Krazy_Meerkat
Rawr!
- 1,279
- Posts
- 21
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- Australia
- Seen Apr 4, 2017
Everyone seems to curb their games in the general direction of the original storylines, or slight alterations of existing storylines, this would normally mean nothing granted that the game had it's own unique content and provided the player with an entertaining experience, but this is untrue for many games.. Most of the games I'm talking about contain no gameplay, gameplay is something that you can do while the storyline is in limbo, not the ability to catch extra pokemon or anything like that, those can be considered features..
One strong point I'd like to make is that pokemon essentials, and indeed all pokemon starter kits, were created to aid people who really do know how to script but are unable to create the massive systems pokemon uses by themselves. Don't even touch it if you are clueless in that department because you don't know what you are getting yourself into.. Besides, you can teach yourself to script for free in less than a week with the amazing power of the internet
Ok, so everyone who was getting their grubby little hands all over the starter kit needs to learn how to script first, then starter kit second. Once you do know how to script, you can make many many alterations to the kit itself, but beware that if you screw it up, you won't always get help with your problem.. Trying to solve the problem yourself is usually the best option (you get a feel for what's what once you've scripted for a while)
I suggest maybe a stickied thread called: Game Development Guidelines or something where you just give a good, long, bulletted explanation of the aspects of game making and the do's and dont's.
That might help seperate the aspiring game developers from the actual ones.. Well it will at least "guide" them to not using generic tiles and storylines, features, whatever you want to call it, there is something wrong with nearly every game in the showcase section.
P.S. Use good grammar wherever possible because people can't stand to see too many errors, it sometimes destroys the whole game (well for me anyway)
One more thing, Attention To Detail, this is not purely a cosmetic saying, you should give the player stuff to actually do (ya know, a different experience for each player). Make a letterbox somewhere, perhaps it could lead to a side-quest, maybe there's an item hiding behind a tree? Make a really in-depth game and that might win over your fans alone.. I have played lots of games just because I appreciated the ATD.. I felt like I was having a very personalised experience
One strong point I'd like to make is that pokemon essentials, and indeed all pokemon starter kits, were created to aid people who really do know how to script but are unable to create the massive systems pokemon uses by themselves. Don't even touch it if you are clueless in that department because you don't know what you are getting yourself into.. Besides, you can teach yourself to script for free in less than a week with the amazing power of the internet
Ok, so everyone who was getting their grubby little hands all over the starter kit needs to learn how to script first, then starter kit second. Once you do know how to script, you can make many many alterations to the kit itself, but beware that if you screw it up, you won't always get help with your problem.. Trying to solve the problem yourself is usually the best option (you get a feel for what's what once you've scripted for a while)
I suggest maybe a stickied thread called: Game Development Guidelines or something where you just give a good, long, bulletted explanation of the aspects of game making and the do's and dont's.
That might help seperate the aspiring game developers from the actual ones.. Well it will at least "guide" them to not using generic tiles and storylines, features, whatever you want to call it, there is something wrong with nearly every game in the showcase section.
P.S. Use good grammar wherever possible because people can't stand to see too many errors, it sometimes destroys the whole game (well for me anyway)
One more thing, Attention To Detail, this is not purely a cosmetic saying, you should give the player stuff to actually do (ya know, a different experience for each player). Make a letterbox somewhere, perhaps it could lead to a side-quest, maybe there's an item hiding behind a tree? Make a really in-depth game and that might win over your fans alone.. I have played lots of games just because I appreciated the ATD.. I felt like I was having a very personalised experience
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