5th gen ideas for names pokemon attacks etc if they have one which we want

new types


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Eurika!

Here are some ideas for Pokemon:

Anatipus
Platypus Pokemon
Type: Water/Poison
Ability: Swift Swim/Damp
The specie's name says it all. Has well-rounded stats.

Wallapunch
Boxing Pokemon
Type: Fighting/Normal
Ability: Oblivious/Iron Fist
Sorry about the stupid name. It comes from "wallaby" or "wollop" and "punch". Looks like a kangaroo with boxing gloves. Has a high Attack and Speed status.

Tasmanivile
Devil Pokemon
Type: Dark/Fighting
Ability: Anger Point/Gluttony
Again, sorry for the sucky name. This one comes from "Tasmania" and "vile". This one resembles a Tasmanian devil. Has a high Attack and poor Defensive stats.
 
We already have two of the Stat reset moves.We don't need any more.:

Bullet:The user realeases bullet-like water formations that hits hard.
Water
Power:100
Accuracy:100
PP:15

Defensive Kick:The user always hits first with this attack.It will kick the foe and always make them flinch.
Fighting
Power:80
Accuracy:100
PP:10
 
Made a new pokemon and I have a picture, I'll post it when I upload it.It's called Tropeak, however guesses what type it is gets a first look!
EDIT:Manaphy, If defensive kick always go first wouldn't the foe always flinch?
 
Last edited:
Yes, evidently. I supposed you copuld just use it to repetitively annoy the opponent to death. Another banned online game. Boohoo.

I have the names for my four special Pokemon that evolve like Tyrouge

FIRST EVOLUTION: Mentdour
Better SPATK: Opalite
Better SPDEF: Blomine
Equal: Contortile

Ill have my sketches later.
 
Here is Tropeak's pic:[PokeCommunity.com] 5th gen ideas for names pokemon attacks etc if they have one which we wantIt's a starter pokemon, the grass starter.

Well, Im actually going to guess that its a flightless bird, and doesnt evolve to be a flying type.
 
You didn't notice that I did say it always made the foe flinch.

Bowlo;The user rolls themselves into a ball and attacks.
Normal
Power:65
Accuracy:100
PP:20
 
Cool

New Moves

Bitter Reward
Normal
Attack with ferocious power, but lowers Speed and Defense one stage
Pow:130
Acc:80
PP:10

Evil Eye
Dark
Gives opponent a dark look that burns them.
Acc:70
PP:10
 
You didn't notice that I did say it always made the foe flinch.

Bowlo;The user rolls themselves into a ball and attacks.
Normal
Power:65
Accuracy:100
PP:20


And yes, it always strikes first and always makes the foe flinch. BANNED MVOE ONLINE!
 
Moves

War Cry
Normal
Hollers loudly to increase its attack, and decreases opponents defense.
PP:15

Scalding Rain
Water
Blasts opponents with boiling droplets of water, may burn.
Pow:60
Acc:85
PP:15
 
I like False Petal, but why doesnt the Pokemon just blow away the petal? And I'd lower Falters PP to 15.

I see what your saying, but this petal, in my imagination, is a petal that would be at least half the size of the foe. I know it sounds weird, but that's just what I'm thinking.
 
HEy, AManaphy, you've gotten bunches of heat lately, but I still like your ideas, want to be friends?

NEW MOVE

Silver Slice
Steel
Physical
Cuts with a jagged metal edge.
Pow:50
Acc:90
PP:20

Sap Shoot
Grass
PP:25
Acc:80
Lowers opponents speed
 
No!No more friends!The last time I said yes was horrible!Shes such a hinderance and keeps calling every 5 hours!I don't need messages about random things in my inbox!

The translation is that I decline even though I never get a question like that.

Sap Shoot...O..kay..

Anywho,I like Silver Slice.One question:Where do they get this metal from?
 
Hooray for Fakemon threads!

Now, first I'm going to give you a brief overview of all the Pokemon I created... and if I have time I'll post more info about some of them.

