
    • Obtaining the Nintendo Event Tickets in this hack uses the real Mystery Gift scripts that legitimately unlock them!
    • How to obtain them this time:
    Spoiler:
    • Eon Ticket: Become the Hoenn League Champion
    • AuroraTicket: Complete Hoenn PokéDex (Jirachi/Deoxys don't count)
    • MysticTicket: Raikou, Entei and Suicune all defeated/fled from or captured (Like w/Crystal Version's Ho-oh, but more lenient)
    • Old Sea Map: Roaming Articuno, Zapdos and Moltres defeated or captured

    Day & Night System (Early-Morning, Morning, Day, Afternoon, Twilight, Evening)
    • Affects battles too, and will eventually affect music on maps in a future update
    Graphics have been altered in many different areas/aspects (nothing too fancy, but it is an improvement IMO)
    • (i.e. Meteor Falls looks very different now, many menus are new colors, trees/caves different texture, etc).
    • New Battle Backgrounds based off of HG/SS’s and recolored to match CosmicEmerald's altered environments
      • The tiled indoor trainer battle style and the Champion one were designed by me using Paint
    • Edited Rayquaza’s backsprite so that its lower ‘fin’ points backwards instead of forward
    • New (but still similar) Title Screen!
    Upgraded B/W Repel System (lets you choose whether to use another and which kind)

    TMs are re-useable

    All Pokéballs (except Safari Balls) are re-useable until capture
    • Are slightly less common and cost quite a bit more for balance’s sake
    • No more worry about resets, savestate-abuse or running out of chances to capture a Shiny
    Your Pokémon receive EXP when you capture another, like at the end of a normal battle

    Pokémon’s Natures have color-coded stat boosts/drops

    Rough Skin Ability Fix (from Gen IV)

    EVs cap at 252 instad of 255 (in order to not waste remainder points)

    Steeper difficulty curve
    • Storyline-based/secret trainers are stronger, Event-Legendaries stronger, etc), but nothing insane
    Running While Indoors

    Final Trainer Card is no longer Gold, but is ‘Platinum’ (well, not that literally, but it’s totally different than before)

    Upgraded EXP system: All Pokémon directly participating in a battle will receive full EXP, not half unless you use EXP Share to avoid having to switch them out. This allows you to have more options for how to train.

    Unlike in the original Emerald Version, berries in Loamy Soil patches should now continually replant themselves indefinitely when you don't pick them (if they are somehow still disappearing, let me know!).
    ---
    Suggestions for changes to features/requirements for events or items are welcome.

    Screenshots:





    Current WIPs, Planned Features and Ideas:

    Getting proper Events going for Celebi and Jirachi (maybe on Southern Island and The Moon)

    Completing the design for the Moon map (huge progress has already been made)
    • I have a ‘quest’ planned for getting to The Moon, and it will probably involve a Mew (or maybe Deoxys?)
    Make it possible to "turn off" the random calls on the PokéNav (except for the scripted ones in the story).

    Wild Double Battles (depends on if I can somehow get it working)

    Turning the Altering Cave into something much more interesting

    Changes to Safari Zone’s Expansion Area
    • Either only accessible during twilight hours or is split between nocturnal/diurnal Johto Pokémon
    Make Steven rematch-able
    • Maybe reusing one of the games ‘daily flags’ to make him available on certain days, and only once per day
    More graphical upgrades
    • Lamps that light up/glow during darker hours
    Music remixes
    • Remixing/altering some of the in-game themes slightly
    • Roaming Legendaries (looking at you, [email protected]) will have their own themes/remixes!
    • Songs from previous games (such as GSC)
    • Cameos for non-Pokémon themes, possibly self-made songs/remixes
    • Day/Night-based song switches
    More random or seasonal weather on maps (If I happen to implement seasons at some point)

    Using the PokéNav (or a key item) as a clock or watch (if I can manage to figure out how)

    Make it so Deoxys’s form can be changed via regular overworld script
    • Unless I expand the Dex, it may be limited to just switching between Speed and Normal form. There is already a way to switch between Speed and Normal, but I'm not sure right now if it can be done via scripting/ASM.

