The same Legendaries and Pseudos fought and caught again and again and again?
The same archetypes you know like the back of your Pokewatch?
Say hello to a whole slew of new monsters to fight and catch! No Pokemon here, I'm talking about DIGIMON - DIGITAL MONSTERS!
FEATURES 350 new monsters with unique stats, abilities, Typing, and movepools built from the ground-up!
NO MORE FILLER MONS!
Every single Digimon is viable! Don't be afraid to build a team out of your favourite Digimon!
Five stages for prominent Digimon!
Unique attacks from the Digimon canon with unique animations (courtesy of ortz3's excellent Animation Editor)!
Full Unique Attack Showcase:
"Digidex" (Pokedex) descriptions list requirements for evolution, so you never need to feel out of the loop!
Gen V Abilities and Moves, Fairy Type, Physical-Special Split, Poison Survival, BW Repel System, Reusable TMs, forgettable HM moves, etc.
Convenient shop data!
Sick of random encounters? Repels are cheap as heck now.
Prof. Oak's aides give more useful stuff
Minor dialogue tweaks
Most sprites were ripped and modified from official sources (Digimon World DS and Digimon Adventure 02: D-1 Tamer) by me.
The following sprites were ripped and modified from original pixel art from Wooded-Wolf (https://www.deviantart.com/wooded-wolf):
Full DigiDedex is included in the download file as an Excel spreadsheet.
I consider it a pretty big spoiler though (isn't the fun of the game exploring for yourself to see what Digimon are in it?) so click at your own risk. Maybe only check it out after your first playthrough? Just my suggestion.
Thankfully, no game-breaking glitches have been discovered so far.
-Professor Oak's Aides will only count Digimon from #1-150 in the DigiDex when it comes to giving you rewards.
-Loreli is the strong silent type before your battle
-The "MewTwo" encounter works fine on VBA, but for some reason it freezes the game on JohnGBA Lite. Not sure about other emulators.
-Not every single reference to Pokemon has been swapped out for a Digimon. Get off my back lol
The ONLY official download of this hack! If you simply Google "Digimon Nova Red" you'll see outdated versions on third-party websites! Here is the only place to get the most up to date release!
Version 3.1 - All item pickups edited, some graphical polish
Version 3.0.2 - More bug fixes
Version 3.0.1 - A few minor bug fixes
Version 3.0 - Entire game has been rebuilt in Leon's Ultimate FR Rom base. 100 new mons added to the dex and a handful of new moves.
Version 2.3.1 - Most up-to-date version
Version 2.3 - The Magikarp seller would sell you a Yanmamon instead of a Manbomon. All sorts of random Digimon would appear if you went fishing in a town.
Version 2.2.1 - A trainer battle with a particular Super Nerd in the Rock Tunnel could occasionally crash the game, Silphymon could be caught in Fuschia City's pools, Lillymon would try to learn Sunny Day about three times, unique Digimon Attacks (Nova Blast, etc.) did not have custom animations
Version 2.2 - Lilithmon and Ladydevimon had the same BST, Lunamon and Dianamon had the same BST, Nohemon's catch rate was too low
Version 2.1 - Moonmon, Kazemon, and Viximon would lose levels after evolving, growth rates were a bit wonky and inconsistent, Troopmon would evolve into Kokuwamon, Ice Fang had 75 PP
Version 2.0 - A.Kazemon's sprite is a green Unown, unique attacks have glitched descriptions, Wanyamon isn't actually catchable in the game (lol), Datamon using Recycle would crash the game, Sucker Punch would do nothing
Version 1 - Mostly just an aesthetic change to Vanilla Fire Red. More or less just a swap-out of Pokemon sprites for Digimon sprites.
The game runs on VBA for Desktop and MyBoy and JohnGBA for mobile. I haven't tested it with other emulators but these three seem to be the most popular GBA emulators.
-Don't go "Shiny hunting" because there are no shinies in the game. Sorry.
-No need to go fishing more than once. Only one Digimon can be caught via fishing: Manbomon.
-While all Digimon are viable, some have higher stats than others. They generally run on "short-term gain, low investment" vs.
"high investment, high payoff" archetypes. If you come across a horribly weak baby Digimon, chances are it will grow up to be
a total monster if you put in the time.
-The game is about 1.5x to 2x times harder than the original Fire Red, so casual players should have a good time with it. It's no pushover, but hardcore nuzlockers and such might want to come up with their own rules to make the game more challenging. Expect a considerable difficulty spike at the Elite Four.
Where do I find _____mon?
All encounter locations listed in the Excel file included in the download link.
If you want details on how to get the the game's "hidden" mons, click here:
WARNING: No sane person would attempt to acquire these.
