So I quit the other metagames except NU to test out my Uber team, and it has quite success. I know there's major flaws in this team, but up to now it didn't loss 5 matches in a row.
*image removed*
DNA Mutant @ Focus Sash
252 Atk / 252 Spe / 4 HP
Jolly nature
Pressure ability
-Stealth Rock
-Spikes
-Taunt
-ExtremeSpeed
Probably the best lead ever (Some leads are used because they STOP this lead), an excellent lead for a pretty offensive team. It will always give me at least one entry hazard, which is SR.
Pretty much self-explanatory.
VS Other Leads:
Deoxys-S - Taunt immidietly.
Groudon - Taunt, procced to set up hazards.
Darkrai - Taunt, hazards.
Wobb? - (lol) Taunt, set up hazards.
Kyogre - Set up SR, Extremespeed to hurt it a bit.
Deoxys-A - ExtremeSpeed for a 2HKO, set up hazards. Giratina can revenge it if I decide to set up hazards and use Extremespeed one time, Giratina can revenge it with sneak.
(I probably missed some leads)
Chaos Crow @ Life Orb
252 Atk / 252 Spe / 4 HP
Jolly nature
Levitate ability
-Shadow Sneak
-Shadow Force
-Outrage
-Earthquake
Giratina-O is a complate POWERHOUSE. It once survived Ice Arceus's Judgment so it could 2HKO back with Outrage ^_^.
I'm kinda tempted to have Adamant as the nature, as it doesn't boost it's speed or something (LETDOWN. WHO WOULDN'T WANT DD GIRATINA-O?)
Anyway, I pretty much like Giratina, although it doesn't do unexceptionally well, it's still great.
DragonBird @ Life Orb
252 Atk / 252 Spe / 4 Def
Jolly nature
Sky Lock ability
-Dragon Dance
-Outrage
-Earthquake
-Overheat
DD Rayquaza is a ***** to handle. One of the most threatening Pokemon in Ubers, and for a good reason. One DD and this thing wrecks.
It's also for insurance against weather teams so they won't piss on me.
I don't think Overheat fits well, I do have Groudon on my team, but it's only against Skarmory (lol), Forretress, Scizor, and steels that doesn't take much from EQ.
*image removed*
Blue Goof @ Leftovers
28 HP / 228 Def / 252 Sp.Def
Calm Nature
Shadow Tag ability
-Counter
-Mirror Coat
-Safeguard
-Encore
Eh, Wobbuffet, probably the most unfitting Pokemon on a offensive team, is actually a member that you're a noob if you miss. Wobb removes nasty choice scarfers from the game, which are the bane of offense. Encore + Safeguard are excellent options, as if Wobb gets statused, I lock them onto the move, safeguard, switch to another Poke, and set up on the following switch. (Probably DD Ray or RP Groudon)
*image removed*
Continent @ Life Orb
252 Atk / 252 Spe / 4 HP
Jolly nature
Drought ability
-Rock Polish
-Swords Dance
-Earthquake
-Dragon Claw
RP Groudon is a huge threat, and if it gets a SD it's GG.
Simple, I use Rock Polish to ensure I get the speed I need, and squeeze in an SD if I can. Despite the fact I have only two moves, It's still an awesome force. It swept two teams, with the help of Wobb.
*image removed*
Rainbow @ Life Orb
252 Atk / 252 Spe / 4 Def
Jolly nature
Pressure ability
-Sacred Fire
-Brave Bird
-Earthquake
-Roost
I wanted something that can take hits, have synergy with Groudon, and still dish out great damage. Ho-Oh met the criteria and found itself in my team. Ho-oh was twice the star of the show, taking 2-3 members with it. Roost might not seem like a option on a offensive team, but LO and BB recoil isn't appealing. EQ is mostly for Dialga too.
Threats:
The usual, bar scarfers, 'cause Wobb takes care of 'em.
Pretty much one of the better teams I probably built. (D_A: "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB!!!!!")
