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Pleeeease I need your help!
After i write my script and i compile it, i have this instead of my script :
'---------------
#org 0x349116
updatecoins 0xD9 0x0
I think the script its not saved but i don' t understand why..
I don't have the "dynamic offsets" part in the compile screen...
(Thanks you so much for your help)
My way to process is : -pick an offset for the script of the NPC and copy him to the in my person event's "Script Offset" Box
-write the script based on this offset
-compile the script (in theory...)
-Enjoy my script (but is not saved so no...)
I don't have the "dynamic offsets" part in the compile screen...
(Thanks you so much for your help)
My way to process is : -pick an offset for the script of the NPC and copy him to the in my person event's "Script Offset" Box
-write the script based on this offset
-compile the script (in theory...)
-Enjoy my script (but is not saved so no...)
at the beginning of your script, that will make sure the script compiles to free space and avoid accidentally overwriting an existing script which can cause problems for you. You can read a little bit more about dynamic offsets in this post.
Once your script is compiled, you'll need to copy the offset that it's compiled to (shown in the second screenshot) and then paste that offset in the "Script Offset" box. Does that make sense? =)