You have two options for attaining Omnimon:
1. WarGreymon will evolve into Omnimon at level 100.
2. MetalGarurumon will evolve to Omnimon at level 100.
You do not need both. Either WarGreymon or MetalGarurumon is enough.
Imperialdramon Paladin Mode:
Imperialdramon will evolve into Imperialdramon Paladin Mode at level 100.
Dorumon will evolve into Alphamon at level 70.
SwordShoutmon will evolve into ShoutmonX3SD at level 100.
1. Capture at least 50 Digimon numbered #1-150 in the Digidex.
2. Talk to professor Oak’s aide in Route 15 to obtain Moon=Milleniummon.
3. Moon=Milleniummon will evolve into Zeed=Milleniummon at level 70.
1. Get a Coin Case from the man in the restaurant in Saffron City
2. Gamble your ass off at the Game Corner
3. Exchange 800 coins for an Aurora Ticket
4. Defeat the Elite 4
5. Take the ferry at Vermillion City port to travel to One Island
6. Head to the base of Mt. Ember. Defeat the two Rockets guarding the hideout.
7. Head inside the hideout and acquire the Ruby and Sapphire inside.
8. Head back to the Pokemon Center in One Island and talk to Celio.
9. Take the ferry back to Vermillion. Talk to the ferry man once again and he will take notice of your Aurora Ticket. You can now travel to Birth Island.
10. At Birth Island, complete the stone puzzle. The stone will move to a new location every time the player interacts with it. To complete the puzzle, the plater must approach the stone in as few steps as possible before interacting with it again. The exact steps are as follows:
a. Approach the triangle from below and press A.
b. Press ← 5×, ↓ once, then A.
c. Press → 5×, ↑ 5×, then A.
d. Press → 5×, ↓ 5×, then A.
e. Press ↑ 3×, ← 7×, then A.
f. Press → 5×, then A.
g. Press ← 3×, ↓ 3×, then A.
h. Press ↓ once, ← 4×, then A.
i. Press → 7×, then A.
j. Press ← 4×, ↓ once, then A.
k. Press ↑ 4×, then A.
1. Do not rub the Captain’s back on the SS Anne. Do not obtain HM01 - Cut.
2. Catch a Chicchimon at Route 24.
3. Chicchimon will evolve into Hyokomon and learn Cut naturally at level 15.
4. Defeat Misty to allow the use of Cut outside of battle.
5. Use Hyokomon’s Cut to progress through the rest of the game, eventually acquiring Surf and the Badge required to use it at Fuchsia.
6. Return to Vermillion port as if you were going to board the SS Anne. Before boarding, use Surf to explore the surrounding water. Tamagotchi can be found by interacting with the parked truck to the east of the port.
Hold R=Quick Lvl Up
Start holding R when foe faints.
For MyBoy and Pizza Boy:
Infinite Rare Candy – Enter the code then go to your PC, go to withdraw items
Master Code to buy Master Balls
Master Balls (You can buy them at all Pokemarts)
Master Code for Everything 1$:
Buy everything only 1$
Master Code (Must Be On):
Why isn't BlahBlahBlahmon in the game? He's my favourite Digimon!
Adding in new Babies, In-Trainings, and Rookie Digimon are very simple. Assuming a quality sprite exists online, I can whip up a movepool, some base states, encounter rates, and evolutionary paths in about ten minutes.
Champions, Ultimates, and Megas, on the other hand, rarely have sprites that are going to fit into a 64x64 pixel box with only 16 colours. That means I'll have to spend the next few hours editing the sprite pixel by pixel until it fits the parameters. For example, you can see how much tweaking it would take to turn this:
Why only 350 Digimon? Other hacks have a much more complete dex.
Quality over quantity, my friend. The other Digimon hacks online don't take the same approach to their spriting. When it comes to Champions and up, most other hacks simply compress the sprite until its small enough to fit into the 64x64 box. Their backsprites also tend to follow a similar procedure of simply enlarging an overworld sprite.
I totally respect the approach of other Digimon rom hacks. But this is not the direction I chose to take with Nova Red. Nova Red is supposed to provide a clean, consistent experience in which every Digimon looks good. And despite my best efforts, there's still about three or four sprites I failed pretty hard at lol
Why am I still playing as Red? Shouldn't I be Tai?
The Digimon world is fundamentally different from the Pokemon world. In Digimon canon, Tamers do not go around capturing Digimon and keeping them on their person for friendly competition.
Therefore it would make no sense for Tai to go around capturing hundreds of Digimon and storing them in his PC on a quest to become the "Digimon League Champion." That sounds more like the behaviour of the Digimon Emperor than anything (haha).
It's helpful to think of Nova Red as taking place in an alternate universe identical to the Pokemon world in every way, except this world is inhabited by Digimon instead of Pokemon. No other narrative or structural changes.
