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  #24701    
Old April 21st, 2013 (7:09 AM).
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That goes in the script help thread but itz probably because youre not using free space
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  #24702    
Old April 21st, 2013 (7:24 AM). Edited April 21st, 2013 by Archanem.
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Archanem Archanem is offline
     
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    My bad for putting it in the wrong place, but when I use FSF and try to put the offset in it tells me that the offset isn't a valid integer.

    Never mind, the problem's fixed. I didn't realize FSF needed to be in the same folder as XSE
      #24703    
    Old April 21st, 2013 (10:07 AM).
    ~Anbuja's Avatar
    ~Anbuja ~Anbuja is offline
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      Quote:
      Originally Posted by robin22gongon View Post
      Is that what you did in your hack too?

      Hey in your hack's screenshots, the grass is also animated am I right? When the player steps on it, does it play a different animation, stop moving, or just go on with the animation?
      Yes I did.

      The grass is animated same way as the trees, but has its behavior byte set as a normal grass tile.
      Thus stepping on it, it will be ainmated and the hero will have the wild grass animation as normal.
      Nothing got changed, the grass has it normal aniamtion that you are able to edit in NSE, just the animation playing in the background.
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        #24704    
      Old April 21st, 2013 (11:16 AM).
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        This has been asked various times, but never answered, from what I've searched.

        Does anyone know how to set a Pokemon to start roaming in Ruby? (Like [email protected]) I can't find a script of any sort that points to it and I can't find a way to just edit Latios not being the roamer at all.

        Basically, does anyone know how to make a Pokemon start roaming and if not how to replace Latios being the roamer?
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          #24705    
        Old April 21st, 2013 (11:38 AM).
        verysuperfamous verysuperfamous is offline
           
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          When warping to a city, how do you choose which building you will exit out of?
            #24706    
          Old April 21st, 2013 (1:42 PM).
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            Quote:
            Originally Posted by verysuperfamous View Post
            When warping to a city, how do you choose which building you will exit out of?
            You will take note of the warp number of the warp you want to warped into in a map.
              #24707    
            Old April 21st, 2013 (2:01 PM).
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            karatekid552 karatekid552 is offline
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              Quote:
              Originally Posted by Golden Warrior View Post
              This has been asked various times, but never answered, from what I've searched.

              Does anyone know how to set a Pokemon to start roaming in Ruby? (Like [email protected]) I can't find a script of any sort that points to it and I can't find a way to just edit Latios not being the roamer at all.

              Basically, does anyone know how to make a Pokemon start roaming and if not how to replace Latios being the roamer?
              We have extensive knowledge of this in FR, but almost none in RSE. It is most likely a special, (it is in FR) used right after or during the script in the home where your mom talks about the big, rare pokemon that was spotted, which releases [email protected] I have nothing more to say or know about it.

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                #24708    
              Old April 21st, 2013 (11:22 PM).
              dondon151 dondon151 is offline
                 
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                Quote:
                Originally Posted by Shadowraze View Post
                The gender varies from what gender the pokemon you are going to trade.

                For example you gave a Male Spearow for a Farfetch'd then you will get a male Farfetch'd. It's that simple.
                This is not correct for a few reasons:

                1. Bulbapedia says that received Pokemon (at least in FireRed) have a fixed gender
                2. Some of the nicknames given to received Pokemon have very strong feminine or masculine connotations, so it doesn't make sense that the received Pokemon's gender isn't fixed
                3. I just traded a female Onix for a male Sudowoodo in my edited ROM.

                Thanks for trying to help, though.
                  #24709    
                Old April 21st, 2013 (11:31 PM).
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                Shadowraze Shadowraze is offline
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                  Quote:
                  Originally Posted by dondon151 View Post
                  This is not correct for a few reasons:

                  1. Bulbapedia says that received Pokemon (at least in FireRed) have a fixed gender
                  2. Some of the nicknames given to received Pokemon have very strong feminine or masculine connotations, so it doesn't make sense that the received Pokemon's gender isn't fixed
                  3. I just traded a female Onix for a male Sudowoodo in my edited ROM.

                  Thanks for trying to help, though.
                  Well if you're not gonna have that Pokemon in the game I'd say edit the Gender probability in Yape or in PGE to always male or female if you want.
                    #24710    
                  Old April 22nd, 2013 (11:00 AM). Edited April 22nd, 2013 by theChief.
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                    Is there a way to disable fly for an area via a script? For example:
                    you're in a town that is overrun by enemy team grunts, you need to fight your way through them and can't use fly to escape for whatever reason. However, when you return to the area later, the grunts are gone and you can fly there again.

                    Is there a way to do this? Or am I better off just leaving it? I know how to make the grunts disappear etc Oh an I'll be hacking Emerald.

