Released Pokémon Vengeance

Started by silverlime August 25th, 2020 1:48 PM
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2.2 Years



Get the demo, and join the Discord!

Pokémon Vengeance (note that the logo is a work in progress), inspired by Pokémon Reborn and Rejuvenation, takes place in the Verdiva Region, which consists of 3 main islands:
- Deloria Island, the island on which the player begins their journey, is lush and full of forests, jungles, and mountains (and even a volcano).


- Cryolysis Island is very cold and icy, and only consists of 1 city. It is very mountainous and not inhabited by many.


- Dritari Island is very barren except for some areas in the Northeast. Stiffcrack Desert spans throughout this island, making it difficult to build many towns and cities inland.




You, the player, start in Goldsong Village. This quaint village is on the west coast of Deloria and is known for its beautiful autumn atmosphere. You are visiting your older sister, Aria, for the first time in many years, and are away from your home and parents in Graywave City. Your family, the Knight family, is known throughout the region due to everyone's amazing accomplishments. Your mother, Artemis, was a champion for a long time until her soon-to-be husband, Lucius, defeated her in battle. Even Artemis' sister, Hera, is well-known due to her Elite Octet status. Lucius and Artemis went on to have 3 children: Anthony, Aria, and you, the player. Anthony is known for his recent status as a Gym Leader, and he was at the top of his class at Darkleaf Academy. Aria, of course, went off to Kalos and earned her name as Kalos Queen. That leaves you. How will you earn a name for yourself? Will you live up to your family's reputation, or will you forge your own instead? How will you react when your perception of reality is shattered? How will you exact your revenge (or towards whom)?

During your time visiting Aria, a tragedy befalls your parents at their home in Graywave City. Verdiva, no longer under the protection of their champion(s), is overcome with people competing for new control over the region. Two new organizations reveal themselves after this tragedy, but their goals and practices differ immensely. Team Regal wishes to seize control of Verdiva now that the two strongest trainers are gone and the region is in disarray. Team Celestial, on the other hand, wishes to prevent people from gaining too much power, because once someone is strong enough to capture legendary Pokémon, they have the ability to disrupt the natural balance and stability in the world, which has been seen countless times in the past. Ultra Space will also be a major focus of Pokémon Vengeance, and the player will be able to explore many aspects of it along his/her journey. You and Aria must become trainers so that you can avoid the fate your parents experienced and choose how to serve justice.

Features:
- 18 Gyms (one for each type)
- Elite Octet (one for each stat)
- Reborn/Rejuvenation-style Field Effects (updated and expanded, including 6 new fields as of now)
- Choices/Actions affecting story
- Gym Leader rematches (several)
- Many new moves/abilities for existing Pokémon (available through tutor and hidden ability)
- All Pokémon from Gen 1 to Gen 8 available by the end of the game (including IoA expansion)
- Z-Moves
- HM replacements
- Improved Pokémon World Tournament

Let's meet a few of the characters (art is not final):

Aria

You may remember Aria from the XY anime, and yes, this is the same one (albeit some years later). She may have seemed like a happy girl with a perfect life, but there's more of a story behind her. She was born in Graywave City and was pressured by Lucius and Artemis to become a Pokémon trainer. They made her attend Darkleaf Academy until she and her aunt Hera convinced them to allow her to go off to Kalos. Hera set up a mentorship for Aria with a woman named Palermo, with whom she was acquainted. Aria had a lot of fun there exploring how to use Pokémon for performing, though she moved back to Verdiva after rising to the top and having nowhere else to go from there. Unfortunately, so many years later, she still isn't on good terms with her parents when they disappear, which she comes to regret.

Hera

Hera is a wise, modest woman who is very kind and nurturing. Aria idolizes Hera for all the help she has given to her. Aria even moved to Goldsong Village just so that she could be near her. However, Hera is not to be underestimated, and has earned her position as a member of the Elite Octet due to her clever and unique battling style.

Skyler

Skyler is Aria's new boyfriend, as well as your brother Anthony's best friend throughout their time at school together. He is understanding and generous, and also has a passion for music, which is perhaps a reason Aria (as a performer) was drawn to him. Aria moved in with him after living with Hera in Goldsong Village for some time. Skyler is also the Flying-type Gym Leader of Goldsong Village.

Pokémon World Tournament:
The Pokémon World Tournament will take place in Jadeburn City, and will be available starting after only 3 badges. It is going to be a tremendous part of the game, and hopefully can be as entertaining as possible. All levels will be set to 50, irregardless of whether the player's Pokémon are above or below that level, which allows the player to have fun at any point in the game. The player will register trainers in a device known as the Tournament Pager throughout his/her journey, and you will see this starting right after you get your first Pokémon. The Tournament Pager will be used to register all trainers, including ones from other regions (which there will be quite a lot of). This means that they can all be found somewhere in-game, though many will only appear on certain days of the week. You can participate in the Pokémon World Tournament with anyone registered in the Tournament Pager, though more formats will be available as you register more trainers, progress in the story, and meet other requirements. I plan to include many different tournament formats, and here are some I already have planned (each of these formats will also have choices for either single battles or double battles, and either partial team or full team participation, but the Field Effect will be randomized unless otherwise stated):
Spoiler:
Open Tournament: Any trainer registered in the Tournament Pager can compete in this format, and it will be the first one available. Trainers will not have access to TM moves or hidden abilities, and will only have access to level-up moves up to level 50. IVs will be randomized and EVs will be set to 75 in each stat. This should be a manageable format to play in even with the limited availability by the third badge, but most Pokémon will still be fully evolved (unless holding Eviolite).

Open Master Tournament: Any trainer registered in the Tournament Pager can compete in this format, but it will not be available right away. Trainers will have access to all possible moves, abilities, and items. Sets will be made with maximum viability in mind.

Mix Tournament: Similar to the Open Tournament, except each person chooses 1 Pokémon from the opponent's team to add to his/her own team.

Rental Tournament: Each trainer will have a selected team of Pokémon to choose from that are not owned by them. This is another format that will be available near the beginning, as the player's team composition does not matter. As a result, the sets of each Pokémon will be more competitively viable.

