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1/9 - COTD - Meganium (Various sets)

Gokey Shuckle

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    Today is Meganium.

    [PokeCommunity.com] 1/9 - COTD - Meganium (Various sets)

    [PokeCommunity.com] 1/9 - COTD - Meganium (Various sets)

    [PokeCommunity.com] 1/9 - COTD - Meganium (Various sets)

    [PokeCommunity.com] 1/9 - COTD - Meganium (Various sets)


    Rate & Review

    Thanks to Water Pokemon Master from www.pokebeach.com for the scan.
     
    First one:

    Pretty useless... Power heals your opponent's G types also, the attack is too weak for 4 energy despite the chance to paralyze. 100 HP is average, but no W resistance. 3 RC is on the high side.

    4/10


    2nd one:

    Good power that doubles your G energy on G types - keep it on your bench to power up your useful G type attackers like Sceptile, because its own attack is useless. But 40 + sleep for GG is good enough as a backup and stalling device. Still, 3 RC is too high.

    7/10


    3rd one:

    A buffed version of the first one. At least you can use the power every turn and it doesn't benefit your opponent... The attack is pretty much the same thing... 40 for 4 energy + special condition != good, but at least poison is better than paralysis most of the time. W resistance is a good thing, as well as a lowered RC.

    7/10


    Last one:

    This is the only one of the 4 that can do more than 40 damage on an attack... 20 + guaranteed sleep for G is pretty good if you can get it out really fast, i.e. on the 3rd turn, and 50 for GGC is OK for a non-ex stage 2, but it could have been 60 instead. For 3 RC and no passive ability, it should have 120 HP to balance it, not 100...

    5/10
     
    First one

    As with Blastoise the HP is a solid 100 here, not the best but good enough. Herbal Scent can potentially turn around the game in your favour, but since it requires a successful coint toss to work it's too risky to really rely on. Body Slam isn't a very good attack either since it requires a grand total of four energies but only deals a measly 40 damage with a chance for paralysis. Now if you've got a clever trick to return this card to your hand again and again then you've got it made because that means you can keep your grass pokes' HP up by simply having Bayleef squatting on the bench, but on its own this card isn't that good, especially with the hefty 3 in retreat cost and fire weak. 6/10 'cause the poképower is keeping it up.

    Second one

    Holy bananas...this thing's poképower is hands down the strongest single support for a Grass deck. With this thing on your bench the quick swarming abilities that many Grass type pokémon possess really reach their full potential, it also economizes the otherwise costly Soothing Scent attack, making it a very good deal indeed. Still, despite the 100 HP this thing is at its best on your bench, well out of harm's way. 10/10 imo, that poképower is the haxiest thing I've seen since base set Blastoise. o.o

    The third one

    Again, solid 100 HP, now with the extra perk of water resistance. Retreat is one cheaper than for the others, but it really isn't such a great perk since it's still two. xP The poképower is basically an empowered version of the base set Vileplume's Heal, making this card another decent bench warmer (Although it's not in the same league as the Wild Growth Meganium). The attack could use some improvement, though, as 40 damage and poisoning (While formidable enough) is rather costly at four energies. This thing is better off benchsquatting too. 7.5/10, good power but pretty weak while active.

    The bottom one

    Well, it's not as abbysmal as the last Blastoise, but it's not that great either. Fire weak, water resistance, and the staple 100 HP and 3 retreat, but no poképower to compensate with. .__. The attacks are okay but not awesome, and the hefty retreat is a bit of a liability. I expect a bit more from second stagers really. The unseen forces Bayleef does virtually the same in battle as this thing (only difference is that this one's Sleep Powder does 10 more damage than the Bayleef's Soothing Scent). A rather redundant card, really, don't use it if you have another Meganium available. 3/10
     
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