Released Pokemon Ethereal Gates

Started by PerihelionProductions April 12th, 2015 7:48 AM
  • 786847 views
  • 510 replies
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Which starter will you be choosing?

Male
The Leneka Region
Seen December 27th, 2015
Posted December 27th, 2015
28 posts
8.5 Years
Perihelion Productions is proud to present a new, amazing, and visually stunning project!


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INTRODUCTION
Immerse yourself in the beautiful Leneka Region and discover tons of new wild Pokémon around every corner. Build your favorite team of Pokémon and battle your way to the top by challenging experienced Gym Leaders throughout the region. Encounter mythical legendary Pokémon and keep those who seek to do harm from reaching their goals! You’ll face many challenges along the way, but if you work hard enough, you will succeed in your quest to be the greatest Pokémon trainer ever!
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STORY
Legend tells of an ancient Pokémon with the ability to travel between the world of the living and the world of the dead. It is said that long ago, our ancestors used to summon this Pokémon with a relic, and on rare occasions, it would appear and bring one who had passed back to the land of the living. When the common people had heard of this great power, wars broke out over the want to bring the dead back. The monks who guarded the relic decided that the power was too much for any to hold, and broke the relic into four parts, and scattered them across the region. Legend also tells of four fearsome beasts who guard each part of the relic. These fabled sites have become known as “Ethereal Gates”.

You begin your Pokémon journey in a rather unexpected way--you’re dragged along by a friend with a bit too much passion for Pokémon research. But before long you become enthralled with Pokémon as well, and begin working for the Pokémon Professor, Hawthorne, on completing his Pokédex project. To test your strength, you encounter Gym Leaders throughout the region, and you also encounter the evil Team Mythos, whose nefarious plans just may put the entire world in jeopardy!
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Fernling ♦ Kittorch ♦ Bubull

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CHARACTERS
In Pokémon Ethereal Gates, you have a choice to play as either a boy or a girl. Like in most Pokémon games, this character is the silent protagonist--sort of a blank slate that you can imprint yourself onto. We have taken great care in crafting our cast of memorable characters!
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FEATURES
Pokémon Ethereal Gates is made using RPG Maker XP with the Pokémon Essentials Script Base and includes...

♦ over 200 brand new never-before-seen Pokémon!
♦ completely new region with very diverse terrain, based on New Zealand!
♦ completely original orchestrated music!
♦ 3D cutscenes!
♦ a larger screen resolution!
♦ redesigned menu interfaces!

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SCREENSHOTS
Subject to change*
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GAMEPLAY TRAILER!!



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MUSIC
We've crafted a completely original soundtrack for Pokémon Ethereal Gates! We hope that this will make each area just a tad bit more special.

Title Theme (Extended)

ROUTE 1

Show Me Around!(tour guide theme)


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CREDITS
The Perihelion Productions Team

Evan Starr (Starrcasm(DA) starrmyt(PC))
Mark Baldino (SirAquakip(DA) aquakip(PC))
Aaron Schmitz (Nebaku(DA) BadSamaritan(PC))
Sean Petersen
Josh Leung

Pokémon Essentials by

Flameguru
Poccil
Maruno

Other Script Thanks to

Klein Studio
Luka S.J.
Shiney570
KCG

Pokémon by

GAME FREAK
Nintendo
Creatures inc.

Additional Thanks to

Marc Azria
Scott Geldzahler
Sam Gelman
"Senor Shyza"
"Squirt05"
"DRaB"
Eric Chen
Alessio Zisa
Rob Wickline
Amanda Spivack

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ALSO FIND US AT

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Support Us!
Spoiler:
[*url="http://www.pokecommunity.com/showthread.php?t=347265"][*IMG]http://i.imgur.com/6Sbezmu.png?1[/IMG][/url]
Just remove the asterisks!


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DOWNLOAD LINKS!!!!

FOR PC: http://goo.gl/6cXtQA

FOR MAC: http://goo.gl/ok8zUg
INSTRUCTIONS FOR MAC: https://www.reddit.com/r/legendsofthearena/comments/1yga3w/tutorial_to_play_on_mac/

blue

gucci

Male
United Kingdom
Seen September 26th, 2021
Posted August 7th, 2019
21,055 posts
15.7 Years
Just saw this on Reddit, and I gotta say it looks really intriguing! Good luck with this project.
Age 30
Male
Croatia
Seen February 6th, 2023
Posted February 6th, 2023
1,270 posts
14.8 Years
So...who's the main coder for the game? (just curious).

I'd recommend using a darker colour for the item list in the bag interface. Clashing with the light background like that, really makes it difficult to read. The shadow helps, but not enough. Just make sure the font contrasts the background clearly. I also find the "overlapping" trees to look a little weird the way they are. They end abruptly when in contact with another. (I'm not a huge fan of that "HP" and "EXP" font either)

But that's all the C&C feedback I can give on the screenshots you provided us with. I'm sure you guys get enough praise already, so I don't feel the need to repeat all that.
Male
The Leneka Region
Seen December 27th, 2015
Posted December 27th, 2015
28 posts
8.5 Years
So...who's the main coder for the game? (just curious).

