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- Seen May 29, 2019
I get this weird screen, which is the normal screen, just with messed up parts of it
The same thing has happened to me. i did the indexing in photoshop though so that could be the problem...
I get this weird screen, which is the normal screen, just with messed up parts of it
Comments:
Alright, I followed every step exactly as written, and I have now attempted this two times. For whatever reason my rom just does not want this to work for me... Both times I have had this result and I am not sure why. In NLZ-GBA after each time that I write my new image to the rom. I check its new offset and the image is screwed up. I know I made tilemap right at 32x20, the TS standard. It's an indexed images as you can tell by the result. Everything should be good. But it's not.
The same thing has happened to me. i did the indexing in photoshop though so that could be the problem...
I can be, too.
I used the picture size 240x160.
What do you mean if you follow all steps carefully and good then it will work for sure.
I made out to be the same ~ Teh Panda ~.
Now I delete the ROM already. Moment I made to look new again.
Sorry, I can not insert.
ht_tp://img687.imageshack.us/img687/87/myex.png
ht_tp://img718.imageshack.us/img718/1463/ex06.png
I follow all the steps it. This is the second time and then made out to be like this. T.T
Thank you very much but I do not recommend that. ^.^
PS: I used google translation might read has changed.
Ummm... I don't know what I did wrong, I followed every step and this happened.
![]()
Could someone help me with this, please? ;-;
This tutorial is really good. Everything works if you follow through step by step. My title screen works fine. Thanks. :)
One thing, though it may be from a perfectionist point of view - just before the static titlescreen image shows (the bit where it fades into grayscale), I get this awful pattern as shown here:
![]()
Is there any way to make this a plain black or is there nothing that can be done?
I'm not sure they are correct all.00DDE258
00DDE278
00DDE298
00DDE2B8
00DDE2D8
00DDE2F8
00DDE318
00DDE338
00DDE358
00DDE378
00DDE398
00DDE3B8
00DDE3D8
00DDE3F8
00DDE418
00D85EB0
pallete offsets of emerald
I'm not sure they are correct all.
I got the ruby offsets but the raw is the missing part I will look for it when I have time for it.