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- Seen Feb 3, 2025
I've noticed that when an event's speed is set to something other than 3, it sometimes gets locked in a strange position (more common with speeds 2 & 1, but also has happened with 4, 5, & 6). This video provided shows this problem, and it's in default essentials v17.2, so it's not like I messed with the files. This event was really easy to make, and here's the page for the one I tested it with:
Has anyone else been experiencing this problem? Is there a fix for it or a way I can set up events that will avoid this? I've noticed that if I have the default speed at 3, change it to 2 while moving, and then set it back to 3 at the end of the move route, it will *sometimes* fix the problem. I also haven't really seen this in other fan games, so there must be something they are doing to avoid this problem if it exists universally.
Has anyone else been experiencing this problem? Is there a fix for it or a way I can set up events that will avoid this? I've noticed that if I have the default speed at 3, change it to 2 while moving, and then set it back to 3 at the end of the move route, it will *sometimes* fix the problem. I also haven't really seen this in other fan games, so there must be something they are doing to avoid this problem if it exists universally.