Type Master Tournament: Each trainer can only have Pokémon of one type on his/her team. Gym Leaders, Elite Four members, and even some other trainers that have tend to have mostly one type of Pokémon may participate in this format. This will not be available directly after the third gym due to it requiring a more expansive team composition.

Gym Leaders Tournament: This format be open, but will only will contain Gym Leaders (past and present). While there is no monotype obligation, teams will lean towards a specific type. Perhaps there will be another format with only Gym Leaders from specific regions, like in B2W2.

Elite Tournament: This format will be open, but will only contain Elite Four and Elite Octet members (past and present). While there is no monotype obligation, teams will lean towards a specific type.

Champions Tournament: This format will be open, but will only contain Champions (past and present). This will likely not be available until the post-game and will have teams of the highest viability.

Evil Tournament: This format will be open, but will only contain members from "evil" organizations, which includes Admins and Leaders.

Terrain Master Tournament: In this format, the player will choose a Field Effect, and all of the battles will be on that field. Depending on which field is chosen, different trainers will appear with teams catered to that specific field. This will not be available until the player has registered many trainers into the Tournament Pager, as at least 8 trainers are needed for each of the 49 current fields (though many will participate in multiple fields). Perhaps I will make certain fields available as enough trainers for that field are registered in the Tournament Pager instead of having them all be unlocked at the same time.

Legendary Tournament: This format can only be done in singles and each player only uses 1 Pokémon, which must be a legendary. Obviously, this will not be available until post-game.

Tag Team Tournament: This format can only be done in doubles and the player teams up with a trainer of his/her choice fighting other trainers who also team up. Opposing teammates will not be random, so match-ups like Lusamine and Guzma, Trevor and Tierno, and Tate and Liza can be made.


Screenshots:


Map Sample (Route 1 - North):
Spoiler:


New Fields:
Spoiler:
#--------------------------- 44. Indoors [IDR] --------------------------------#
"It's quiet and tidy inside."
:::TYPE MODIFIERS:::
* Normal-type moves increase in base power x1.5
* Bug-type moves increase in base power x1.2
* Ghost-type moves increase in base power x1.2
* Poison-type moves get a x0.8 decrease in base power
* Dark-type moves get a x0.8 decrease in base power
:::ABILITY MODIFIERS:::
* Analytic boost becomes x1.5 instead of x1.3
* Filter reduces damage to x0.5 instead of x0.75
* Moody only sharply raises a random stat and doesn't lower another
* Simple multiplies stat changes by 3 instead of 2
* The following abilities are disabled:
Speed Boost Overgrow
* Run Away additionally boosts Evasion upon entry
* Pokemon with Pickup have a 33% chance of gaining a Room Service at the end of each turn if they don't already have an item
* Swarm instead boosts Bug moves x2 when activated
* Stench's activation chance is doubled
* Arena Trap additionally affects airborne Pokemon
:::MOVE MODIFIERS:::
* The following moves increase in base power x1.5:
Strength Clear Smog Slam
* Sweet Scent additionally lowers target's Defense and Special Defense 1 stage
* These moves receive a x0.5 decrease in base power
Air Cutter Sky Uppercut Aerial Ace Acrobatics
Icicle Crash Diamond Storm Oblivion Wing Thousand Arrows
Thousand Waves Razor Wind Blizzard Fly
Thunderbolt Thunder Icy Wind Twister
Heat Wave Weather Ball Silver Wind Bounce
Hurricane Fairy Wind Flying Press Solar Beam
Solar Blade
* These moves will fail under this field:
Ingrain Tailwind Defog Sky Drop
Geomancy
* These moves make each active Pokemon have a 50% chance to take damage equal to 1/3 of their max HP after use:
Earthquake Fissure Bulldoze Jump Kick
Explosion Self-Destruct Thrash Double-Edge
Egg Bomb High Jump Kick Magnitude Eruption
Rock Wrecker Head Smash Steamroller Searing Shot
Land's Wrath
* Pokemon with Shell Armor, Battle Armor, and Pokemon under most protection moves take no damage from above
* These moves get 100% Accuracy
Smog Poison Gas
* Fly and Bounce only last 1 turn
* Secret Power may Flinch target
* Camouflage changes user's type to Normal
* Nature Power becomes Teatime
:::ITEM MODIFIERS:::
* Synthetic Seed lowers Speed and applies Protect
:::FIELD TRANSFORMATION:::
:::OTHER EFFECTS:::
* Non Normal-type contact moves have x0.9 Accuracy
* Contact moves damage the user for 1/8 max HP when missing
* Pokemon with Rock Head, Iron Fist, or Limber do not take damage for missing contact moves
* Sound Based moves get a 0.5x decrease in base power
* Recoil moves along with Thrash and Outrage have 0.5x Accuracy
* No weather effects may be activated
* Flinch chance is doubled