*If you want to see a picture of the Pokemon, follow this link:

https://img.photobucket.com/albums/v460/qingrila/pokems/name.gif

Obviously, substitute "name" for the Pokemon's name, in all lowercase letters. If the picture doesn't show up, that means I haven't drawn it yet. I do have pictures for most of the Pokemon though.

494. Alola (Leaves Pokemon, Grass)--Grass starter
495. Stegrow (Ivy Pokemon, Grass)
496. Ruffrage (Armour Pokemon, Grass/Rock)
497. Canlee (Candle Pokemon, Fire)--Fire starter
498. Waxwin (Lantern Pokemon, Fire/Steel)
499. Candelit (Furnace Pokemon, Fire/Steel)
500. Finnow (Land Fish Pokemon, Water)--Water starter
501. Merfish (Merman Pokemon, Water)
502. Trimer (Aquatic Pokemon, Water)
503. Hopsie (Little Bunny Pokemon, Normal)
504. Dumbit (Bunny Pokemon, Normal)
505. Milkworm (Thunder Worm Pokemon, Bug/Electric)--Evolves the same way as Caterpie
506. Planesac (Jet Pokemon, Bug/Electric)
507. Catafray (Static Pokemon, Bug/Electric)
508. Agnite (Caterpillar Pokemon, Bug/Fire)--A fire version of Caterpie
509. Rubiant (Fire Sac Pokemon, Bug/Fire)
510. Ferifly (Firefly Pokemon, Bug/Fire)
511. Pattybee (Bug Egg Pokemon, Bug/Normal)
512. Byzados (Gnat Pokemon, Bug/Flying)
513. Psybuzz (Dragonfly Pokemon, Bug/Psychic)
514. Milledia (Shimmer Pokemon, Bug/Light)--Evolves from Ledian
515. Viceroyal (Royalty Pokemon, Bug/Poison)--Evolves from Venomoth
516. Blindey (Spark Pokemon, Water/Electric)--Evolves to Chinchou
517. Submarian (Eel Pokemon, Water/Electric)--Evolves from Lanturn
518. Chirpling (Baby Bird Pokemon, Normal/Flying)
519. Delamour (Lovebird Pokemon, Normal/Flying)
520. Tamatu (Shell Pokemon, Steel)
521. Cheepchi (Bodyguard Pokemon, Steel/Flying)--Evolves to Skarmory
522. Cleffypuff (Charm Pokemon, Normal)--Evolves to Cleffa, Igglybuff, or Puffly
523. Clefantasy (Enchanter Pokemon, Normal)--Evolves from Clefable
524. Pigglymuff (Big Balloon Pokemon, Normal)--Evolves from Wigglytuff
525. Puffly (Infatuation Pokemon, Normal)--Evolves to Skitty
526. Purridelly (Adorable Pokemon, Normal)--Evolves from Delcatty
527. Falcry (Rocket Pokemon, Normal/Flying)--Evolves from Fearow
528. Elemote (Ability Pokemon, Energy)--Evolves into Katanya, Teascoop, or Aquazura
529. Katanya (Leaf Mote Pokemon, Grass/Energy)
530. Leafir (Sawgrass Pokemon, Grass/Ground)
531. Teascoop (Flame Mote Pokemon, Fire/Energy)
532. Laydle (Spoon Pokemon, Fire/Psychic)
533. Aquazura (Aqua Mote Pokemon, Water/Energy)
534. Zurillite (Sea Serpent Pokemon, Water/Ghost)
535. Ferno (Flame Pokemon, Fire)
536. Pyrobic (Pyro Pokemon, Fire)
537. Inflamore (Fireworks Pokemon, Fire)
538. Fridget (Snowball Pokemon, Ice)
539. Freesicle (Snow Bunny Pokemon, Ice)--Has yet to be redrawn
