• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Plug-n-Play Glitch Pokemon or "Glitchmon"

  • 1,805
    Posts
    8
    Years
    As featured in my Fangame, Pokemon Cycle Version, I've made a new type of pokemon called Glitch pokemon.

    The sprites I created for them is here: https://www.pokecommunity.com/threads/420497

    They have:
    1/256 chance of spawning in the wild OR IN a trainer battle, with their chance increasing up to almost 1/8 with each gym badge collected
    Randomized base stats
    Their second type is Glitch
    Moves used against the pokemon with the Glitch type will have random effectiveness multiplier
    - there is a 1/3 chance of rolling x2 SE multiplier, 1/3 chance for a x1 multiplier, a 2/9 chance for a x1/2 multiplier, and a 1/9 for a x0 multiplier
    - so... if I have a Glitch Groudon, for instance. It will be ground + glitch meaning its multipliers for electric moves used against it (0 * [0,1,2,4])
    - if I have a Glitch Helipotile (Normal/electric base pokemon) it will be normal + Glitch, etc
    You cannot Capture glitchmons
    They have their own unique battling sprites
    - simply attach _glitch on their sprites
    - their cry's pitch has been randomized to be 10% to 60% of their natural pitch

    Credit is required to Juliorain
    Special Thanks to: Vendily, Nuri Yuri, Maruno

    To install,

    You need to install Marin's Scripting Utilities first

    In your settings script find:

    Code:
    MAXIMUMLEVEL       = 100
    EGGINITIALLEVEL    = 1
    SHINYPOKEMONCHANCE = 8
    POKERUSCHANCE      = 3

    and add under POKERUSCHANCE
    Code:
    GLITCHMONCHANCE    = 1

    Then in types.txt make a new glitch type LEAVING ALL effectiveness entries blank!

    Then simply create a new script section above main, copy and paste:

    Alternatively, you can add/replace the code in each relevant section (which requires a ton of work, but to have this script compatible with, say, other types of unique pokemon types, then you'll have to add everying method by methd.
    Spoiler:
     
    Last edited:
    Back
    Top