#--------------------------- 45. Boxing Ring [BXR] --------------------------------#
"Ready, fight!"
:::TYPE MODIFIERS:::
* Fighting moves deal Super-Effective damage against Psychic and Bug types
* Psychic moves deal Not-Very-Effective damage against Fighting types
* Fighting moves deal x1.2 damage
* Dark moves deal x1.2 damage
* Normal moves that make contact deal Fighting damage
:::ABILITY MODIFIERS:::
* Sturdy raises Speed upon activation
* Aftermath damages an affected Pokemon for 1/2 of its max HP
* Anger Point additionally raises Speed 2 stages when activated
* Arena Trap now affects airborne Pokemon
* The following abilities have their effects doubled:
Pressure Moxie Intimidate
* Disguise has a 50% chance to stay activated when it would be deactivated
* Guts boosts damage to x2 when affected by a Status Condition
* Iron Fist & Reckless boosts affected moves' damage to x1.5
* Rattled is triggered by Fighting moves as well
* Rivalry gets x1.5 increase in power for same gender and x2/3 decrease in power for opposite gender
* Rough Skin's damage upon activation is doubled
* Pokemon with Huge Power always get the maximum boost from height and are considered taller than their target
* Inner Focus additionally grants the Pokemon a 10% chance to survive a hit when taking fatal damage
* Thick Fat additionally doubles the Defense stat of the Pokemon
* Pokemon with Keen Eye have their Accuracy and Evasion boosted upon entry
* Pokemon with Pickup have a 33% chance of gaining a Focus Sash at the end of each turn if they don't already have an item
* Hustle additionally raises Speed upon entry
* Vital Spirit additionally prevents Confusion
:::MOVE MODIFIERS:::
* These moves receive a x1.5 increase in power:
Karate Chop Mega Punch Fire Punch Ice Punch
Thunder Punch Slam Dizzy Punch Body Slam
Submission Bone Club Crabhammer Reversal
Mach Punch Vital Throw Beat Up Focus Punch
Meteor Mash Shadow Punch Gyro Ball Drain Punch
Bullet Punch Smack Down Storm Throw Heavy Slam
Retaliate Steamroller Flying Press Play Rough
Darkest Lariat Throat Chop Shadow Bone Liquidation
* These moves receive a x1.5 increase in power and have 100% Accuracy:
Fly Jump Kick Sky Attack High Jump Kick
Sky Uppercut Aerial Ace Bounce Dragon Rush
Brave Bird Sky Drop Acrobatics Flying Press
Dragon Ascent
* The following moves don't need to charge:
Sky Attack Bounce
* The following moves have increased power x1.3:
Supersonic Skystrike Breakneck Blitz Let's Snuggle Forever
* The following moves have increased power x2:
Pulverizing Pancake Malicious Moonsault Thrash Skull Bash Outrage
Rollout Fury Cutter Rage
* Rage raises the users Attack by 2 stages when activated
* The following moves have their stat changing effect amplified by 1 stage:
Leer Growl Double Team Withdraw Defense Curl
Acid Armor Bulk Up
* Agility additionally increases user's Attack by 1 stage
* Mirror Move raises the user's Speed by 1 stage when used
* Smog deals 3x damage and has 100 Accuracy
* Encore lasts 7 turns
* Seismic Toss gets a x1.5 boost in damage
* Secret Power may lower target's Defense
* Camouflage changes user's type to Fighting
* Nature Power becomes Submission
:::ITEM MODIFIERS:::
* Synthetic Seed increases Attack and Defense 1 stage and applies Endure
:::FIELD TRANSFORMATION:::
:::OTHER EFFECTS:::
* Recoil moves deal x1.5 damage
* Contact moves have their damage multiplied by the quotient of the attacker's height and target's height (minimum x0.75 damage, maximum x1.5 damage)

#--------------------------- 46. Subzero Field [SZF] --------------------------------#
"When hell freezes over..."
:::TYPE MODIFIERS:::
* Water moves become Ice type in the absence of sunlight (except for Scald and Steam Eruption)
* Ice moves are Super Effective against Water
* Ground moves gain additional Ice-type and increase in base power x1.5
* Ice-type moves deal x1.5 damage
* Fire-type moves that can't thaw the user deal x0.25 damage
* Fire-type moves that can thaw the user deal x2 damage
* Bug-type moves deal x0.7 damage
* Grass-type moves deal 0.7x damage
:::ABILITY MODIFIERS:::
* Liquid Voice changes move to Ice type instead
* The following abilities are disabled:
Magma Armor Blaze Flash Fire Flare Boost Solar Power
Flame Body Sturdy Rain Dish Overgrow
* The following abilities are activated:
Snow Cloak Slush Rush Ice Body
* Refrigerate gets a x1.5 power boost (from x1.2)
* Hustle instead decreases Accuracy x0.7
* Forecast transforms Castform into Snowy form in the absence of weather
* Torrent additionally boosts the power of Ice moves when activated
* Tangled Feet additionally halves Accuracy of the Pokemon with the ability when activated
:::MOVE MODIFIERS:::
* These moves deal x1.5 damage:
Aurora Beam Blizzard Psybeam Hyper Beam
Solar Beam Signal Beam Flash Cannon Charge Beam
Frost Breath Glaciate Dazzling Gleam Prismatic Laser
Moongeist Beam
* These moves deal x2 damage:
Earthquake Hammer Arm Rock Wrecker Stone Edge
* These moves gain additional Ice-type:
Gust Razor Wind Silver Wind Ominous Wind Fairy Wind
* Light Screen and Reflect last 8 turns
* The following moves don't take a turn to charge:
Ice Burn Freeze Shock
* Crash damage from Jump Kick and High Jump Kick knocks out the user instantly
* The following moves have their stat-changing effects amplified by 1 stage:
Flash
* Enables Aurora Veil that lasts for 8 turns
* Secret Power may Freeze
* Camouflage changes the user's type to Ice
* Nature Power becomes Glaciate
:::ITEM MODIFIERS:::
* Elemental Seed raises Evasion 1 stage and applies Mirror Coat
:::FIELD TRANSFORMATION:::
* These moves will transform this field into the Water Surface temporarily:
Heat Wave Eruption Inferno Overdrive
* Dig transforms this field into the Icy Cave
:::OTHER EFFECTS:::
* All Pokemon have a 20% chance to be frozen at the end of each turn
* Pokemon with Water Veil have double the chance to be frozen at the end of each turn
* Fire-type Pokemon are immune to the Freezing from above
* Pokemon with any of the following abilities are immune to the Freezing from above:
Fur Coat Flame Body Flash Fire Magma Armor Thick Fat
* Hail lasts for 8 turns (12 if holding Icy Rock)
* Rain becomes Hail and lasts for 8 turns (12 if holding Damp Rock)
* Ice types have a 1.5x defense boost when defending against contact moves
* Moves have double the chance to Freeze
* Damage from Burn is halved
* Damage from Hail is doubled