540. Snowsky (Snowman Pokemon, Ice)
541. Fairby (Penguin Pokemon, Water/Ice)--The first Pokemon I created
542. Wettel (Umbrella Pokemon, Water/Ice)
543. Chiplet (Chipmunk Pokemon, Ground)
544. Nutso (Squirrel Pokemon, Ground)
545. Digby (Burrow Pokemon, Ground)
546. Renawhite (Tiny Fox Pokemon, Fire)--Evolves to Vulpix
547. Hottails (Fire Fox Pokemon, Fire)--Evolves from Ninetales
548. Jawpy (Growl Pokemon, Fire)--Evolves to Growlithe
549. Lunark (Wolf Pokemon, Fire)--Evolves from Arcanine
550. Retron (Star Pokemon, Psychic)
551. Alphos (Martian Pokemon, Psychic)
552. Neuric (Android Pokemon, Psychic/Dark)
553. Metablade (Psy Warrior Pokemon, Psychic/Light)--Evolves from a female Alphos with a Dawn Stone
554. Norbat (Little Bat Pokemon, Normal/Dark)
555. Aerofox (Bat Pokemon, Dark/Flying)
556. Blightz (Laser Pokemon, Light/Poison)
557. Laplume (Sprout Pokemon, Grass)--Evolves to Oddish
558. Tigerlyle (Flower Pokemon, Grass/Poison)--Evolves from Vileplume
559. Samakura (Warrior Pokemon, Grass/Light)--Evolves from Bellossom
560. Aspring (Coil Pokemon, Poison/Dark)
561. Tantalisk (Tormenter Pokemon, Poison/Psychic)
562: Pentaclair (Mirror Pokemon, Ghost/Electric)
563. Ectoglyph (Message Pokemon, Ghost/Electric)
564. Trinkle (Glass Pokemon, Rock/Normal)
565. Quazaria (Dimension Pokemon, Rock/Ghost)
566. Tic-Clock (Clock Pokemon, Normal)
567. Lazarite (Pen Pokemon, Ice/Poison)
568. Radiorb (Radioactive Pokemon, Electric/Light)
569. Ultranova (Nuclear Bomb Pokemon, Electric/Light)
570. Echordion (Sonic Pokemon, Energy)
571. Solatido (Pipe Organ Pokemon, Energy/Ghost)
572. Harmonique (Orchestra Pokemon, Energy/Ghost)
573. Punchkin (Punch Pokemon, Fighting/Ground)
574. Dynero (Aerodynamic Pokemon, Fighting/Flying)
575. Toyarina (Ballerina Pokemon, Fighting/Light)
576. Dodolo (Bird Pokemon, Normal/Flying)--Evolves to Doduo
577. Pegallion (Pegasus Pokemon, Fire/Flying)--Another evolution of Ponyta
578. Agatone (Gem Pokemon, Rock)
579. Diamos (Gem Pokemon, Rock)
580. Toadpike (Mushroom Pokemon, Grass/Poison)
581. Noxic (Mushroom Pokemon, Grass/Poison)
582. Hocus (Lazy Pokemon, Psychic)
583. Pocus (Tricky Pokemon, Psychic)
584. Shazama (Magician Pokemon, Psychic)
585. Snoozle (Cloud Pokemon, Normal/Flying)
586. Barkwondo (Karate Pokemon, Fighting)
587. Seagret (Sea Bird Pokemon, Water/Flying)
588. Herocarina (Sea Bird Pokemon, Water/Flying)
589. Chikindle (Duckling Pokemon, Water/Fire)
590. Flameringo (Water Bird Pokemon, Water/Fire)
591. Maryuchi (Tiny Dragon Pokemon, Dragon)--Evolves to one of the next four Pokemon
592. Florelle (Flowery Pokemon, Dragon/Grass)
593. Veranon (Luminous Pokemon, Dragon/Light)
594. Draconaut (Toxic Pokemon, Dragon/Poison)
