Hello, I'm brand spanking new to game making. Been playing them for a long time but I finally decided to do something in my spare time and make my own (my own fakemon, characters, world, plotline, etc.)
I did however want to alter my game to be different from just a regular 8-badge, Team Bad Guy, gotta catch 'em all experience. These would be changes that would require coding for sure, but I wanted to know if these ideas were even possible first and foremost. So I thought posting them in one post and hoping for the experienced game makers might know a thing or two.
Ideas:
* Switching between characters (ex: having 2 or 3 characters you switch back and forth as during the story such as Main Character & Rival) Now with this the first problem I think of is what would happen post game. My solution would be something happen story wise to prevent being the other two post game, but I'm not so sure.
* Alternate Shiny Version/ Multiple Shiny Versions per Pokemon
* Possible to permanently take a pokemon out of a character's party per storyline (so outside of battle, example being during story to sacrifice itself for its trainer, that sort of thing)
* Get rid of the "Team Bad Guys" thing completely (not having one at all; the bad guy is one person throughout the whole storyline)
* Having "side quests" similar to Sun/Moon where if you show them a certain pokemon you get rewarded however make it so that the reward is experience towards your entire pokemon party
These are just a couple ideas I have floating around in my head. I am nowhere near ready to start making the game, as I am still making the characters and fakemon. However, some of the in-game coding (such as 1 bad guy, switching character, getting rid of pokemon) affects how I do my characters and plot line, which is why I am asking now.
Thanks so much for any suggestions!
I did however want to alter my game to be different from just a regular 8-badge, Team Bad Guy, gotta catch 'em all experience. These would be changes that would require coding for sure, but I wanted to know if these ideas were even possible first and foremost. So I thought posting them in one post and hoping for the experienced game makers might know a thing or two.
Ideas:
* Switching between characters (ex: having 2 or 3 characters you switch back and forth as during the story such as Main Character & Rival) Now with this the first problem I think of is what would happen post game. My solution would be something happen story wise to prevent being the other two post game, but I'm not so sure.
* Alternate Shiny Version/ Multiple Shiny Versions per Pokemon
* Possible to permanently take a pokemon out of a character's party per storyline (so outside of battle, example being during story to sacrifice itself for its trainer, that sort of thing)
* Get rid of the "Team Bad Guys" thing completely (not having one at all; the bad guy is one person throughout the whole storyline)
* Having "side quests" similar to Sun/Moon where if you show them a certain pokemon you get rewarded however make it so that the reward is experience towards your entire pokemon party
These are just a couple ideas I have floating around in my head. I am nowhere near ready to start making the game, as I am still making the characters and fakemon. However, some of the in-game coding (such as 1 bad guy, switching character, getting rid of pokemon) affects how I do my characters and plot line, which is why I am asking now.
Thanks so much for any suggestions!
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