Mr. L
Tea.
- 105
- Posts
- 14
- Years
- Age 33
- United Kingdom
- Seen Aug 26, 2011
I tried to compete in the Pokemon VGC (Video Game Championship) this year but due to competitor number limits I was unable to do so, I plan to compete next year and after receiving a lot of help on an old account I have a team that I believe will do well in a double battle environment. I am creating this new thread to receive some more feedback and present my ideas for two additions I will make to the team if next years VGC is 3vs3 competition with 6 Pokemon on each team.
The 2vs2 Team At a Glance
*image removed**image removed**image removed**image removed*
This team is be focused around the twisted dimensions of Trick Room. I built it following the rules of this year's VGC.
(4 Pokemon per team, 2 ubers may be used; a list of the rules is in the spolier)
This team is be focused around the twisted dimensions of Trick Room. I built it following the rules of this year's VGC.
(4 Pokemon per team, 2 ubers may be used; a list of the rules is in the spolier)
Spoiler:
- Each player uses four Pokémon during the battle, and sends out two Pokémon at a time.
- The Flat Battle rules have an auto-level feature, which sets all Pokémon that are above level 50 down to level 50 for the duration of the battle with the following parameters:
- Each Pokemon retains all of the moves that it knew before being auto-leveled.
- Pokemon that evolve after level 50 do not devolve when auto-leveled
- Pokemon below level 50 remain at their actual level rather than being auto-levelled up to level 50 for the battle.
- The Pokemon's stats are adjusted to what its level 50 stats would be.
- A player's team may not contain two Pokemon with the same national Pokedex number.
- Each Pokemon on a player's team may use held items, though no two Pokemon may hold the same item during battle. Allowed items include held items from Pokemon HeartGold and SoulSilver Versions as well as from earlier video games, including Berries 1-64. The Soul Dew item may not be used.
- Ineligible Pokemon - The following Pokemon may not be used.
- #151 - Mew
- #251 - Celebi
- #385 - Jirachi
- #385 - Deoxys
- #489 - Phione
- #490 - Manaphy
- #491 - Darkrai
- #492 - Shaymin
- #493 - Arceus
- Restricted Pokemon - During battle, no more than two of the Pokemon listed below may be used.
- #150 - Mewtwo
- #249 - Lugia
- #250 - Ho-Oh
- #382 - Kyogre
- #383 - Groudon
- #384 - Rayquaza
- #483 - Dialga
- #484 - Palkia
- #487 - Giratina
*image removed*
Togekiss @ Lum Berry
Sassy Nature
Ability: Serene Grace
252 HP / 4 DEF / 252 S.DEF
Air Slash
Follow Me
Encore
Heal Bell
Togekiss @ Lum Berry
Sassy Nature
Ability: Serene Grace
252 HP / 4 DEF / 252 S.DEF
Air Slash
Follow Me
Encore
Heal Bell
Follow Me will be used to protect Dialga while it sets up Trick Room. If Togekiss hasn't been KO'd once Trick Room is set up Togekiss will either repeatedly use Follow Me to further protect Dialga and remove it from the field to make way for another sweeper or use Encore to lock an opponent into a move. Air Slash is there in case Togekiss gets taunted or a Bug, Fighting or Grass opponent is sent out.
*image removed*
Dialga @ Power Lens
Quiet Nature
Ability: Pressure
252 HP / 252 S.ATK / 4 S.DEF
Dragon Pulse
Flash Cannon
Protect
Trick Room
Dialga @ Power Lens
Quiet Nature
Ability: Pressure
252 HP / 252 S.ATK / 4 S.DEF
Dragon Pulse
Flash Cannon
Protect
Trick Room
Dialga will open with Trick Room and then attack the opponents with Dragon Pulse and Flash Cannon, I gave it the Power Lens to slow it down. This leading pair seems to work quite well together; the only thing that slows them down is Dark Void (Which is why I gave Togekiss Heal Bell).