*image removed*
DNA Mutant @ Focus Sash
252 Atk / 252 Spe / 4 HP
Jolly nature
Pressure ability
-Stealth Rock
-Spikes
-Taunt
-ExtremeSpeed
Probably the best lead ever (Some leads are used because they STOP this lead), an excellent lead for a pretty offensive team. It will always give me at least one entry hazard, which is SR.
Pretty much self-explanatory.
VS Other Leads:
Deoxys-S - Taunt immidietly.
Groudon - Taunt, procced to set up hazards.
Darkrai - Taunt, hazards.
Wobb? - (lol) Taunt, set up hazards.
Kyogre - Set up SR, Extremespeed to hurt it a bit.
Deoxys-A - ExtremeSpeed for a 2HKO, set up hazards. Giratina can revenge it if I decide to set up hazards and use Extremespeed one time, Giratina can revenge it with sneak.
(I probably missed some leads)
![[PokeCommunity.com] Semi-bulky offense [Ubers RMT] [PokeCommunity.com] Semi-bulky offense [Ubers RMT]](https://archives.bulbagarden.net/media/upload/2/2f/Spr_4p_487O_s.png)
Chaos Crow @ Life Orb
252 Atk / 252 Spe / 4 HP
Jolly nature
Levitate ability
-Shadow Sneak
-Shadow Force
-Outrage
-Earthquake
Giratina-O is a complate POWERHOUSE. It once survived Ice Arceus's Judgment so it could 2HKO back with Outrage ^_^.
I'm kinda tempted to have Adamant as the nature, as it doesn't boost it's speed or something (LETDOWN. WHO WOULDN'T WANT DD GIRATINA-O?)
Anyway, I pretty much like Giratina, although it doesn't do unexceptionally well, it's still great.
![[PokeCommunity.com] Semi-bulky offense [Ubers RMT] [PokeCommunity.com] Semi-bulky offense [Ubers RMT]](https://archives.bulbagarden.net/media/upload/1/10/Spr_4d_384_s.png)
DragonBird @ Life Orb
252 Atk / 252 Spe / 4 Def
Jolly nature
Sky Lock ability
-Dragon Dance
-Outrage
-Earthquake
-Overheat
DD Rayquaza is a ***** to handle. One of the most threatening Pokemon in Ubers, and for a good reason. One DD and this thing wrecks.
It's also for insurance against weather teams so they won't piss on me.
I don't think Overheat fits well, I do have Groudon on my team, but it's only against Skarmory (lol), Forretress, Scizor, and steels that doesn't take much from EQ.
*image removed*
Blue Goof @ Leftovers
28 HP / 228 Def / 252 Sp.Def
Calm Nature
Shadow Tag ability
-Counter
-Mirror Coat
-Safeguard
-Encore
Eh, Wobbuffet, probably the most unfitting Pokemon on a offensive team, is actually a member that you're a noob if you miss. Wobb removes nasty choice scarfers from the game, which are the bane of offense. Encore + Safeguard are excellent options, as if Wobb gets statused, I lock them onto the move, safeguard, switch to another Poke, and set up on the following switch. (Probably DD Ray or RP Groudon)
*image removed*
Continent @ Life Orb
252 Atk / 252 Spe / 4 HP
Jolly nature
Drought ability
-Rock Polish
-Swords Dance
-Earthquake
-Dragon Claw
RP Groudon is a huge threat, and if it gets a SD it's GG.
Simple, I use Rock Polish to ensure I get the speed I need, and squeeze in an SD if I can. Despite the fact I have only two moves, It's still an awesome force. It swept two teams, with the help of Wobb.
*image removed*
Rainbow @ Life Orb
252 Atk / 252 Spe / 4 Def
Jolly nature
Pressure ability
-Sacred Fire
-Brave Bird
-Earthquake
-Roost
I wanted something that can take hits, have synergy with Groudon, and still dish out great damage. Ho-Oh met the criteria and found itself in my team. Ho-oh was twice the star of the show, taking 2-3 members with it. Roost might not seem like a option on a offensive team, but LO and BB recoil isn't appealing. EQ is mostly for Dialga too.
Threats:
The usual, bar scarfers, 'cause Wobb takes care of 'em.
Pretty much one of the better teams I probably built. (D_A: "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB!!!!!")