    Consistent (but maybe not TOTAL) de-capitalization
    • Saving this one for last to avoid any possible complex errors while I work on things. Honestly, not sure if I want to even implement this or not.

    Credits:

    Banjora Marxvile [Tiles from his Emerald Rom-Base, such as the new Mossdeep Gym]
    + All those who contributed to it, in the next spoiler
    Beastly12817 [Testing the early versions of the hack, collaborating and giving me lots of great ideas in person (thanks, man!)]
    BluRose [Porting Re-Useable PokéBalls to Emerald]
    DizzyEgg [Custom Wild Battle Music for Specific Pokémon; Updated B/W Repel System]
    FamiliaWerneck [Re-Useable PokéBalls ASM Routine]
    Frezgle [Porting the EXP Division hack to Emerald]
    Gamefreak & Nintendo [Pokémon Emerald Version]
    Gamer2020 [Pokémon Game Editor (program)]
    HackMew [PRNG Fix, “thumb.bat” file, Overworld Editor RE (program), and Xtreme Script Editor (program)]
    Jambo51 [Unnamed Trainer Editor (program)]
    Jirachiwishmaker [Freeing Restriction for National-Dex Pokémon in Contests]
    Kleenexfeu [Enabling use of Soul Dew in Battle Frontier]
    Kyledove [Underwater coral/shell tiles]
    LU-HO [Advance Map (program)]
    Mastermind-X [Shiny Hack]
    MWisBest [Re-planting Berries hack]
    Prime-dialga [DNS, AKA "Day, Night and Seasons" (program)]
    SabfromPC [Underwater mountain tiles]
    Sky0fBlades (me) [Putting together the ROM hack]
    Spherical Ice [Color-coded Stats for Natures, Default Wallpaper hack]
    The_Learner [TL’s Quick Enhancer (program)]
    ThomasWinwood [Adding to the PRNG Fix]
    Trev [EXP Division hack]
    Wichu [Advanced Series GBA Toolbox (programs)]
    You Watanabe [Porting the Default Wallpaper hack to Emerald]


    Everyone who contributed to BM's Emerald ROM Base:
    Spoiler:

    WAH
    Kyledove
    Calis Project
    Wesley FG
    Midnitez Remix
    Alistair
    Speed
    tarev
    Hek
    FM
    Zein
    Shawn Frost
    Banjora Marxvile


    The credits list will be added to if more of others’ resources become involved in this game.
    If there is anyone missing from this section whose resources have been used here, please let me know ASAP so I can give credit.

    Known Bugs/Issues (If you find any more, please let me know!):

    PokéDex text shifting glitch involving "EXP when Catching Pokémon" upon level-up
    • It's perhaps mildly annoying, but definitely not serious or game-breaking. There is currently no solution for this that I can properly use yet, but when I do then this should be an easy, easy fix.

    Some overworld sprites may be incorrect and need to be switched out (not game-breaking)

    Jirachi is still not officially available yet.

    Some specific trainer battle themes are defaulted to the normal one, such as the rival battle theme
    • Found the source of the problem, it has now been removed and the changes will be present in the next release. Fix is here No longer needed!
    Updates
    Spoiler:
    • 4/6/2017: Touched-up a few Wild Encounter lists, Locations Guide was already updated for it.
    • 4/17/2017: Put in the rest of the customized Wild Battle Music feature, so that it actually works in-game now. Also gave the option for Tyranitar to have the Intimidate Ability, so it's not limited to Sand Stream. Also changed weather on a map to fix a tile priority issue. Updated Locations (Clefairy and Paras).
    • 5/2/2017: Fixed the sprite issues Lightblitz7 pointed out, complete with updated scripts. Switched out the Pokémon Center theme in Evergrande City's bigger Center for the game's hidden "Crystal" one.
    • 5/17/2017: Upgraded the Title Screen a bit (finally)!
    • 5/18/2017: Fixed a minor defect in the new Title Screen and altered it very slightly.
    • 8/9/2017: Johto Pokémon from the National Dex now have their own battle theme, further upgrades planned for Lugia and Ho-oh theme(s). Events that required Hoenn Dex completion now have been dialed down to only needing either 150 (Lapras), 170 (Legendary Beasts), or 180 (Mewtwo). Also, the Link Stone is now called the Plasma Stone instead. Box Wallpaper variation hack applied, see a later post of mine in this thread for details. Planted berries should now stay planted and recycle themselves - no more 9-day limit! The EXP system hack I explained in a post later in this thread is now applied. New Locations Guide released as well.
    • 8/11/2017: Got rid of an annoying bug I just found.
    • 8/26/2017: Updated Locations Guide with info about Mirage Island.


