palettes

  1. J

    Help for Shiny patch or palette

    Hi everyone! I'm looking for a patch to improve the shiny rate on Fire Red. I found a patch online, but it breaks my shiny routine. So I see the shiny animation, but the Pokémon don't use the shiny palette. Can you help me? Please. Thanks!
  2. GhostZ

    [SOLVED] Pokeemerald Expansion, Overworld Expansion + Dynamic Overworld Palette system (Guidance Needed)

    Hi Guys, I have recently moved over from Binary to Decomp and I'm loving the flexibility. I'm basically trying to get a pretty solid base decomp to build my custom game on that will need it's own sprites and tiles. I'm using the latest Pokeemerald Expansion repo because of all the features...
  3. TaviTurnip

    Disparity between AdvanceMap colors and in-game colors

    Hey guys. I'll keep the details strict and to the point: This is a binary FireRed hack. I've been using AM 1.92. There is nothing previously wrong with the hack or its tilesetting or colors, and this issue doesn't impact any existing maps. It's isolated to this one situation. This has involved...
  4. S

    [pokeemerald] What is the purpose of secondary overworld palettes?

    I've been messing around with the palettes in the decompilation to try and add more "lit up" elements to the day/night system I'm using. It's going pretty well but I'm having a nightmare working out which colours and palettes I can swap etc. One thing I can't quite get my head around is the...
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