#--------------------------- 47. Jungle [JNG] --------------------------------#
"In the jungle, the mighty jungle..."
:::TYPE MODIFIERS:::
* Bug moves deal x1.5 damage
* Grass moves deal x1.5 damage
* Ground moves deal x0.7 damage
* Special Flying moves deal x0.5 damage
:::ABILITY MODIFIERS:::
* Color Change boosts Evasion on entry
* The following abilities have double the chance of activating:
Effect Spore Poison Point
* Hyper Cutter additionally boosts Attack on entry
* Activates the following abilities:
Leaf Guard Harvest Overgrow Swarm
* Sap Sipper raises Attack 2 stages when activated
* Pokemon with Levitate have their Speed halved
* Lightning Rod's redirection is disabled
* Sound-based moves from Pokemon with Early Bird deal x1.5 damage
* Tangled Feet is activated an additional time
:::MOVE MODIFIERS:::
* Whirlwind always fails
* The following moves deal x0.5 damage:
Icy Wind Ominous Wind Silver Wind Razor Wind
Fairy Wind Aeroblast Twister Hurricane
* Nature Power turns into Jungle Healing
* Leech Seed heals for double the usual amount
* The effects of the following stat-changing moves are amplified by 1 stage:
Meditate Tail Glow Defend Order Quiver Dance
* The effects of the following stat-changing moves are doubled:
Growth
* The following moves deal x8 damage:
Constrict Bind
* Ingrain heals for double the normal amount
* The following moves deal x2 damage:
Infestation Vine Whip Power Whip Attack Order
* Grass Whistle has an Accuracy of 80
* The following moves deal x1.5 damage:
Signal Beam Bug Buzz Struggle Bug
* Strength Sap heals x1.3 the normal amount
* Sticky Web's effect is doubled
* Heal Order heals for 3/4 of user's max HP
* Constrict becomes Grass type and lowers the target's Speed 3 stages when successfully getting the drop
* Secret Power may lower Special Defense
* Camouflage changes type to Bug
:::ITEM MODIFIERS:::
* Telluric Seed applies Sticky Web, but raises Attack, Special Attack, and Speed
:::FIELD TRANSFORMATION:::
* Cut transforms this field into the Forest Field
:::OTHER EFFECTS:::

#--------------------------- 48. Beach [BCH] --------------------------------#
"An ocean breeze puts the mind at ease."
:::TYPE MODIFIERS:::
:::ABILITY MODIFIERS:::
* The following abilities are activated an additional time:
Sand Veil Sand Rush Sand Force Marvel Scale
* Water Compaction provides immunity to Water moves and additionally raises Sp. Def by 2 stages when hit by one
* Liquid Voice additionally boosts power of sound-based moves x1.5
* The following abilities are activated:
Gale Wings Surge Surfer
* Inner Focus prevents Sleep and gives all moves perfect Accuracy
* The following abilities are disabled:
Suction Cups Sturdy Hustle Pressure Anger Point
Intimidate Rivalry
* Pickpocket additionally gives moves a 10% chance to Flinch
* Cloud Nine removes weather instead of nullifying it
* The following abilities are disabled for grounded Pokemon:
Sticky Hold Gooey
* Serene Grace multiplies additional effect chance by 2.5 instead of 2
* Dazzling infatuates opposing Pokemon upon entry if possible
* Regenerator heals for 50% of max HP upon switching out
* Natural Cure prevents status
* Zen Mode increases Sp. Atk and Sp. Def upon form change
* Zen Mode activates at full HP
* Dry Skin damages each turn as if in Sunlight
* The following abilities always roll high values with surfing moves:
Competitive Dancer Limber Primordial Sea Schooling
Serene Grace Surge Surfer Swift Swim Own Tempo
* Cute Charm's activation chance is doubled
* Forecast transforms Castform into Sunny form in the absence of weather
* Shell Armor boosts Defense upon entry
:::MOVE MODIFIERS:::
* The following moves' stat-boosting effect is amplified by 1 stage:
Calm Mind Sand Attack Agility
* Meditate raises Attack 3 stages instead of 1
* Focus Punch works even if user is damaged
* Focus Energy boosts the critical hit rate 3 stages (from 2)
* These moves increase in base power x1.5 and apply Fighting/Psychic type damage
Strength
* These moves increase in base power x2:
Razor Shell Clamp
* These surfing moves gain a random damage multiplier between x0.5 and x3 for each target:
Surf Sludge Wave Muddy Water Thousand Waves Stoked Sparksurfer
* The higher the user's Accuracy boosts, the higher the roll for surfing moves
* These moves increase in base power x1.5:
Wake-Up-Slap Land's Wrath Crabhammer Sand Tomb
* These moves increase in base power x1.3:
Zen Headbutt Stored Power Aura Sphere Focus Blast Heat Wave
Mud-Slap Mud Shot Mud Bomb Hidden Power Sparkling Aria
Oceanic Operetta
* These moves increase in base power x1.2:
Psychic Razor Wind Gust Air Cutter Silver Wind
Fairy Wind
* These moves decrease in base power x0.5x:
Rage Outrage Rollout Frustration Foul Play
Retaliate Stomping Tantrum Revenge Ice Ball
* The following moves gain additional Water-type:
Mud-Slap Mud Shot Mud Bomb
* Muddy Water gains additional Ground-type
* Nature Power becomes Tsunami
* Camouflage changes user's type to Ground
* Secret Power may inflict Sleep
* Shore up, Slack Off, Floral Healing, and Morning Sun restore 2/3 max HP (from 1/2)
* Splash additionally lowers Accuracy upon use
* Rest only inflicts Sleep for 1 turn
* Spikes and Toxic Spikes are disabled
* Heal Bell and Refresh additionally heal the user for 1/2 of its max HP
* The following moves always fail:
Taunt Torment
* Tailwind lasts 6 turns
* Nasty Plot only raises Special Attack 1 stage
* Shell Smash doesn't lower any stats when used
* Hurricane never misses
* Shell Trap works with all damaging moves
:::ITEM MODIFIERS:::
* Telluric Seed increases Special Defense and applies Shell Trap to the holder
:::FIELD TRANSFORMATION:::
* Eruption and Lava Plume transform the field into Ashen Beach
:::OTHER EFFECTS:::
* Fighting types can't be confused
* Sunlight lasts for 8 turns
* Sandstorm lasts for 8 turn
* Hail lasts for 3 turns