                    Also, is it possible to do a double battle with an allied trainer? Like with lance in the team rocket hideout in G/S/C??
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                      #24711    
                    Old April 22nd, 2013 (11:23 AM).
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                    AtecainCorp. AtecainCorp. is offline
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                      I Renew my questions about.

                      1. Add Pokedex Entries for Empty Place Holders (252-276)
                      2. Add New Cry Pointers for Empty Place Holders.

                      But This time i want add it to Pokemon Emerald.
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                        #24712    
                      Old April 22nd, 2013 (1:12 PM).
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                        Quote:
                        Originally Posted by Ksiazek Bartlomiej View Post
                        I Renew my questions about.

                        1. Add Pokedex Entries for Empty Place Holders (252-276)
                        2. Add New Cry Pointers for Empty Place Holders.

                        But This time i want add it to Pokemon Emerald.
                        And the answer is the same as the one I gave before. Emerald uses almost exactly the same code as Ruby and Sapphire to operate the Pokédex.
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                          #24713    
                        Old April 22nd, 2013 (3:20 PM).
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                          Hi there, I started a Rom Hack a while ago (Ruby) and I recently ran into a bit of a problem.

                          When viewing my maps in Advanced Map they all display correctly but when playing the Rom a lot of the colours seem to be messed up and I've tried everything I can think of short of restarting from an earlier backup.

                          Any ideas what might be going on?
                            #24714    
                          Old April 22nd, 2013 (3:40 PM).
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                          karatekid552 karatekid552 is offline
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                            Quote:
                            Originally Posted by dondon151 View Post
                            This is not correct for a few reasons:

                            1. Bulbapedia says that received Pokemon (at least in FireRed) have a fixed gender
                            2. Some of the nicknames given to received Pokemon have very strong feminine or masculine connotations, so it doesn't make sense that the received Pokemon's gender isn't fixed
                            3. I just traded a female Onix for a male Sudowoodo in my edited ROM.

                            Thanks for trying to help, though.
                            From my knowledge, I would say that it is randomly based on a givepokemon script. However, I have three more theorys:

                            1) A pokemon is created in slot one of where the opossing trainer's pokemon are stored during a battle. This pokemon is created and then nicknamed and then put in your party.

                            2) The pokemon is given to you, and then the game edits the nickname and gives it the proper hold item.

                            3) The whole pokemon's data is stored in the rom somewhere and it is just copied into your party.

                            If you could discover which it is, then you could manipulate the checksum and PID to force it to be a certain gender using ASM, or in the last case, just changeing some hex bytes.

                            As I said, these are just theorys, but one of them has got to work.

                            Quote:
                            Originally Posted by theChief View Post
                            Is there a way to disable fly for an area via a script? For example:
                            you're in a town that is overrun by enemy team grunts, you need to fight your way through them and can't use fly to escape for whatever reason. However, when you return to the area later, the grunts are gone and you can fly there again.

                            Is there a way to do this? Or am I better off just leaving it? I know how to make the grunts disappear etc Oh an I'll be hacking Emerald.

                            Also, is it possible to do a double battle with an allied trainer? Like with lance in the team rocket hideout in G/S/C??
                            Well, to prevent leaving the town by fly, you could run a map script which, when a flag is set (grunts are in the town) uses a simple ASM routine (very, very simple actually) to change the maps type for the time being to indoor. Then you can't fly!

                            To prevent people from flying to the town, you need to clear the map flags associated with the fly location of said town, which you can reset later.


                            I have no idea about the battle, but I think not.

                            Quote:
                            Originally Posted by Ksiazek Bartlomiej View Post
                            I Renew my questions about.

                            1. Add Pokedex Entries for Empty Place Holders (252-276)
                            2. Add New Cry Pointers for Empty Place Holders.

                            But This time i want add it to Pokemon Emerald.

                            Quote:
                            Originally Posted by Jambo51 View Post
                            And the answer is the same as the one I gave before. Emerald uses almost exactly the same code as Ruby and Sapphire to operate the Pokédex.
                            Jambo, I love you:p, lol.


                            Quote:
                            Originally Posted by Rervilo View Post
                            Hi there, I started a Rom Hack a while ago (Ruby) and I recently ran into a bit of a problem.

                            When viewing my maps in Advanced Map they all display correctly but when playing the Rom a lot of the colours seem to be messed up and I've tried everything I can think of short of restarting from an earlier backup.

