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- Seen Mar 7, 2016
After a bit (or a lot) of adjusting, here's my current doubles team...
Bisharp
Nature: Adamant
Ability: Defiant
Item: Dark Gem
Moves:
1. Sucker Punch
2. Iron Head
3. Night Slash
4. Protect
EVs: 252 HP/252 Atk/4 SpD
Volcarona
Nature: Timid
Ability: Swarm
Item: Lum Berry
Moves:
1. Bug Buzz
2. Quiver Dance
3. Heat Wave
4. Protect
EVs: 252 SpA/252 Spe/4 HP
Salamence
Nature: Adamant
Ability: Intimidate
Item: Life Orb
Moves:
1. Dragon Claw
2. Crunch
3. Earthquake
4. Tailwind
EVs: 252 Atk/252 Spe/4 HP
Metagross
Nature: Adamant
Ability: Clear Body
Item: Occa Berry (Steel Gem?)
Moves:
1. Metoer Mash
2. Zen Headbutt
3. Bullet Punch
4. Hammer Arm
EVs: 252 HP/252 Atk/4 Def
Thundurus-I
Nature: Timid
Ability: Prankster
Item: Electric Gem
Moves:
1. Taunt
2. Hidden Power Ice
3. Thunderbolt
4. Discharge
EVs: 192 Spe/252 SpA/64 SpD
Rotom Wash
Nature: Timid
Ability: Levitate
Item: Choice Scarf
Moves:
1. Hydro Pump
2. Hidden Power Ice
3. Thunderbolt
4. Trick
EVs: 252 SpA/252 Spe/4 HP
So, that's my team. I have a bit of a problem with Trick Room, because most of my Pokemon are meant to be kinda fast, with the exception of Metagross and Bisharp. Metagross has Bullet Punch for priority, and Thundurus has Prankster, so I can guarantee a few fast hits (except for Prankster, all I can get off is a Taunt, hopefully preventing TR in the first place). But if, somehow, a TR ends up getting through, I'm kinda stuck, especially if I'm on a wifi battle (you can only use 4 Pokemon, so chances are I won't have both Bisharp and Metagross). Anyways, this is one thing I'd like to fix.
This team could still use a little work, but it's not coming too bad. I don't have all of the Pokemon trained yet, though, so I can't really post too much of a strategy. If anyone has any comments for strategies, they'd be awesome to hear!
Bisharp
Nature: Adamant
Ability: Defiant
Item: Dark Gem
Moves:
1. Sucker Punch
2. Iron Head
3. Night Slash
4. Protect
EVs: 252 HP/252 Atk/4 SpD
Volcarona
Nature: Timid
Ability: Swarm
Item: Lum Berry
Moves:
1. Bug Buzz
2. Quiver Dance
3. Heat Wave
4. Protect
EVs: 252 SpA/252 Spe/4 HP
Salamence
Nature: Adamant
Ability: Intimidate
Item: Life Orb
Moves:
1. Dragon Claw
2. Crunch
3. Earthquake
4. Tailwind
EVs: 252 Atk/252 Spe/4 HP
Metagross
Nature: Adamant
Ability: Clear Body
Item: Occa Berry (Steel Gem?)
Moves:
1. Metoer Mash
2. Zen Headbutt
3. Bullet Punch
4. Hammer Arm
EVs: 252 HP/252 Atk/4 Def
Thundurus-I
Nature: Timid
Ability: Prankster
Item: Electric Gem
Moves:
1. Taunt
2. Hidden Power Ice
3. Thunderbolt
4. Discharge
EVs: 192 Spe/252 SpA/64 SpD
Rotom Wash
Nature: Timid
Ability: Levitate
Item: Choice Scarf
Moves:
1. Hydro Pump
2. Hidden Power Ice
3. Thunderbolt
4. Trick
EVs: 252 SpA/252 Spe/4 HP
So, that's my team. I have a bit of a problem with Trick Room, because most of my Pokemon are meant to be kinda fast, with the exception of Metagross and Bisharp. Metagross has Bullet Punch for priority, and Thundurus has Prankster, so I can guarantee a few fast hits (except for Prankster, all I can get off is a Taunt, hopefully preventing TR in the first place). But if, somehow, a TR ends up getting through, I'm kinda stuck, especially if I'm on a wifi battle (you can only use 4 Pokemon, so chances are I won't have both Bisharp and Metagross). Anyways, this is one thing I'd like to fix.
This team could still use a little work, but it's not coming too bad. I don't have all of the Pokemon trained yet, though, so I can't really post too much of a strategy. If anyone has any comments for strategies, they'd be awesome to hear!
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