595. Methyr (Snowfall Pokemon, Dragon/Dark)
596. Tentenari (Squid Pokemon, Water)--Evolves from a cool Feebas
597. Dolfina (Dolphin Pokemon, Water)--Evolves from a cute Feebas
598. Stemone (Anemone Pokemon, Water/Rock)--Evolves from a smart Feebas
599. Abaloney (Mollusk Pokemon, Water)--Evolves from a tough Feebas
600. Snile (Sea Snail Pokemon, Water)--Evolves from a, um, balanced... Feebas
601. Egglow (Egg Pokemon, Bug)--Evolves into one of the next six Pokemon depending on its highest stat
602. Flyda (Housefly Pokemon, Bug/Flying)
603. Thornet (Wasp Pokemon, Bug)
604. Tufroach (Beetle Pokemon, Bug/Ground)
605. Magifly (Magical Pokemon, Bug/Dragon)
606. Kerokee (Cricket Pokemon, Bug/Energy)
607. Vibrito (Mosquito Pokemon, Bug/Poison)
608. Solareon (Sunlight Pokemon, Light)--Evolves from Eevee with a Sun Stone
609. Fawna (Fawn Pokemon, Normal)--Evolves into Meadoe if female or Stantler if male
610. Meadoe (Deer Pokemon, Normal)
611. Mooder (Calf Pokemon, Normal)--Evolves to Miltank if female or Tauros if male
612. Silkiss (Spider Pokemon, Bug)
613. Aracubus (Entice Pokemon, Bug/Ghost)--Evolves from a female Silkiss
614. Taraninja (Tarantula Pokemon, Bug/Poison)--Evolves from a male Silkiss
615. Sardinero (Coin Fish Pokemon, Water)
616. Aqueen (Siren Pokemon, Water)
617. Lynor (Lionfish Pokemon, Water/Poison)
618. Crowess (Harpy Pokemon, Dark/Flying)--Evolves from a female Honchkrow
619. Spyrant (Thief Pokemon, Dark/Flying)--Evolves from a male Honchkrow
620. Sinistress (Witch Pokemon, Ghost/Dark)--Evolves from a female Mismagius
621. Chemwise (Wizard Pokemon, Ghost/Psychic)--Evolves from a male Mismagius
622. Voodoom (Imp Pokemon, Dark/Ground)
623. Necrofire (Vampire Pokemon, Dark/Poison)
624. Patacata (Black Kitten Pokemon, Normal)
625. Felinx (Black Cat Pokemon, Normal/Dark)
626. Cattalia (Wildcat Pokemon, Light)
627. Lumia (Tiger Pokemon, Light)
628. Dandeleo (Flower Lion Pokemon, Grass/Light)
629. Lepreckle (Leopard Pokemon, Grass/Light)
630. Pablue (Aqua Kitten Pokemon, Water/Light)
631. Chiiblue (Aqua Cat Pokemon, Water/Light)
632. Deena (DNA Pokemon, Energy)--Evolves to a random Pokemon at level 10
633. Morphicate (Copycat Pokemon, Energy)--Specializes in making hologram copies of its enemy
634. Fruitsy (Berry Pokemon, Grass)--Produces a random berry every three days
635. Metroulet (Roulette Pokemon, Normal/Steel)
636. Rathworm (Earthworm Pokemon, Ground)--Evolves to Onix
637. Celesol (Sun Angel Pokemon, Ghost/Light)
638. Luciel (Snow Angel Pokemon, Ghost/Ice)
639. Tintis (Insect Pokemon, Bug/Flying)--Evolves to Scyther
640. Drivour (Vehicle Pokemon, Steel)
641. Sludgebob (Taffy Pokemon, Poison)
642. Seascamp (Shrimp Pokemon, Water)