    Downloads:
    *Remember, this hack is still planned to have several additional features, so be sure to check back in once in a while in case of updates/fixes! (Take your time playing through)*
    • When applying a new update, use the patch with a clean ROM to avoid any potential issues.
    • It's story is still the exact same as the original, and the other changes are not too incredibly obvious at a glance yet. For example, if anyone would like to do a Let's Play, that would be awesome but be aware that more features (like the ones described above) are on the way to make it more fun.

    Latest .IPS Patch (8/11/2017) + Locations Guide:
    Attached Files
    File Type: ips CE_8-11-2017.ips‎ (111.1 KB, 562 views) (Save to Dropbox)
    File Type: pdf Locations Guide [8-26-2017].pdf‎ (134.3 KB, 309 views) (Save to Dropbox)
    Reply With Quote

    Relevant Advertising!

      #2    
    Old August 21st, 2017 (12:59 AM). Edited August 21st, 2017 by KriXtuFher.
    KriXtuFher's Avatar
    KriXtuFher KriXtuFher is offline
    PoKéMoN Trainer
       
      Join Date: Feb 2017
      Gender: Male
      Posts: 41
      Hello, nice Emerald hack because of these; new battle background, map graphics and other features you added. I hope you will add fairy type, Jirachi event and put some cross-gen monsters from 4th Generation in the next update.
      Reply With Quote
        #3    
      Old August 21st, 2017 (7:26 AM).
      symire's Avatar
      symire symire is offline
      5 dollars for a chicken rice is completely worth it
         
        Join Date: Sep 2016
        Location: ... why must you know?
        Age: 14
        Gender: Male
        Nature: Sassy
        Posts: 1,436
        Is it just me, or is there really not any implementation of PSS split in this as it isn't in the features list? That's like the only thing this hack is missing. Other than that, good job.
        __________________
        Reply With Quote
          #4    
        Old August 22nd, 2017 (2:25 AM).
        HuK HuK is offline
           
          Join Date: Jan 2017
          Posts: 22
          add some interesting story in Hoenn please!
          Reply With Quote
            #5    
          Old August 22nd, 2017 (4:01 AM).
          PKMN Trainer Karol PL's Avatar
          PKMN Trainer Karol PL PKMN Trainer Karol PL is offline
             
            Join Date: Dec 2015
            Gender: Male
            Posts: 7
            Hack promises to be very nice, it would be cool if you added fairy type and fairy-type attacks.
            Reply With Quote
              #6    
            Old August 22nd, 2017 (2:43 PM). Edited August 22nd, 2017 by Sky0fBlades.
            Sky0fBlades's Avatar
            Sky0fBlades Sky0fBlades is offline
               
              Join Date: Jan 2017
              Gender: Male
              Nature: Mild
              Posts: 36
              Quote:
              Originally Posted by KriXtuFher View Post
              Hello, nice Emerald hack because of these; new battle background, map graphics and other features you added. I hope you will add fairy type, Jirachi event and put some cross-gen monsters from 4th Generation in the next update.
              Quote:
              Originally Posted by PKMN Trainer Karol PL View Post
              Hack promises to be very nice, it would be cool if you added fairy type and fairy-type attacks. ������
              Although the Fairy-type is not exactly planned for this hack, I might someday make a separate patch that adds it in at the player's choice. The thing is, this hack is meant to be something like what Emerald could have been in its time (pre-Gen 4) without the inconvenient need to trade constantly or go to Nintendo Events, plus additional customization that I felt would make it a more rewarding experience. There will likely be a version of this hack where newer Pokémon will be added, keep reading below for details.