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Rayquaza @ Power Band
Quiet Nature
Ability: Air Lock
128 DEF / 252 S.ATK / 128 S.DEF
Air Slash
Ice Beam
Flamethrower
Energy Ball
Rayquaza @ Power Band
Quiet Nature
Ability: Air Lock
128 DEF / 252 S.ATK / 128 S.DEF
Air Slash
Ice Beam
Flamethrower
Energy Ball
A special sweeper that will replace Togekiss, it's moveset is designed to protect the teams sweepers (Dialga, Marowak and Rayquaza) from their weaknesses.
Also, I chose Rayquaza as its Air Lock ability will sabotage weather teams, however because of this I want to give it protect (As weather teams will want it off the field as soon as possible, so it'll probably be double targeted when put up against one) but I don't know which move to replace with Protect.
Also, I chose Rayquaza as its Air Lock ability will sabotage weather teams, however because of this I want to give it protect (As weather teams will want it off the field as soon as possible, so it'll probably be double targeted when put up against one) but I don't know which move to replace with Protect.
*image removed*
Marowak @ Thick Club
Brave Nature
Ability: Rock Head
252 HP / 252 ATK / 4 S.DEF
Earthquake
Double Edge
Rock Slide
Protect
Marowak @ Thick Club
Brave Nature
Ability: Rock Head
252 HP / 252 ATK / 4 S.DEF
Earthquake
Double Edge
Rock Slide
Protect
Marowak will usually be the last member to appear in battle, Rayquaza is immune to Earthquake so there's no worry of hitting a partner and if Dialga is its partner then it can still cause high amounts of damage with Double Edge and Rock Slide.
3vs3 Additions
*image removed*
Blaziken @ Power Anklet
Quiet Nature
Ability: Blaze
4 HP / 252 ATK / 252 S.ATK
Earthquake
Heat Wave
Focus Blast
Protect
Blaziken @ Power Anklet
Quiet Nature
Ability: Blaze
4 HP / 252 ATK / 252 S.ATK
Earthquake
Heat Wave
Focus Blast
Protect
In a 3vs3 battle, Blaziken would be sent out first with Togekiss and Dialga, Protecting itself for the first round and then attacking for the following rounds.
My second choice would have been Dragonite, however I didn't want two Pokemon of the exact same typing on the field at once.
My second choice would have been Dragonite, however I didn't want two Pokemon of the exact same typing on the field at once.
*image removed*
Uxie @ Focus Sash
Relaxed/Sassy Nature
Ability: Levitate
252 HP / 128 DEF / 128 S.DEF
Trick Room
Helping Hand
Knock Off
Heal Bell
Uxie @ Focus Sash
Relaxed/Sassy Nature
Ability: Levitate
252 HP / 128 DEF / 128 S.DEF
Trick Room
Helping Hand
Knock Off
Heal Bell
Uxie would be the teams back up Trick Roomer, once Trick Room is set back up Uxie will use Helping Hand on its teammates or Knock Off or Heal Bell if necessary. I gave Uxie a Focus Sash over one of the Power Items as Trick Room and Helping Hand (The two moves Uxie will probably use the most) ignore speed.
My second choice for a back up Trick Roomer was Dusknoir carrying Will-O-Wisp however I chose Uxie as it is immune to Earthquake and I think its move set is more helpful.
My second choice for a back up Trick Roomer was Dusknoir carrying Will-O-Wisp however I chose Uxie as it is immune to Earthquake and I think its move set is more helpful.
Thank you for reading, all suggestions are welcome and appreciated.
I know the game mechanics of 3vs3 battles haven't been fully revealed yet and that next years VGC won't definitely be 3vs3, but I want to be prepared for both 2vs2 and 3vs3 battles. I tested this team (including the 3vs3 additions) in 2vs2 battles and they were very successful, the only battles they lost was when they were put up against teams that used ineligible Pokemon.
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