643. Bobster (Lobster Pokemon, Water/Steel)
644. Guppin (Tiny Fish Pokemon, Water)--Its evolution line goes all the way up to Yumishi
645. Needlet (Guppy Pokemon, Water)
646. Tetran (Swordfish Pokemon, Water)
647. Medakoi (Goldfish Pokemon, Water)
648. Yamahi (Wise Fish Pokemon, Water)
649. Yumishi (Flying Fish Pokemon, Water/Flying)
650. Nitrosol (Pollution Pokemon, Poison)
651. Clenzone (Fresh Air Pokemon, Flying)
652. Nimbulus (Thunderstorm Pokemon, Electric)
653. Bellatonic (Phantom Pokemon, Ghost/Steel)
654. Snowbite (Icicle Pokemon, Ice/Rock)
655. Crystalice (Diamond Pokemon, Ice/Rock)
656. Tansu (Tiny Plant Pokemon, Grass)
657. Shamisu (Clover Pokemon, Grass)
658. Aquasu (Glow Plant Pokemon, Grass/Psychic)
659. Ryumi (Tiny Dragon Pokemon, Dragon)--A dragon version of Magikarp
660. Myodra (Dragon Pokemon, Dragon/Flying)
661. Prophon (Comet Pokemon, Light/Energy)
662. Orbicle (Orbit Pokemon, Light/Energy)
663. Kazukurai (Thunder Bird, Electric/Flying)--Has nothing to do with Zapdos
664. Jellymoon (Fluorescent Pokemon, Water/Light)
665. Fernybun (Forest Pokemon, Grass)
666. Scorchus (Burnt Weed Pokemon, Fire/Grass)--Fossil Pokemon
667. Berneliad (Fire Flower Pokemon, Fire/Grass)
668. Chloroweed (Seaweed Pokemon, Water/Grass)--Fossil Pokemon
669. Polypus (Octopus Pokemon, Water/Grass)
670. Fribble (Tree frog Pokemon, Grass/Electric)
671. Psiad (Pixie Pokemon, Psychic/Energy)
672. Katu (Aroma Pokemon, Psychic/Flying)--Evolves from Xatu
673. Dreemist (Hypnosis Pokemon, Psychic)--Evolves from Hypno
674. Starats (Space Bird Pokemon, Dark/Light)
675. Spectrus (Spectrum Pokemon)--Comes in 19 forms, each of a different type
676. Nevios (Polar Bear Pokemon, Ice)
677. Kinter (Snow Fox Pokemon, Ice)
678. Bearwolf (Werewolf Pokemon, Ice/Dark)--Kinter becomes Bearwolf during a full moon or after using Howl in battle
679. Freezie (Snowflake Pokemon, Ice/Flying)
680. Sylfae (Snowflake Pokemon, Ice/Bug)
681. Xeneon (Lizard Pokemon, Dragon/Flying)
682. Neptunedra (Glacier Pokemon, Dragon/Ice)
683. Mechaneye (Cyber Pokemon, Steel)
684. Opticlipse (Telescope Pokemon, Steel/Ice)
685. Auroracle (Seer Pokemon, Ice/Psychic)
686. Isix (Phoenix Pokemon, Fire/Dragon)--Legendary
687. Primaverde (Ice Plant Pokemon, Grass/Ice)--Legendary
688. Nerida (Mystic Whale Pokemon, Water/Normal)--Legendary
689. Gryphice (Gargoyle Pokemon, Rock/Flying)--Legendary
690. Beeboh (Hyper Bug Pokemon, Bug/Light)--Legendary
691. Crucifang (Sabercat Pokemon, Dark/Electric)
692. Saberus (Chaos Pokemon, Dark/Electric)--Legendary
693. Zippet (Hummingbird Pokemon, Light/Flying)
694. Auresia (Utopia Pokemon, Light/Flying)--Legendary
695. Qingrila (Destiny Pokemon, Dragon/Psychic)--Legendary