#--------------------------- 49. Xeric Shrubland [XSL] --------------------------------#
"The desert is littered with shrubs."
::TYPE MODIFIERS::
* Ground Pokemon are immune to Water moves
* Special Water moves decrease in power x0.7
* Ground moves lower the target's Speed and Evasion upon a successful hit
* Ice moves become Water-type
* Grass Pokemon are immune to Ground moves
* Rock moves gain additional Ground typing
* Grass Pokemon are immune to Water moves and heal 25% of their max HP when hit by one
* Grass moves increase in power x1.2
::ABILITY MODIFIERS::
* The following abilities are activated an additional time:
Sand Rush Sand Force Sand Veil Chlorophyll Solar Power
* Dry Skin damages for 1/8 max HP at the end of each turn
* The following abilities are nullified:
Damp Cloud Nine Suction Cups Water Veil Harvest
Water Bubble
* Sticky hold is nullified for grounded Pokemon
* The following abilities have their activation chance doubled:
Flame Body Shed Skin Static Poison Point
* The following abilities have their effects doubled upon activation:
Water Absorb Storm Drain
* Adaptability boosts for x2.5 instead of x2
* Stamina additionally boosts Sp. Def upon activation
* Forecast transforms Castform into Sunny form in the absence of weather
::MOVE MODIFIERS::
* These moves gain additional Ground-type:
Gust Fairy Wind Icy Wind Silver Wind Hurricane
Ominous Wind Razor Wind Aeroblast Twister
* These moves increase in power x1.5:
Vine Whip Poison Sting Twinneedle Pin Missile Petal Dance
Absorb Mega Drain Heat Wave Needle Arm Overheat
Giga Drain Grass Knot Flame Charge Fiery Dance Diamond Storm
Land's Wrath Solar Beam Solar Blade Power Whip
* These moves increase in power x1.2:
Bone Club Bonemerang Bone Rush Brave Bird Shell Trap
* These moves increase in power x2:
Sand Tomb
* These moves have their effects doubled:
Sand Attack Leech Seed Growth Double Team Ingrain
Aqua Ring
* These moves don't use a charging turn:
Solar Beam Solar Blade Dig
* The accuracy of the following moves become 100:
Thunder Wave Glare
* Thunder's accuracy becomes 50%
* Bide activates 1 turn earlier
* The following moves always fail:
Spikes Sheer Cold Toxic Spikes
* The following moves heal for 2/3 max HP instead of 1/2:
Milk Drink Morning Sun Moonlight Synthesis
* The following moves increase in power x2:
Sand Tomb
* Tailwind lasts for 6 turns
* Nature Power becomes Needle Arm
* Camouflage changes user's type to Ground
* Secret Power may decrease Special Attack
::ITEM MODIFIERS::
* Telluric Seed applies Spiky Shield
::FIELD TRANSFORMATION::
* The following moves transform this field into the Desert Field after 2 uses:
Cut Flame Burst
* Heat Wave temporarily transforms this field into the Desert Field after 2 uses
* Shore Up transforms this field into the Beach Field
::OTHER EFFECTS::
* Sunlight and Sandstorm last for 8 turns


Note that this game is being made with Pokémon Essentials. Here's the full credits list:
Spoiler:
Gen 7 Data:
- Zeak6464
- TapuFini
- SpartaLazor
- leparagon
- M3rein
- BlackOutG5
- Rune
- Rigbycwts
- Rot8er_ConeX
- James Davy
- Luka S.J.
- silverlime

Mega Evolution Cries:
- AurumDeluxe

Battle Sprites:
- Pokemon Essentials Team
- Amethyst
- Jan
- Zumi
- Bazaro
- Koyo
- Smeargletail
- Alex
- Noscium
- Leparagon
- N-kin
- fishbowlsoul90
- princess-phoenix
- DatLopunnyTho
- Conyjams
- kaji atsu
- The cynical poet
- LuigiPlayer
- Falgaia of the Smogon S/M sprite project
- Pikafan2000
- Lord-Myre
- ShinyLyni
- AutumnSpire
- Drawnamu
- Duncapham
- KalerioDion
- TheAetherPlayer
- Crocovyle
- G.E.Z.
- KingOfThe-X-Roads
- Spook
- Cynda
- Involuntary Twitch
- mjco
- Z-nogyroP
- PumpkinPastel
- RadicalCharizard
- EventHorizontal
- zlolxd
- Khrona
- Andracass

Trainer Battle Sprites:
- Kyle-Dove
- Gnomowladny
- MegamanOmega
- geno2925
- PhoenixOfLight92
- Drawnamu
- JIKARORIGINAL
- Zender1752
- Beliot419
- IceJkai
- zlolxd
- Wiispeed03
- Somersault
- silverlime

Trainer Overworld Sprites:
- Dragoon
- Dazz
- izzyvicious
- PizzaSun
- PurpleZaffre
- DevDuelist
- silverlime

Music:
- GlitchxCity
- Bliitzit
- RetroSpecter
- Zame
- theultimateonejpsx
- Kamex
- SayMaxWell
- DeltaHedron
- Wisp X
- Prometeus
- Sully Orchestration
- Stone McKnuckle
- BlastProcessed

Z-Move Scripts:
- Marcello

Tilesets:
- Pokemon Essentials
- Crazyninjaguy
- Magiscarf
- Heckelgrande
- Pokemon Dawn
- PrincesPhoenix
- PkmnAlexandrite
- Alucus
- Kyle Dove
- Dewitty
- CNC
- zetavares852
- The English Kiwi
- LotusKing
- JesusCarrasco
- Kyle dove
- Heavy-Metal-Lover
- xDinky
- Newtiteuf
- Frma96
- Hydrargirium
- Poison-Master
- Thedeadheroalistair
- Shutwig
- Asdsimone
- Xxdevil
- Steinnaples
- Hek-el-grande
- sylver1984
- NikNak93
- TeaAddiction
- Cuddlethefatcat
- Gigatom
- The-Red-eX
- ChaoticCherryCake
- EVoLiNa
- Phyromatical
- Clara-WaH
- ChaoticCherryCake
- silverlime

Animations:
- Pokemon Essentials Team
- Pokepoke12arceus
- Amethyst and Pokemon Reborn Team
- Mde2001
- Smeargletail
- Vulpes Draconis
- andracass

Other Art:
- Jesse M
- Deepzekrom
- Midnitez-REMIX
- Cecihoney
- KaysCollapse
- Pikachumazzinga

Scripting:
- Amethyst and Reborn Team
- Marcello
- Jan and Rejuvenation Team
- MR. GELA
- WolfPP
- FL
- Kurotsune
- Golisopod User
- HM100
- Marin
- CaysCollapse
- silverlime

PBS:
- HM100
- WolfPP
- ardicoozer
- silverlime

Modular Title Screen:
- Luka S.J.


