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100% catch/flee rate?

  • 73
    Posts
    9
    Years
    On the first few routes in Pokémon, they are rigged so you can auto run away and auto catch. It REALLY bugs me in my game I can't catch a level 3 Lillipup on the first route even after lowering it's HP. I noticed a command like this:

    Pokémon Essentials Wiki said:
    Events.onWildPokemonCreate+=proc {|sender,e|
    pokemon=e[0]
    if $game_switches[31]
    pokemon.makeShiny
    end
    }

    Can you do this for the catch rate and flee rate? I can't find it on the wiki.

    Thanks!
    Mike.

    (P.S. I know someone's gonna say "It shouldn't be modified" but trust me, my level 7 Sewaddle cannot die from a level 3 starly by spamming run. It really ticks me off, and I want to learn how to do it.)
     
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