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And now for the two new types introduced in the above Pokemon:

Light
Light attacks are strong against: Ice, Fighting, Ground, Ghost, Dark
Light attacks are weak against: Grass, Psychic, Dragon, Steel, Light
Light attacks are ineffective against: None
Attacks strong against the Light-type: Grass, Poison, Psychic, Ghost, Dark
Attacks weak against the Light-type: Fire, Fighting, Bug, Dragon, Light
Attacks ineffective against the Light-type: None
Attack examples: Solarbeam, Morning Sun, Sunray, Solar Flare, Flash, Laser Beam, Light Screen

Energy
Energy attacks are strong against: Ghost
Energy attacks are weak against: Normal
Energy attacks are ineffective against: Energy
Attacks strong against the Energy-type: Normal
Attacks weak against the Energy-type: Ghost
Attacks ineffective against the Energy-type: Energy
Attack examples: Hyper Voice, Sonicboom, Acceleray, Ki Blast, Energy Field, Tri Attack

Also, in the new game I hope to make, the following changes to type effectiveness will take place:
= Neutral
> Super-effective
< Not very effective
x Ineffective

Fire > Dark
Water < Ice
Water > Steel
Grass < Dark
Electric > Ice
Electric < Rock
Electric > Steel
Ice > Water
Poison > Bug
Poison < Dark
Psychic > Electric
Psychic < Ghost
Psychic < Dark
Psychic = Steel
Bug = Ghost
Bug = Steel
Rock < Grass
Ghost = Steel
Dragon < Rock
Dragon > Dark
Dark > Grass
Dark < Ice
Dark < Ground
Dark < Ghost
Dark > Dragon
Dark > Steel
Steel > Normal
Steel > Psychic

All right, now for some new attacks:

Beam Up
Element: Light
Type: Effect
Power: ---
Accuracy: 100%
PP: 10
Target: One Pokemon
Effect: Steals the foe's stat changes (like Psych Up except the foe loses its stat changes)

Blind Strike
Element: Fighting
Type: Physical
Power: 50
Accuracy: 100%
PP: 20
Target: One Pokemon
Effect: Power increases as the user's accuracy decreases and/or the foe's evasion increases

Chameleo Ray
Element: ???
Type: Special
Power: 65
Accuracy: 100%
PP: 20
Target: One Pokemon
Effect: This move's element is the same as that of the foe's last attack.

Dark Fire
Element: Fire
Type: Special
Power: 75
Accuracy: 100%
PP: 15
Target: One Pokemon
Effect: x1.5 damage when used by a Dark-type Pokemon (just like having STAB)

Enrich
Element: Ground
Type: Effect
Power: ---
Accuracy: ---
PP: 5
Target: Self
Effect: Raises all of the user's stats

Fireworks
Element: Fire
Type: Special
Power: ???
Accuracy: 90%
PP: 15
Target: Each hit hits a random foe
Effect: Hits 2-5 times. Each hit can cause 10, 20, or 40 damage.

Gentle Frost
Element: Ice
Type: Effect
Power: ---
Accuracy: 50%
PP: 15
Target: One Pokemon
Effect: Causes sleep. The foe faints if it doesn't wake up in three turns.

Healing Water
Element: Water
Type: Effect
Power: ---
Accuracy: ---
PP: 15
Target: Self
Effect: Restores the user's HP by an amount equal to the damage done to the foe from the user's previous attack. (So if a Staryu uses Water Gun to do 45 damage to a Rattata one turn and uses Healing Water the next turn, it'll restore 45 HP.)

Hedge
Element: Grass
Type: Effect
Power: ---
Accuracy: 100%
Target: All Pokemon, including user
Effect: Prevents all Pokemon on the field from escaping--including the user.

Effect Swap
Element: Psychic
Type: Effect
Power: ---
Accuracy: 100%
Target: All Pokemon, including user
Effect: Switches the type matchups of all Pokemon on the field. Super-Effective becomes not very effective and vice versa, neutral stays neutral, and ineffective becomes super-effective (this does not include special abilities that affect type matchups, like Levitate).

Nuclear Bomb
Element: Energy
Type: Special
Power: ---
Accuracy: 50%
PP: 5
Target: One Pokemon
Effect: Causes a one-hit KO. The user has a 30% chance of fainting after using this attack. (If the user and the foe are both trainers' last remaining Pokemon, the owner of the user of this attack wins even if the user faints.)