              Quote:
              Originally Posted by symire View Post
              Is it just me, or is there really not any implementation of PSS split in this as it isn't in the features list? That's like the only thing this hack is missing. Other than that, good job.

              As for the PSS, that is another later-gen gameplay mechanic that would cause big changes in gameplay style that I didn't intend with this one. Again though, I might make a patch for it later when I get the most important changes described put in the game.

              Quote:
              Originally Posted by HuK View Post
              add some interesting story in Hoenn please!
              For story changes, there will likely be some alterations (not too drastic) to story progression I will put in. The Jirachi 'arc' I am working on will be one of these alterations.

              ===

              The bottom line is, this hack is supposed to to still have Gen 3's gameplay mechanics, though with few exceptions (like the Repel and Pokéball systems, which are for convenience and less frustration). I am adding changes to make it a more complete and fun Gen 3 game, so those who aren't as interested/experienced in later Generation games can still have something to enjoy. Of course, there will most likely be some later-gen Pokémon added in later, mainly some favorites of mine - basically an Expanded PokéDex version alongside the normal release.
              Reply With Quote
                #7    
              Old August 22nd, 2017 (3:13 PM).
              PKMN Trainer Karol PL's Avatar
              PKMN Trainer Karol PL PKMN Trainer Karol PL is offline
                 
                Join Date: Dec 2015
                Gender: Male
                Posts: 7
                And it is a pity that fairy type is not in the plans. :( That is the question about the division of physical / special / status, I guess I can also donate... :(
                Reply With Quote
                  #8    
                Old August 22nd, 2017 (3:58 PM).
                Sky0fBlades's Avatar
                Sky0fBlades Sky0fBlades is offline
                   
                  Join Date: Jan 2017
                  Gender: Male
                  Nature: Mild
                  Posts: 36
                  Quote:
                  Originally Posted by PKMN Trainer Karol PL View Post
                  And it is a pity that fairy type is not in the plans. That is the question about the division of physical / special / status, I guess I can also donate...
                  I might actually put in an entirely new Type that I was intending for some non-Pokémon "challenge battles" that would take place outside of the Pokémon World, but these are a bit far down the line of development right now. Not sure if I could have both that and Fairy Type at the same time though.
                  Reply With Quote
                    #9    
                  Old August 23rd, 2017 (8:13 AM).
                  monhax monhax is offline
                     
                    Join Date: May 2016
                    Gender: Male
                    Posts: 1
                    Where is the Evo-stone ?
                    Reply With Quote
                      #10    
                    Old August 23rd, 2017 (1:10 PM).
                    Sky0fBlades's Avatar
                    Sky0fBlades Sky0fBlades is offline
                       
                      Join Date: Jan 2017
                      Gender: Male
                      Nature: Mild
                      Posts: 36
                      Quote:
                      Originally Posted by monhax View Post
                      Where is the Evo-stone ?
                      You can find them in the Game Corner as of now.
                      Reply With Quote
                        #11    
                      Old August 23rd, 2017 (1:54 PM).
                      Catman12 Catman12 is offline
                         
                        Join Date: Apr 2015
                        Posts: 9
                        "Steeper difficulty curve
                        Storyline-based/secret trainers are stronger, Event-Legendaries stronger, etc), but nothing insane"

                        Currently, i fought Roxanne, Brawly and Wattson but i didn't notice any changes except the level(but it doesn't make the trainer harder). Which trainer are concerned ? o:
                        Reply With Quote
                          #12    
                        Old August 23rd, 2017 (5:46 PM).
                        Sky0fBlades's Avatar
                        Sky0fBlades Sky0fBlades is offline
                           
                          Join Date: Jan 2017
                          Gender: Male
                          Nature: Mild
                          Posts: 36
                          Quote:
                          Originally Posted by Catman12 View Post
                          "Steeper difficulty curve
                          Storyline-based/secret trainers are stronger, Event-Legendaries stronger, etc), but nothing insane"

