• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Player is invisible, and "cannot convert Fixnum into String" error

  • 1
    Posts
    9
    Years
    • Seen Oct 17, 2015
    Hi!!! first time using RPG Maker XP and Pokemon essentials. Play test was running fine a bit ago. tried creating events for entering doors and what not. Went to test play again, Sprite is invisible?? dont know how to fix this. and i always get an error when i try to enter any door and the game quits

    this is the error i get

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: TypeError

    Message: cannot convert Fixnum into String

    PokemonField:1532:in `+'

    PokemonField:1532:in `pbGetPlayerCharset'

    PokemonField:1548:in `pbUpdateVehicle'

    PokemonField:1559:in `pbCancelVehicles'

    Scene_Map:225:in `transfer_player'

    Scene_Map:110:in `update'

    Scene_Map:101:in `loop'

    Scene_Map:114:in `update'

    Scene_Map:68:in `main'

    Scene_Map:65:in `loop'


    i would really like some help i feel very confused and lost
     
    I had that error long time ago too.
    This happens because you haven't defined a character for your game, or if you deleted the intro map.
    In your starting map, you should do an autorun event with the script:

    Boy:
    Spoiler:


    Girl:
    Spoiler:


    Or you can simply edit the Intro Map.
     
    Back
    Top