I'd recommend using a darker colour for the item list in the bag interface. Clashing with the light background like that, really makes it difficult to read. The shadow helps, but not enough. Just make sure the font contrasts the background clearly. I also find the "overlapping" trees to look a little weird the way they are. They end abruptly when in contact with another. (I'm not a huge fan of that "HP" and "EXP" font either)

But that's all the C&C feedback I can give on the screenshots you provided us with. I'm sure you guys get enough praise already, so I don't feel the need to repeat all that.
Thanks for the C&C Luka! We'll keep that in mind! Of course everything in the game is still very much in the works and subject to change. Our main coder of the game is Aaron Schmitz (Nebaku). We're still looking for another coder, someone with extensive knowledge of Ruby Scripting.
Seen November 6th, 2017
Posted November 9th, 2015
16 posts
8.5 Years
Hey everyone!

So I've put together a subreddit where you can keep up with some more in-depth updates for the game, as well as create polls, fan art, and other things.

http://www.reddit.com/r/etherealgates/

There's some Q&A with the team as well which is awesome, and also some newly revealed art/information about Bubull (and perhaps more to come!)

In addition, here's the other stuff for the project if you want to follow!

Facebook: https://www.facebook.com/etherealgates
Twitter: https://twitter.com/etherealgates
Tumblr: http://pokemonetherealgates.tumblr.com/
YouTube: https://www.youtube.com/channel/UCBkNvbQ9AOAEpFNASyvGe0w
Deviantart: http://perihelion-projects.deviantart.com/?hc_location=ufi
Male
The Leneka Region
Seen December 27th, 2015
Posted December 27th, 2015
28 posts
8.5 Years
Am I sensing some sort of Darwin/Beak of the Finch with Avinch and Professor Hawthorne?
Haha nope, that was just a happy accident! If Professor Hawthorne has a connection to any pokemon, it would be Haibril, the pokemon you see in the third screenshot.
Male
The Leneka Region
Seen December 27th, 2015
Posted December 27th, 2015
28 posts
8.5 Years
I actually made an account just to say, this is amazing. Honestly I have never seen this much work put into things such as art and the new pokemon.
Oddly enough I'm usually against new regions and fakemons, but this game looks like it'll pull it off.
Wow, that's quite the compliment Winter, it's much appreciated!(though pokecommunity is awesome, do check the rest of the place out in your spare time)

And yes, we are trying to emulate the quality of a new pokemon release best we can. Obviously by using rpgmaker xp and essentials we are slightly limited on the software front of that, but we hope the quality of the story/sound/graphics will all make up for that. Thanks for the interest :)

Megan

She/Her, It/Its
Online now
Posted 7 Hours Ago
19,897 posts
10.7 Years
It looks pretty good so far. It's nice to see, when people actually put some work into graphics/sound design. However, it would by far not be the first game that features a custom region and custom Pokemon. I'm also more of a gameplay fan, anyway, so it would be neat to know, if there's going to be new gameplay elements as well. You know, something that fills the void that's created because of the lack of multiplayer options, that also adds something unique to your game, simply because all the other fangames don't have that. Something that actually makes me like "Oh, this feature is awesome. I totally want to play this game over the million other fangames out there that just all feel like carbon copies of each other."
Moderator of Previous Generations, Forum Games and VPP
Let's show them a thing or three!

Megan

She/Her, It/Its
Online now
Posted 7 Hours Ago
19,897 posts
10.7 Years
Now, without a dedicated coder(I do it but don't like it), that's not easy to achieve. I can say this though, I personally am working on a new gameplay element that will be present in the demo. With that in mind, assuming we can get 1-2 people more interested in coding, we would have every intention of adding even more elements in the full release.!
I believe, it is possible to add new gameplay mechanics, without even needing to write a single line of Ruby code, that's also relatively easy to build. One example that comes to my mind is that sneaking/disguise scene in Pokemon Insurgance. Since you don't have any Pokemon, you have to solve your problem (escaping from the evil guys) and what better way than disguising yourself and then sneaking out of their reach? That would also create interesting scenarios in later parts of the game, because you can give the player options: does he want to enter the building of the evil guys by the front door, where has to fight his way through hordes of Grunts, or does he rather take the secret path, disguise himself and sneak in, while avoiding being caught. Giving exclusive rewards for doing things differently also creates replay value, because the player wants to know, what happens if he takes the other route he didn't pick while playing the last time and all it takes are the sprite of the player character and a couple switches that control NPC behavior (and obviously you have to dedicate part of your level design for that purpose, but that's something coders don't need to deal with).

Now, that definitely doesn mean that I want you to build said feature into your game, because what gameplay you can use highly depends on what game you want to create and I certainly am not allowed to dictate you how to build your game. It's rather an example to illustrate what I mean with "new gameplay mechanics". :)
Moderator of Previous Generations, Forum Games and VPP
Let's show them a thing or three!

Starrcasm

Game Director, Pokémon Ethereal Gates

Male
Massachusetts, USA
Seen January 16th, 2017
Posted March 30th, 2016
194 posts
15.2 Years
Well that's not a gameplay mechanic, that's simply eventing, which is not my department. Needless to say the eventing in our game is top notch and should not disappoint.
Ooh ooh eventing is MY department! And yes, you'll be sure to see some eventual "doing things differently" based events that will add some replay-ability to the game for sure, don't worry...though I'm not entirely sure how much of that you'd see in the demo. For now, though, we're just working to make the events and game experience feel as smooth as possible.
Game Director of
Male
The Leneka Region
Seen December 27th, 2015
Posted December 27th, 2015
28 posts
8.5 Years
I won't lie, this seems really ambitious, but I hope you pull it off, it seems to have the making of a great Pokemon game.
Aw man thanks so much, Lockmaster! We're certainly with you on hoping we can pull it off, but we feel pretty confident we'll be able to do so.

ALSO, here's a brand new update! It's the Rival Battle Music from Pokémon Ethereal Gates! Enjoy!