                          Currently, i fought Roxanne, Brawly and Wattson but i didn't notice any changes except the level(but it doesn't make the trainer harder). Which trainer are concerned ? o:
                          It includes all Gym Leaders as well as Aqua/Magma Grunts (IIRC)/Admins/Leaders, Elite 4 + Champion, Steven, Wally, May/Brendan. I wanted to increase all their levels, but not push it to the point where constant, annoying level-grinding is needed. IDK, maybe they are still too easy and need a bigger increase or some other modification, but if you were to pick a starter Pokémon that has a disadvantage in some situation then it seems to get pretty rough. For example, Wattson may now be real pain if you pick Treecko as the starter. Were you over-leveled by any chance? I am now considering increasing these trainers' AI/IVs by some amount.
                          Reply With Quote
                            #13    
                          Old August 25th, 2017 (8:48 AM).
                          pokefan1998810 pokefan1998810 is offline
                             
                            Join Date: Aug 2017
                            Posts: 2
                            Does anyone have any more info on what time of the day and what specific location to find Snorlax and Lapras at Artisan Cave and Meteor Falls? and chance of finding them if possible? and how do you find Feebas, is it the same as the basic Emerald version?
                            Reply With Quote
                              #14    
                            Old August 25th, 2017 (11:31 AM).
                            Catman12 Catman12 is offline
                               
                              Join Date: Apr 2015
                              Posts: 9
                              Nop, i weren't. Their team didn't change(movesets, pokemon), that's what i meant because i thought you changed a bit their team and their moveset, that's all x)
                              Reply With Quote
                                #15    
                              Old August 25th, 2017 (11:47 AM). Edited August 26th, 2017 by Sky0fBlades.
                              Sky0fBlades's Avatar
                              Sky0fBlades Sky0fBlades is offline
                                 
                                Join Date: Jan 2017
                                Gender: Male
                                Nature: Mild
                                Posts: 36
                                Quote:
                                Originally Posted by pokefan1998810 View Post
                                Does anyone have any more info on what time of the day and what specific location to find Snorlax and Lapras at Artisan Cave and Meteor Falls? and chance of finding them if possible? and how do you find Feebas, is it the same as the basic Emerald version?
                                In Artisan Cave, you will find Snorlax sleeping the same way it did in FR/LG (it's available at any time of day). I don't want to spoil the exact location, since I want you guys to find it by exploring. Lapras though, I will say look for it on Monday, and go as far into Meteor Falls as you can. It is near a waterfall; you should actually see Lapras once you get there.

                                Feebas's catch method is exactly the same as it originally was for right now. Might change that later though, or add to it.

                                Quote:
                                Originally Posted by Catman12 View Post
                                Nop, i weren't. Their team didn't change(movesets, pokemon), that's what i meant because i thought you changed a bit their team and their moveset, that's all x)
                                Oh, ok. I didn't really want to change the official movesets of these trainers, for authenticity reasons. However, I may give them some surprise moves (1 per moveset) and a tougher AI. For trainers with no custom movesets, I might do something wth them too.
                                Reply With Quote
                                  #16    
                                Old August 25th, 2017 (3:23 PM).
                                pokefan1998810 pokefan1998810 is offline
                                   
                                  Join Date: Aug 2017
                                  Posts: 2
                                  ohh okay so both their sprites will be visible before engaging in battle? good to know that I won't have to spend hours on end going into random battles, thanks! Also how do you get to New Mauville? can't remember exactly how it works
                                  Reply With Quote
                                    #17    
                                  Old August 26th, 2017 (9:45 AM). Edited August 26th, 2017 by Sky0fBlades.
                                  Sky0fBlades's Avatar
                                  Sky0fBlades Sky0fBlades is offline
                                     
                                    Join Date: Jan 2017
                                    Gender: Male
                                    Nature: Mild
                                    Posts: 36
                                    Quote:
                                    Originally Posted by pokefan1998810 View Post
                                    ohh okay so both their sprites will be visible before engaging in battle? good to know that I won't have to spend hours on end going into random battles, thanks! Also how do you get to New Mauville? can't remember exactly how it works
                                    No problem!

