12/22 - COTD - The Rocket's Trap (Gym Heroes)

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    [PokeCommunity.com] 12/22 - COTD - The Rocket's Trap (Gym Heroes)


    Rate & Review.

    Thanks to Water Pokemon Master from www.pokebeach.com for the scan.
     
    Not gonna compare with modern cards:

    I think this is quite a good card. It could stop your opponent from evolving that one Pokémon, and that could ruin things for them. I think I'd give it a 7/10, as it's a good card but I'm sure there were better cards around at this time.
     
    This card was pretty used as a disruptive card, I bet, but it's purely random... Even though, it's pretty neat, and I love the illustration, so I shall give a 7.5/10
     
    Two or three of these in your opening turn can Hurt your opponent, and in the kind of oaky bill-powered computer search itemfinder environment it was played, you quite often saw yourself losing six cards out of your opening hard.

    Many people ran extra oak just because of this strategy, which was used for a while. It never became hugely popular though, as it never quite seemed to find a niche deck to be played in.
     
    You gotta hope your opposition hasn't got a good hand.
    It's rather a useless card if you pick rubbish cards.

    4/10 You gotta know your opponents deck well for this card to give you an advantage.
     
    even if your opponent had crap in his/her hands this trap could still do major damage. your opponent doesn't get to draw 3 new cards so he or she is left with less options.
     
    A 50/50 chance trainer card isn't good in the first place...

    Plus, unless it's played with something else that allows you to see your opponent's hand (e.g. Fossil Omanyte's Clairvoyance), it's pretty much useless...

    However, it'll be a massive LOL if you flip a heads and your opponent has only < 3 cards in their hand... then they are pretty much screwed for the rest of the game...

    4/10 - it's more of a LOL (fun) card...
     
    The Rocket's Trap

    The obvious downside of this card is that it relies on a coin flip. On a tails, this card is quite quite a waste of deckspace, on a heads though it can be potentially game changing.

    For this card to be effective enough to work consistently in a deck requires about a 3-4 line (i.e. a lot of deckspace, for a card that possibly won't work), which is why this card rarely sees play due to the over competitiveness of the cards in the format.
    On a heads though, congratulations you've probably set your opponent back a lot. Whoever is saying this card may 'shuffle rubbish cards' the majority of the time this won't be the case. In Unlimited (almost) every card in a good deck will have a use, since decks are highly competitive and easy to get hold of. Hands rarely exceed 5 cards so reducing down to 2-3 is a great thing - very often they will follow up with an Oak or Comp Search however.
    What's also good about this card is that its a trainer that can be used almost whenever you want, meaning no sitting in your hand before it gets Prof Oaked away for the waste.

    Honestly though, I would rather play this card. It's an uncommon and guaranteed disruption, but its not to say the Rocket's Trap isn't good. Lass is also another good choice.
    [PokeCommunity.com] 12/22 - COTD - The Rocket's Trap (Gym Heroes)


    Unlimited rating for the Rocket's Trap: 6.5/10
     
    Well, the true combo is Imposter Oak's Revenge, whittle down the opponent's hand to four, then Rocket's Sneak Attack. If the new hand has a Trainer card, shave that down to three. Then, if your flip is right with the Trap, then, the opponent got no hand at all! Hope I don't sound redundant.

    It's tricky, but can be pulled off. Depending on your luck.
     
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