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[Scripting Question] 100% Working Fullscreen for Essentials v15

  • 29
    Posts
    14
    Years
    • Seen Jan 28, 2024
    I'm looking for a 100% working full screen script for Essentials v15. I tried porting over the functionality from Essentials v17.2 (I found every mention of the work words (darn autocorrect) 'fullscreen' and 'setresize', applied a 'fix' in Sprite_Resizer to remedy the v17.2 "saving in fullscreen bugs the display when reloading the save" issue), and reimplemented the border system in Options (I don't know if the border is implemented in v15, but the fan game I'm working on lacks it, and due to its integration with fullscreen, I felt it was easier to just implement it), but get this error when launching the game in Debug:

    Spoiler:

    This is my PokemonSystem file:
    Spoiler:

    If this error is unfixable, is there a better version of fullscreen available that does NOT come from Essentials v17.2 or v16.2? I say this because there is a bug with it when loading a game saved in fullscreen (which I alluded to that I found a fix for above; Pokemon Reborn's code MAY have been copied for that :slyface:) in those versions.
     
    I fixed the error. Replacing the lines
    Spoiler:

    with just

    Spoiler:

    Fixed the error.
     
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