                                    To unlock New Mauville, you will need to first capture 170 or more Hoenn Dex Pokémon. Don't worry though, the event itself is not exactly the same as it normally is. The requirement may seem kind of high, but it's easier than it sounds to get this many Pokémon since you don't have to do very much evolving/trading, especially since all of the Pokémon you'll need are already in this game.

                                    UPDATE: The Locations Guide now has some info about Mirage Island in case people were wondering how to reach it.
                                    Reply With Quote
                                      #18    
                                    Old August 26th, 2017 (11:54 PM).
                                    Souryabrata's Avatar
                                    Souryabrata Souryabrata is offline
                                       
                                      Join Date: Feb 2017
                                      Location: Kolkata
                                      Gender: Male
                                      Nature: Calm
                                      Posts: 13
                                      I like the maps. They have an awesome 3d look.
                                      Reply With Quote
                                        #19    
                                      Old August 27th, 2017 (12:03 PM).
                                      PKMN Trainer Karol PL's Avatar
                                      PKMN Trainer Karol PL PKMN Trainer Karol PL is offline
                                         
                                        Join Date: Dec 2015
                                        Gender: Male
                                        Posts: 7
                                        Oh, okay...
                                        Reply With Quote
                                          #20    
                                        Old August 27th, 2017 (1:03 PM). Edited August 27th, 2017 by looneyman1.
                                        looneyman1's Avatar
                                        looneyman1 looneyman1 is offline
                                        The Psycho Pokemon
                                           
                                          Join Date: Sep 2013
                                          Gender: Male
                                          Nature: Jolly
                                          Posts: 711
                                          I'm surprised there was no decapitalization done but maybe next time.

                                          And no phys/spec split? thats a first
                                          Reply With Quote
                                            #21    
                                          Old August 28th, 2017 (7:44 AM). Edited August 28th, 2017 by Sky0fBlades.
                                          Sky0fBlades's Avatar
                                          Sky0fBlades Sky0fBlades is offline
                                             
                                            Join Date: Jan 2017
                                            Gender: Male
                                            Nature: Mild
                                            Posts: 36
                                            Quote:
                                            Originally Posted by looneyman1 View Post
                                            I'm surprised there was no decapitalization done but maybe next time.
                                            Yeah at one point I was de-capping everything, but noticed some weird glitches that happened as a result (like discoloration of PC Box text, and variants of the "PokéballS" issue). For those reasons and future diagnostics of problems, I am saving this one for later.

                                            Quote:
                                            And no phys/spec split? thats a first
                                            Yep, this hack is keeping Gen III's battle mechanics as far as that goes - especially since it could break the use of some Pokémon that rely on the current system. I prefer the old battle system myself, and apparently there aren't a lot of hacks out there that keep the original one.
                                            Reply With Quote
                                              #22    
                                            Old August 28th, 2017 (10:48 AM).
                                            looneyman1's Avatar
                                            looneyman1 looneyman1 is offline
                                            The Psycho Pokemon
                                               
                                              Join Date: Sep 2013
                                              Gender: Male
                                              Nature: Jolly
                                              Posts: 711
                                              Quote:
                                              Originally Posted by Sky0fBlades View Post
                                              Yeah at one point I was de-capping everything, but noticed some weird glitches that happened as a result (like discoloration of PC Box text, and variants of the "PokéballS" issue). For those reasons and future diagnostics of problems, I am saving this one for later.



                                              Yep, this hack is keeping Gen III's battle mechanics as far as that goes - especially since it could break the use of some Pokémon that rely on the current system. I prefer the old battle system myself, and apparently there aren't a lot of hacks out there that keep the original one.
                                              A big reason for that being of course a great deal many pokemon suffer without a proper stab move, even if they have a suitable substitute (Mightyena with Shadow Ball rather than Crunch for example).

