I think Pokemon is more suited for cel-shading then Zelda ever was. While I love the art style of WW and really think it's better then the art for Twilight Princess, there is no doubt it hurt the series because it had more of a sense of realism, especially compared to Pokemon which is already looked upon as "kiddy" by the masses.
Besides that there is also the fact that cel-shading has gotten much better use since WW, like in Shin Megami Tensei and even the recent Tony Hawk American Sk8land on the DS which are games that people didn't frown upon because it was using cel-shading.
That said my real wish is just for the environments to use some sort of 3D engine, preferrably one involving cel-shading, while keeping the sprites for characters and pokemon. I think the idea could work very well with Pokemon. But things don't always look as good as they do on paper do they? :laugh: