OMG, 30 for 1 generic energy and bypasses resistance... and it's only a stage 1.
I think they've set a new standard with the DP series, like how they did with the e an ex series.
40 for FF is not bad either, plus you get to do an extra 20 to a benched one, so if you can get him out ASAP, you can get rid of some benched basics before they have the chance to evolve.
His major drawback is the weakness to Psychic class, because all the previous Grass class Poison types are now Psychic (don't know why... it's plain weird!), but +20 isn't that much of a deal because he has 90 HP, and most Psychic classes don't do much damage...
Anyway, if you play him, you need to get him out quick, or he becomes rather useless when all your opponent's basics evolve.
8/10 - a good fast card.