                                              Given this I am surprised gamefreak never bothered to consider making ghost attacks special moves from the start then make dark attacks physical when they were introduced. I mean Bite was at first a normal attack in gen 1 after all and was physical as a result. I often wonder what they were thinking when they made the earlier games.
                                              Reply With Quote
                                                #23    
                                              Old August 28th, 2017 (7:40 PM).
                                              Froosty's Avatar
                                              Froosty Froosty is offline
                                              The_Learner
                                                 
                                                Join Date: Sep 2014
                                                Location: Somewhere in this world.
                                                Age: 19
                                                Gender: Male
                                                Nature: Brave
                                                Posts: 542
                                                The idea sound well and the game going well.
                                                keep up the good job.
                                                __________________
                                                Want to talk with me regarding Rom-hacking ??? Want to get access to my works exclusive than anywhere else ???
                                                Click here to get in the discord server here where rom-hacking is a everyday talk and task.

                                                Want to showcase your hack on discord server ??? Click here to get the dask done.

                                                My works:
                                                TOOL: TL's Quick Enhancer
                                                TUTORIAL: Fire red habitat editing
                                                TUTORIAL: Fire red Transparent text-box


                                                | |
                                                Reply With Quote
                                                  #24    
                                                Old August 28th, 2017 (8:26 PM). Edited August 28th, 2017 by Sky0fBlades.
                                                Sky0fBlades's Avatar
                                                Sky0fBlades Sky0fBlades is offline
                                                   
                                                  Join Date: Jan 2017
                                                  Gender: Male
                                                  Nature: Mild
                                                  Posts: 36
                                                  Quote:
                                                  Originally Posted by looneyman1 View Post
                                                  A big reason for that being of course a great deal many pokemon suffer without a proper stab move, even if they have a suitable substitute (Mightyena with Shadow Ball rather than Crunch for example).

                                                  Given this I am surprised gamefreak never bothered to consider making ghost attacks special moves from the start then make dark attacks physical when they were introduced. I mean Bite was at first a normal attack in gen 1 after all and was physical as a result. I often wonder what they were thinking when they made the earlier games.
                                                  Very true, and I have thought the same thing. It really is a shame, especially considering for example that Mightyena and Absol (couple of favorites of mine) don't seem to do so well in late-game because of their limited movepools and conflicting types/stats. I am seriously wondering if I should tweak their stats a bit to make them more useful, but then there is the issue of changing core elements of the game. Still, I may consider doing something like this if it really proves to be a good idea.

                                                  Quote:
                                                  Originally Posted by The_learner View Post
                                                  The idea sound well and the game going well.
                                                  keep up the good job.
                                                  Thanks!

                                                  I have also just made some more changes for the next release:

                                                  - Steven is now rematchable daily, has new dialogue for the rematches and if you face him during the later times of day then he will have the Champion Battle theme like he did in Ruby/Sapphire. He still has the same team with the same increased levels I left them at before.

                                                  - The girl on Route 111 who gives out Razz Berries every day now will give 5 of them once per game instead of 1 daily. This is because Steven now uses the "daily flag" for rematches.
                                                  Reply With Quote
                                                    #25    
                                                  Old August 30th, 2017 (10:32 AM).
                                                  looneyman1's Avatar
                                                  looneyman1 looneyman1 is offline
                                                  The Psycho Pokemon
                                                     
                                                    Join Date: Sep 2013
                                                    Gender: Male
                                                    Nature: Jolly
                                                    Posts: 711
                                                    glad I could offer my two cents, but I agree in order to tweak Mightyena's base stats you'd need to add more special attacks to its movepool and by then it becomes like an absol clone almost, especialy when we factor Absol even with its lower special attack already has enough special attacks to make use of it's special attack stat. So theres not a easy answer I think.
                                                    Reply With Quote
                                                    Reply

                                                    Quick Reply

                                                    Join the conversation!

                                                    Create an account to post a reply in this thread, participate in other discussions, and more!

                                                    Create a PokéCommunity Account

                                                    Sponsored Links
                                                    Thread Tools

                                                    Posting Rules
                                                    You may not post new threads
                                                    You may not post replies
                                                    You may not post attachments
                                                    You may not edit your posts

                                                    BB code is On
                                                    Smilies are On
                                                    [IMG] code is On
                                                    HTML code is Off

                                                    Forum Jump


                                                    All times are GMT -8. The time now is 2:37 AM.