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A hack with no Rival.

I was just wondering about what you guys thought about a hack with no rival that pops in throughout to story to battle.
It seems like to me that pretty much every hack(or non hack) I've played has some kind of unique character that you battle multiple times throughout the game.
Do you guys consider that to be some kind of requirement for a Pokemon hack or does it not really matter?
 
A ROM hack doesn't need a rival. In fact, it doesn't even need to be related to Pokemon. I'm pretty sure I saw a Dragon Ball Z Fire Red hack somewhere. Anyway, my point is, it's your hack and your ideas, so do what you wish.
 
You could have a hack with no rival, but wouldn't it be a bit boring? Just endless NPCs that you won't interact with ever again?
 
Most of the rivals are interesting, well-developed characters that help drive the story. They're also the most interesting trainers, as you get to indirectly help design their team through your starter selection, and it's fun to see how they've evolved their Pokémon each battle.
Sure, you could go without one, but what's the point?
 
You could have a hack with no rival, but wouldn't it be a bit boring? Just endless NPCs that you won't interact with ever again?

Most of the rivals are interesting, well-developed characters that help drive the story. They're also the most interesting trainers, as you get to indirectly help design their team through your starter selection, and it's fun to see how they've evolved their Pokémon each battle.
Sure, you could go without one, but what's the point?

That's what I was thinking to. I'm making hack and had a story planned out but no rival in mind. It seemed like something was missing without one...
 
The question is, do you want one rival? Multiple rivals? No rival? Well then you gotta ask yourself, what is a rival?
A rival is a character that appears early in the story with an advantage over you and reappears annually with an evolving and expanding team until they become a boss of sorts (like a Gym Leader); all the while they give a feeling of being off on their own adventure.
So what about multiple rivals? Personally I don't like this, but as I near the release of my demo I begin thinking of how much another recurring trainer to battle enriches the story.
Hypothetically, say you have a sort of police force opposing the evil team. Every time you foil evil team's schemes, a member of this police force shows up, angry that you got the glory. You battle this person 3 or 4 times until you team up with them in a final showdown with the teams administrators, after which the person concedes that you were always in the right place at the right time because you were a far more capable trainer, and then they leave on amiable terms. Maybe they'll appear again, maybe not.
Is this person a rival? Imho only if there is no other rival. If there are multiple recurring trainer battles with characters who establish themselves, then they aren't rivals, they're just recurring characters. May wasn't a rival because she quit, and Wally wasn't a rival because he never went as far as Blue. Otoh, Silver was a rival because he was the only recurring named NPC you fought with annually.
But that's my limited opinion on the matter. I'd recommend implementing a rival. It's an essential stock trope of the pokemon games.
 
Isn't that basically X/Y?

Less facetiously, it is a fairly obvious possibility, if for instance you were doing a themed hack or a story-based one, but generally speaking such characters are included to indicate continuity with the games as they were set out, or because it's taken as a partially acceptable part of the series. If you wished to make a Dantean ROM Hack with Virgil or something as a recurring character, then that would probably work, and likewise if you wanted things to be more free-form it might be useful to avoid such characters, but otherwise they do have various uses in introducing the games, and so on. In all likelihood, a lot of the action/adventure-game-esque hacks would tend to eschew such characters, although that might not be what you're asking about. From Gen. III onwards, of course, you could quite easily have a game without a rival. That said, though, possible options might include altering the rival role to just be taken on by various trainers along the journey, perhaps with different sprites, and this would allow for a similar progression and variation in a more hidden and a possibly interesting manner.

Of course, most ROM Hacks also would tend towards rival characters because they'd tend to adjust to the trainer and level up accordingly, but in that sense a decent model for ROM Hacks might be to have normal trainers also acting like this, and this would create a game that develops throughout.

A rival is a character that appears early in the story with an advantage over you
In terms of their starter, yes, except in Yellow, but otherwise from G/S/C onwards the player has quite a few advantages over them as well.
 
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