Please let me know of any questions, thoughts, feedback, or suggestions you all have!
HE
USA
Seen 1 Day Ago
Posted August 31st, 2020
17 posts
68 Days
Very interesting! I'm always glad to see more games with the field effects system.
I have experience working with Reborn and Rejuvenation's scripts, so let me know if you need someone to help you with the development side of things or if you just need someone to hammer out events and the like.

The new fields have a lot of potential and I'm excited to see what you make with them. Will be keeping a close eye on this one.
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Man, this game looks sick. I can't wait till it comes out! It looks like it has so much features, incredible! Is there a possibility you will drop a demo (in the near future) or still lots of work to do?
Thanks! I was thinking that maybe I could put up a small demo (like maybe 1-1.5 hours of gameplay) just so people get a feel of what the game's like. I'll put up a poll to see what people think.
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Oh shoot, the question got cut off and I don't think I can edit it now...

I think the answer choices should clarify what it's asking, though.
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Just posted a link to the demo. I'd be happy to hear any feedback, suggestions, or thoughts about it so far! Also let me know if there are problems with the download, as I haven't uploaded anything like this before.
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
I just added a bunch of information about the improved Pokémon World Tournament, so check that out. Let me know of any other cool ideas for formats, or how the existing ones can be improved (or removed).

silver-wind

Female
Seen 3 Days Ago
Posted 4 Days Ago
102 posts
8.3 Years
I tried the demo. it's really good :D
the different-colored shiny ledyba I found was a surprise.
the lab section was perfect. not sure about the plot/characters, I started skipping the dialog at some point, I'd consider making it shorter, or dividing it to smaller sections.
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
I tried the demo. it's really good :D
the different-colored shiny ledyba I found was a surprise.
the lab section was perfect. not sure about the plot/characters, I started skipping the dialog at some point, I'd consider making it shorter, or dividing it to smaller sections.
Thanks for trying out the demo, and I'm glad you liked it! I used shinies from Reborn/Rejuvenation (because they look a lot cooler), but I've also tried out a couple shinies myself, though I'll probably change some of them later on. I see what you mean about the dialogue being too long. I think I'll cut it down in a lot of places, because it's probably best not to give away too much about the characters when first meeting them anyway. The places that come to mind are the first meeting with Aria in the hallway as well as meeting Skyler downstairs. Do you think the dialogue is fine in Hera's house and the lab? I think these areas aren't quite as bad, but I can cut them down a bit, too.
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Hi everyone, I posted a recruitment thread, so check that out if you're interested in joining the team!

Tenshi333

I love Fairy Tail and Fairy types

He/His
Magnolia, Fiore
Seen 2 Days Ago
Posted 2 Weeks Ago
8 posts
1.3 Years
Heyo! Angie here!
This game seems to be so cool. I really love the idea behind the plot and the new additions! New abilities, the pokemon, new megas... This will be so awesome when it's done! I also really liked the Terrains stuff from Reb/Rej so I hope this is just as good, if not better.
I'm downloading the Beta right now, so when I'm done I'll come here again. :)
I really hope you all can make this into something complete for more people to pay attention to it, really! Good luck on the making of this and to all the team, you're all amazing!
I'll be waiting here until you finish the game, so please let me know if you need to spread the word about it :D

Ciao, Angie out!

P.s: If you need any other opinions whatsoever about the plot/game mechanics, I'm always open for it! Also, I may or may not have posted the exact same thing on the recruitment one bc I didn't notice it wasn't the main post :(
GO SUPPORT IT RIGHT NOW OR YOU LOSE YOUR PEEPEE PRIVILEGES

Don't be horny on the main 🤢
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Heyo! Angie here!
This game seems to be so cool. I really love the idea behind the plot and the new additions! New abilities, the pokemon, new megas... This will be so awesome when it's done! I also really liked the Terrains stuff from Reb/Rej so I hope this is just as good, if not better.
I'm downloading the Beta right now, so when I'm done I'll come here again. :)
I really hope you all can make this into something complete for more people to pay attention to it, really! Good luck on the making of this and to all the team, you're all amazing!
I'll be waiting here until you finish the game, so please let me know if you need to spread the word about it :D

Ciao, Angie out!

P.s: If you need any other opinions whatsoever about the plot/game mechanics, I'm always open for it! Also, I may or may not have posted the exact same thing on the recruitment one bc I didn't notice it wasn't the main post :(
I'm glad you like the ideas behind the game, and thanks for showing your interest! We're making steady progress, so I'm excited to see how the first real release turns out. We've already made so many crucial edits to the content in the demo I posted that it almost feels completely different lol. I also really like the fields mechanic, and I'm in the process of updating them so that they have even more interactions with moves/abilities/items. Check out the Field Effect Manual for all the changes as of the demo's release (as well as the new fields).

If you have any suggestions after playing the demo, I'd be glad to hear them, and I'll keep in mind that you are up to give input on plot/mechanics.

Tenshi333

I love Fairy Tail and Fairy types

He/His
Magnolia, Fiore
Seen 2 Days Ago
Posted 2 Weeks Ago
8 posts
1.3 Years
I'm glad you like the ideas behind the game, and thanks for showing your interest! We're making steady progress, so I'm excited to see how the first real release turns out. We've already made so many crucial edits to the content in the demo I posted that it almost feels completely different lol. I also really like the fields mechanic, and I'm in the process of updating them so that they have even more interactions with moves/abilities/items. Check out the Field Effect Manual for all the changes as of the demo's release (as well as the new fields).

If you have any suggestions after playing the demo, I'd be glad to hear them, and I'll keep in mind that you are up to give input on plot/mechanics.
Heyo! I'm back after playing the demon. I mean, I think it was over? I stopped at the Combee situation bc there were no honey trees left, so I assumed that was the ending point for this one.

First of all: This game is legitimately BEAUTIFUL. The tile-sets used in here, alongside the music, made this look like a VERY realistic Pokémon game. The pacing of the game, even if just for that small area, was good. There were some grass tufts here and there that allowed the player to grind up a little. There was even a trade in-game already! Btw, I love Kiki, best boy w/ pickup! The story was really good, by the way. Even if it was just a clip of it, it made me really feel sad for the protags. Learning all that cool stuff in Aria's room and picking up items along the way was also very nice.