Pepper Spray
Element: Grass
Type: Special
Power: 40
Accuracy: 100%
PP: 10
Target: One Pokemon
Effect: Causes flinching; only works on the first turn. (Grass-type version of Fake Out)

Power Motes
Element: Energy
Type: Special
Power: 15
Accuracy: 95
PP: 25
Target: One Pokemon
Effect: Hits 2-5 times. Each hit is a random element.

Alchemy Ring
Element: Energy
Type: Effect
Power: ---
Accuracy: ---
PP: 10
Target: Self
Effect: Summons a random Pokemon to the field. The Pokemon replaces the user in battle while it is out, and is five levels lower than the user. The user must sacrifice 1/4 of its HP in order to use this attack.

Soothe Ray
Element: Light
Type: Special
Power: 35
Accuracy: 100%
PP: 15
Target: One Pokemon
Effect: 20% chance of causing sleep.

Soul Thief
Element: Ghost
Type: Effect
Power: ---
Accuracy: 75%
PP: 5
Target: One Pokemon
Effect: The user switches its remaining HP with the foe. After that, it has a 20% chance of KOing the foe.
*Note: The accuracy and chance of causing a KO may vary with the time of day and the weather condition. On the extreme side, it has 20% accuracy and cannot KO during the daytime while Sunny Day is in effect, and 100% accuracy and 50% KO chance at night during both fog and eclipse at the same time.

Eclipse
Element: Dark
Type: Effect
Power: ---
Accuracy: ---
PP: 5
Target: All Pokemon, including user
Effect: A weather-changing move that powers up Dark and Dragon attacks but weakens Light and Grass attacks.
*In contrast, Sunny Day also powers up Light attacks and weakens Dark attacks.

Mystery Fog
Element: Ghost
Type: Effect
Power: ---
Accuracy: ---
PP: 5
Target: All Pokemon, including user
Effect: A weather-changing move that powers up Ghost and Psychic attacks but weakens Normal and Fighting attacks.

Stone Gaze
Element: Rock
Type: Effect
Power: ---
Accuracy: 40%
PP: 10
Target: One Pokemon
Effect: Causes freezing.

Suggestion
Element: Psychic
Type: Effect
Power: ---
Accuracy: 100%
PP: 10
Target: One Pokemon
Effect: Chooses which attack the foe will use next.

Symphony
Element: Energy
Type: Effect
Power: ---
Accuracy: 100%
PP: 5
Target: All Pokemon, including user
Effect: Prevents all Pokemon from doing damage for three turns.

Tantrum
Element: Normal
Type: Effect
Power: ---
Accuracy: 100%
PP: 40
Target: All other Pokemon
Effect: Causes flinching. This move cannot be used twice in a row.

Truce
Element: Normal
Type: Effect
Power: ---
Accuracy: 100%
PP: 10
Target: All Pokemon, including user
Effect: Causes all Pokemon on the field to switch out.

Zero In
Element: Energy
Type: Effect
Power: ---
Accuracy: ---
PP: 30
Target: Self
Effect: Raises the user's accuracy.

Magic Wind
Element: Flying
Type: Effect
Power: ---
Accuracy: 100%
PP: 10
Target: All Pokemon, including user
Effect: Prevents the use of beneficial moves (moves that only hit the user) for five turns.

Typhoon
Element: Dragon
Type: Special
Power: ???
Accuracy: 100%
PP: 5
Target: One Pokemon
Effect: Leaves the foe with exactly 1 HP. The user can't use attacks that do damage next turn.
 
Moves

War Cry
Normal
Hollers loudly to increase its attack, and decreases opponents defense.
PP:15

Scalding Rain
Water
Blasts opponents with boiling droplets of water, may burn.
Pow:60
Acc:85
PP:15


Stop Biting off Neopets and thinking nobody will know. Shame on you.

DANG!!! 3 Pages without me!
 
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