Level 18 at the first gym?? How grindy is this game? Why did you make it so hard?
The game is about 1.5x to 2x harder than the original Fire Red. At the time of writing, I've played through the game five times now and I've never needed to grind against wild mons. You do, however, need to fight with careful strategy and diversity to come out on top. Gym leaders will always be a higher level than you so you might need a to take a few tries to figure out your opponent's movepools and how to exploit their weaknesses. But it's not a grindfest.
I do recommend fighting all enemy trainers for exp though. Not sure if you consider that grinding or not.
Nah. Removes the challenge.
The Sevii Islands 4, 5, 6, and 7 are blocked off! WTH??
The postgame has been streamlined, rendering Islands 4, 5, 6, and 7 obsolete. I blocked them off to not waste the player's time.
These "back sprites" don't look like back sprites at all.
They're supposed to be "side sprites." Wouldn't you rather see the profile of your beloved Digimon in action instead of staring at the back of their heads?
Can you add in ____mon in a future update?
Sure! If you want to provide the sprite and it's up to quality, then I would be happy to add in more Digimon at other users' request. If no compact sprite is available, I can still work my magic if the particular Digimon is in "high demand."
What about antibodies-X (evolution X), BM's and Jogress? How about more variations of each Digimon's evolution? Alter-S/Alter-B/Omega X, Jessmon, etc.?
Uhhh what? Sorry but any "modern" Digimon stuff is all Greek to me. Please feel free to think of Nova Red as more of a nostalgia project than anything.
Digimon are supposed to de-digivolve back into their Rookie forms when they're not battling. Any chance of making that into a mechanic here?
You can use your imagination. When you check your party Digimon, you can imagine them in their Rookie forms but the DigiDex is displaying their potential strength (as in, how far they are capable of Digivolving at that present moment). Or something. Idk
Constructive feedback and play testers welcome! Thanks!
-EDIT 9/15/2021- This is outdated information. Version 2.0 has plenty of Ultimates and Megas.
Though rare, there are indeed some Ultimates and Megas, as you can see in the screenshot above (Myotismon, of course, is an Ultimate). The game is mostly Rookies and Champions however. I wanted to keep the power scaling mostly under control.
Love the digimon concept! Pokemon and digimon came out about the same time but digimon didnt receive as much attention as pokemon BUT i am glad i could play pokemon as digimons (or is it digimon as pokemons... lol)...
Are you able to convert it to .gba format please? the gba emulator on my android phone wont read .ips files :(
My pleasure. No other plans at the moment. I have wild dreams of supercharging Digimon Nova Red one day. Ideally, a Digimon would have potentially six forms. The evolution breakdown would look something like this:
so is there a file that lists the stat and type changes specifically? i love beedrill, and am using wormmon right now cuz i figured out it's the line beedrill got turned into, but i'm not sure i want it to be a final team member unless the bst got buffed, especially since i got another poison type in the party already.
Hi MegaKabutops, thanks for your inquiry. I can easily throw together a comprehensive list of every Digimon's stat changes and move pool and post it here, if you don't mind the spoilers. I'm on vacation right now away from my laptop though so you'd have to wait about a week.
But yes, Wormon will evolve into Stingmon, which is like Beedrill but with higher stats and a better movepool. It's quite viable.
You can branching digimon evoltions since the digimon evoltions lines are not liner but more like of three since they can evolve to multiple digimon can you add pulsemon s line its actualy very similar to pikachu as its sort of mascot and realted to electric and energy i think its line in game would be its in training form pulsemon bulkmon boutmon and kazucimon from bulkmon and above it could an electric fighting in pokemon standrats
Thanks for your feedback and also the positive encouragement!
Yes, I noticed some of the previous Digimon Romhacks out there were more Mega-focused. But to be honest, something about Greymon being a stand-in for Charmeleon instead of Charizard just never felt right with me.
This would also set a dangerous precedent that would basically turn the game into a Mega-fest. I feel like this is a problem because Digimon designs start to really go off the wayside past Champion. Also Ultimates and Megas tend to either be so huge or so detailed that I couldn't possibly fit most of them into a 64x64 pixel box.
For example, this is what Machinedramon is supposed to look like:
And here's my adorable squished-down version:
Long story short, I want an Ultimate sighting to make the player say "whoa," and I want a Mega to be so astonishing it makes the player say "wow!" If the game is loaded up with God-tiers all the way through I feel they tend to lose their impact.
If I could get some feedback, how do you feel about Digimon having more branching evolutionary lines? For example, what if Armadillomon had four potential forms: Anklyomon (through level-up), Submarimon (water stone), Drillmon (some other stone), and Shakkoumon (some other stone)? I kind of like the idea of having way more flexibility with the Typings of your team, but I'm not sure if it would be too overwhelming for players.