I think the best part for me besides the choosing starters, was reading Aria's diary and see how she went from being cheery and naive in the beginning to melancholic and mature to the contemporary time. It made me feel really sorry to know she fought with her parents and now she wants to go on a journey. Not only that, but the scenery is amazing. All those autumnal leaves and the yellow grass with pumpkins all around the place... it made me really feel like it was a seasonal town. Very cute and cozy indeed.

Now for the starters... I love the way you can quickly choose one and soft reset to get good ivs/nature without any dialogue, but I also love the machine. To think that you can remind everyone of Mystery Dungeon... truly iconic. I loved that quiz, because I was looking for Sobble w/ wonder skin, so machine was easier. That way I figured it out Sobble's "code" real fast and got good nature and ivs, after that it was piece of cake. I wanna see later if there is a spreadsheet for all the possible outcomes, since I feel like it would be a good thing to have for people who wanna quickly use the machine. In the end I had a Drizzile and Kiki with me, lol

Also, with the progress you guys have done till now, do you think it's too far-fetched to make a doc? Like, if there's more stuff added besides the Terrains, y'know? I don't wanna pressure anyone into making something like this, it's just that a doc is REALLY useful, since it helps people to search for what they want more easily. Not only that, but I think it shows more devotion to the project, since docs can take up time and all that, so it'd be a good thing to add if possible. I recommend. (and totally not bc I wanna know where bounsweet and g.ponyta are so I can plan my team up ahead lol)

Besides all of those good points, there's something that I think could maybe be changed, even if it's for the sake of easiness.
1. Maybe change the surprise trainer battles? Or give some pointer to be honest lol; I walked in a house and saw two people playing. I talk to the first and they say something random. I go talk to the other and Boom! battle. It was easy to me because I had a sobble w/ water gun, but it may have been difficult to grass starters, y'know? :( Same thing with the geisha and her cotonee tbh, My sobble could only die at that moment lol. Not saying you have to scrap them off, just maybe put them a bit far ahead. People are used to breeze through the first town, so it may come as shock? Idk, it's on you to be honest.
2. The pokemons of some npcs. I get that they were purposefully low level to allow the player to go through w/o problem, but I remember fighting a Sylveon and a Sudowoodo, the latter which had hammer arm lmao what! It may be a bit overwhelming for people that didn't grind in the beginning and had to face same level but higher stats pokrmon like them.
3. Something in the beginning said about not being able to access menus, saves and stuff like that... Could you elaborate on that just a bit? I got confused bc I thought that it'd be limited on the game so I had to restart it two time lmao

Other than those three, the demo was too short to point anything else. Well, not like it'd have much to disagree with, since besides these, the game was pretty much awesome. Like, really, I loved playing just this half hour of the game. It's so well made and you can clearly see that the team put a lot of thought when they made it. I have to say I'll be waiting here promptly for the next version, like I said bf. But please also know that you can't push yourselves too too hard for this. Do it, but have fun doing it instead of just wanting to get the job done :D I'd rather see you guys all well and ok than seeing the complete game...

Is there gonna be discord for it? If there is lmk, I'd like to personally accompany the development of the game! Along this, if there's ever a need for beta-testing, do know I'm available for it! I'd love to help you all as much as possible, even if it isn't as useful as sprite artists and designers... I wanna help! That's all!

Sorry for the long rant :D I tend to get this way with stuff that marks me... lol

Ciao, Angie out!
GO SUPPORT IT RIGHT NOW OR YOU LOSE YOUR PEEPEE PRIVILEGES

Don't be horny on the main 🤢
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Heyo! I'm back after playing the demon. I mean, I think it was over? I stopped at the Combee situation bc there were no honey trees left, so I assumed that was the ending point for this one.

First of all: This game is legitimately BEAUTIFUL. The tile-sets used in here, alongside the music, made this look like a VERY realistic Pokémon game. The pacing of the game, even if just for that small area, was good. There were some grass tufts here and there that allowed the player to grind up a little. There was even a trade in-game already! Btw, I love Kiki, best boy w/ pickup! The story was really good, by the way. Even if it was just a clip of it, it made me really feel sad for the protags. Learning all that cool stuff in Aria's room and picking up items along the way was also very nice.

I think the best part for me besides the choosing starters, was reading Aria's diary and see how she went from being cheery and naive in the beginning to melancholic and mature to the contemporary time. It made me feel really sorry to know she fought with her parents and now she wants to go on a journey. Not only that, but the scenery is amazing. All those autumnal leaves and the yellow grass with pumpkins all around the place... it made me really feel like it was a seasonal town. Very cute and cozy indeed.

Now for the starters... I love the way you can quickly choose one and soft reset to get good ivs/nature without any dialogue, but I also love the machine. To think that you can remind everyone of Mystery Dungeon... truly iconic. I loved that quiz, because I was looking for Sobble w/ wonder skin, so machine was easier. That way I figured it out Sobble's "code" real fast and got good nature and ivs, after that it was piece of cake. I wanna see later if there is a spreadsheet for all the possible outcomes, since I feel like it would be a good thing to have for people who wanna quickly use the machine. In the end I had a Drizzile and Kiki with me, lol

Also, with the progress you guys have done till now, do you think it's too far-fetched to make a doc? Like, if there's more stuff added besides the Terrains, y'know? I don't wanna pressure anyone into making something like this, it's just that a doc is REALLY useful, since it helps people to search for what they want more easily. Not only that, but I think it shows more devotion to the project, since docs can take up time and all that, so it'd be a good thing to add if possible. I recommend. (and totally not bc I wanna know where bounsweet and g.ponyta are so I can plan my team up ahead lol)

Besides all of those good points, there's something that I think could maybe be changed, even if it's for the sake of easiness.
1. Maybe change the surprise trainer battles? Or give some pointer to be honest lol; I walked in a house and saw two people playing. I talk to the first and they say something random. I go talk to the other and Boom! battle. It was easy to me because I had a sobble w/ water gun, but it may have been difficult to grass starters, y'know? :( Same thing with the geisha and her cotonee tbh, My sobble could only die at that moment lol. Not saying you have to scrap them off, just maybe put them a bit far ahead. People are used to breeze through the first town, so it may come as shock? Idk, it's on you to be honest.
2. The pokemons of some npcs. I get that they were purposefully low level to allow the player to go through w/o problem, but I remember fighting a Sylveon and a Sudowoodo, the latter which had hammer arm lmao what! It may be a bit overwhelming for people that didn't grind in the beginning and had to face same level but higher stats pokrmon like them.
3. Something in the beginning said about not being able to access menus, saves and stuff like that... Could you elaborate on that just a bit? I got confused bc I thought that it'd be limited on the game so I had to restart it two time lmao