                            Any ideas what might be going on?
                            I believe that you may have corrupted the map palettes, which you can restore, but it will take some time and effort. The best and easiest way is to go back to a back-up and make them quite frequently.
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                              #24715    
                            Old April 22nd, 2013 (7:32 PM).
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                              Is there a way to make a scenery with a picture covering the whole screen of a Pokemon Emerald? Like the usage of pokepic script but covering the whole screen or making the pokepic box larger?
                                #24716    
                              Old April 22nd, 2013 (11:38 PM). Edited April 22nd, 2013 by Jambo51.
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                                Quote:
                                Originally Posted by yozzyurubuza View Post
                                Is there a way to make a scenery with a picture covering the whole screen of a Pokemon Emerald? Like the usage of pokepic script but covering the whole screen or making the pokepic box larger?
                                No, not without some complex ASM. Showpokepic uses sprites, the maximum size of which is 64x64 pixels on a GBA.

                                The only way to do such a thing involves tile sets and tile maps and some ASM to control its display.
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                                  #24717    
                                Old April 22nd, 2013 (11:56 PM).
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                                BlackWhiteRobin BlackWhiteRobin is offline
                                   
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                                  Quote:
                                  Originally Posted by Jambo51 View Post
                                  No, not without some complex ASM. Showpokepic uses sprites, the maximum size of which is 64x64 pixels on a GBA.

                                  The only way to do such a thing involves tile sets and tile maps and some ASM to control its display.
                                  It's also possible for FR right?
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                                    #24718    
                                  Old April 23rd, 2013 (12:58 AM).
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                                    Quote:
                                    Originally Posted by robin22gongon View Post
                                    It's also possible for FR right?
                                    Yes it is, by the use of cutscenes. Use this tut from Spherical Ice, http://www.pokecommunity.com/showthread.php?t=280558.

                                    I do think it's possible for emerald if you're just gonna do what Spherical Ice did with FireRed. You can replace the diploma screen and the rest goes on.
                                      #24719    
                                    Old April 23rd, 2013 (1:36 AM).
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                                    BlackWhiteRobin BlackWhiteRobin is offline
                                       
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                                      Ah yes I have a copy of that page in here with me. Even the one about adding 255 Diplomas. But can't we do something like display them order to make an illusion of animation without the press of a button?

                                      Like this:
                                      Display diploma1
                                      Display diploma2
                                      etc.

                                      Just without pressing a button.
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                                        #24720    
                                      Old April 23rd, 2013 (1:43 AM).
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                                        Quote:
                                        Originally Posted by robin22gongon View Post
                                        Ah yes I have a copy of that page in here with me. Even the one about adding 255 Diplomas. But can't we do something like display them order to make an illusion of animation without the press of a button?

                                        Like this:
                                        Display diploma1
                                        Display diploma2
                                        etc.

                                        Just without pressing a button.
                                        Huh, what do you mean by without pressing a button? How are you gonna activate something without pressing something.
                                          #24721    
                                        Old April 23rd, 2013 (1:44 AM).
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                                        BlackWhiteRobin BlackWhiteRobin is offline
                                           
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                                          Ah yes I have a copy of that page in here with me. Even the one about adding 255 Diplomas. But can't we do something like display them order to make an illusion of animation without the press of a button?

                                          Like this:
                                          Display diploma1
                                          Display diploma2
                                          etc.

                                          Just without pressing a button.
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                                            #24722    
                                          Old April 23rd, 2013 (4:18 AM).
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                                            Won't a script event when the player steps on that block activate it?
                                              #24723    
                                            Old April 23rd, 2013 (5:35 AM).
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                                            karatekid552 karatekid552 is offline
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                                              Quote:
                                              Originally Posted by robin22gongon View Post
                                              Ah yes I have a copy of that page in here with me. Even the one about adding 255 Diplomas. But can't we do something like display them order to make an illusion of animation without the press of a button?

                                              Like this:
                                              Display diploma1
                                              Display diploma2
                                              etc.

                                              Just without pressing a button.
                                              Well, you would need to rewrite the routine which displays the diploma to loop through, each time bringing up a new image. Most likely would require some type of ASM.
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                                                #24724    
                                              Old April 23rd, 2013 (6:02 AM).
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                                              Aryan143 Aryan143 is offline
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                                                Hello guys, I need some help. I made a simple talking script for my hack. When I open the game with VBA, talking to that person does nothing. But when I open the game with No$Gba, the script successfully works.
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                                                  #24725    
                                                Old April 23rd, 2013 (6:17 AM).
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                                                  Quote:
                                                  Originally Posted by karatekid552 View Post
                                                  Well, you would need to rewrite the routine which displays the diploma to loop through, each time bringing up a new image. Most likely would require some type of ASM.
                                                  Okay Thanks!

                                                  NEW QUESTIONS!
                                                  1) Is it possible to make an item that will let you access BILL's PC with JPAN's Clean FR Patch(not the engine)? I tried special 0x3C but it will just always return me to the Start Menu.

                                                  2) Is it possible to make an item that can raise a Pokemon Stats by holding it? (Like an armor and *hit) Same conditions as the one above.
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