Other than those three, the demo was too short to point anything else. Well, not like it'd have much to disagree with, since besides these, the game was pretty much awesome. Like, really, I loved playing just this half hour of the game. It's so well made and you can clearly see that the team put a lot of thought when they made it. I have to say I'll be waiting here promptly for the next version, like I said bf. But please also know that you can't push yourselves too too hard for this. Do it, but have fun doing it instead of just wanting to get the job done :D I'd rather see you guys all well and ok than seeing the complete game...

Is there gonna be discord for it? If there is lmk, I'd like to personally accompany the development of the game! Along this, if there's ever a need for beta-testing, do know I'm available for it! I'd love to help you all as much as possible, even if it isn't as useful as sprite artists and designers... I wanna help! That's all!

Sorry for the long rant :D I tend to get this way with stuff that marks me... lol

Ciao, Angie out!
Thanks for trying out the demo and for all this helpful feedback! I'm glad you liked the tilesets, but if you thought the maps were good before, you'll be happy to see how we've changed them. I will probably add a new picture of one of the maps once it is finished up, but I'll give you a little sneak peak of Goldsong Village's current state:
Spoiler:


Aria's story for the beginning part of the game is being changed because someone made a good point that her decision to go out on a journey after not wanting this for so long was too spontaneous and a bit nonsensical. I also think I'll limit the revealing of her backstory in the diary a little because I don't want it to give away too much, and I think it's important for the player to figure out some of it on his/her own on their adventure. (I know the player is Aria's sibling, but I think it would make sense that not everything is known about her considering that she was away from the player for so much of her life.)

As for the starter selection, I didn't even know that the quiz was a thing in Mystery Dungeon lol (I've never actually played these games). I'm not sure why using the machine would make resetting for a starter easier though, considering that it's like the regular selection except with more clicks. The only difference between just choosing a starter and using the machine is that the machine has a higher shiny rate. I'm not sure if I want to create a spreadsheet for the machine quiz because the point of that is not for you to get the exact starter you're looking for (this is what the regular selection is for), and I think that's part of the trade-off of using it (I guess using fully random doesn't have any advantages over personality selection though).

I think a document with Pokemon/Item locations would be doable, so I'll definitely consider this.

As for the difficulty of the trainers, I've significantly nerfed them (especially the ones on Route 1) because this is probably the top complaint I've received so far. I actually don't think I nerfed the bug catcher too much though, as he's pretty easy if you have another Pokemon besides just your grass starter. I think it's not the end of the world if you lose an optional battle like that, and it's easy to go back and battle him later if you are having too much trouble at the beginning. However, I'm not sure I want to just remove trainers from the houses. I think it's nice to have a bit of risk when talking to NPCs in houses as well, rather than just having the chance to get something from them or having nothing happen at all (there's also the monetary reward for defeating them).

For the saving/menu stuff, I didn't want to say too much there because I didn't want to break the immersion too much, and I plan to have these be described in more detail as they are actually implemented. Basically, don't worry about that until it's talked about again in-game. I just wanted to give a subtle warning about this in the beginning.

I'm happy you enjoyed the game so much. I made this demo pretty much by myself (except for the public resources other people provided online), and I think the game's moving in a much better direction now that there's a team to back it up. If you want to accompany the development of the project, I think maybe it's best that you join the discord (invite code "JVuBg4X") and I can talk to you more about it from there.
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Here's a bit of a mapping update, since I posted this a little while ago on the game's thread on Reborn's community page:

This is the second half of Route 1, and the final obstacle before reaching Darkleaf Town.
Also spooooky, Halloween...

Anyway, enjoy the map!
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Looks amazing! I'll be following closely. Hopefully theres a demo soon!
Thanks! We actually already have a very small demo already released if you want to check it out (at the top of the main post). We're working on fixing many of the problems in this demo, many of which have already been resolved to be implemented in the next version, but hopefully you can still enjoy it in the original state.
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
We just expanded the Discord server for players. Join for discussions about the game as well as progress updates.
Male
Seen 17 Hours Ago
Posted 1 Day Ago
31 posts
4.6 Years
if there is one thing i don't like, is the fact that you clearly need to have a fire type in the beginning with all the bug, ice, and grass types at the beginning however your basically forced to pick either a water or grass type because the rival will always pick popplio to even stand a chance against it, you should get rid of the special move, they don't learn them at lvl 5 anyways, to make things better off for yourself if you want a fire starter. I hope to come back to find these balancing issues fixed otherwise, the game can be unplayable for some people
Male
Seen 6 Hours Ago
Posted 23 Hours Ago
228 posts
2.2 Years
Hello, first I want to say that I really like your game :) the story, the graphics, it's so beautiful. I have a little question, I am stuck with the Combee don't know what to do ? Is the demo ends there maybe ?
Thanks for trying out the demo. Did you talk to the guy who went screaming about them yet? He'll give you an item that lets you progress. Sorry, I know this wasn't very obvious; we've already planned to make that more clear in the next release (if this is what you're talking about).

if there is one thing i don't like, is the fact that you clearly need to have a fire type in the beginning with all the bug, ice, and grass types at the beginning however your basically forced to pick either a water or grass type because the rival will always pick popplio to even stand a chance against it, you should get rid of the special move, they don't learn them at lvl 5 anyways, to make things better off for yourself if you want a fire starter. I hope to come back to find these balancing issues fixed otherwise, the game can be unplayable for some people
Thanks for your feedback. We're doing major rebalances to the trainers, so this should be improved. The reason Popplio has Water Gun is that it gets it at level 5 by default. When they started giving rivals the weak type against the player's starter choice, they started giving the STAB moves before level 5 as well. We've made it so there won't be a monetary penalty in the next release.