A new team idea?

.Aero

Tell Me I'm A Screwed Up Mess
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    This team centers around Medicham. Yes, Medicham. Also it is focused on Magnezone. If used right I believe it could work very well in battles. Here's my team idea:

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    Smeargle@Leftovers
    Jolly~252 Speed/HP; 4 Def
    Baton Pass
    Substitute
    Belly Drum
    Spore

    ~The Belly Passer I got off Smogon.


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    Medicham@Choice Band
    Jolly~252 Attack/Speed; 4 HP
    Brick Break
    Psycho Cut
    Ice Punch
    Thunderpunch

    ~Recommended by Smogon for Belly Passer Smeargle, so I chose it. Works well because of Medicham's amazing attack stat. The Belly Drum equals awesome sweeping. Brick Break and Psycho Cut get stab. Ice Punch for flying types and the oh so common Salamences a Garchomps. Thunderpunch for most other flying types and water types.

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    Dusknoir@Leftovers
    Careful~252HP; 164 Special Defense; 92 Defense
    Rest
    Sleep Talk
    Shadow Punch
    Ice Punch

    ~Sleep Talker Dusknoir. Helps make up for Medicham's sad defense and HP stats. Also works as a special wall and a slight physical wall.

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    Togekiss@Leftovers
    Calm~252HP; 192 Speed; 64 Special Defense~Serene Grace
    Nasty Plot
    Baton Pass
    Air Slash
    Roost

    ~Your standard Nasty Plot baton passer. Serene Grace increases Air Slashes flinch rate, and Roost is to heal from Thunderpunches and the like. (well if it survives, I still have to do calculations)

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    Magnezone@Choice Specs
    Modest~252 Special Attack; 252 Speed; 4 HP
    Thunderbolt
    Flash Canon
    Hidden Power [Ice]
    Thunder Wave

    ~Special Sweeper Magnezone coming off a Nasty Plot baton pass. This will do great sweeping. Ice Hidden Power to deal with ground types, as well as Dragons. Thunder Wave to slow their sweepers down so Magnezone may be able to hit first and have that chance of having them not attack at all.

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    Skarmory@Leftovers
    Impish~252 HP; 96 Attack; 156 Special Defense; 4 Speed
    Drill Peck
    Roost
    Spikes
    Stealth Rock

    ~I know what you're thinking. Where's the Whilrwind!? Personally I think spike shuffling is a cheep way of weakening opponents so I don't approve of it. Instead you could layer spikes and then Stealth Rock for maximum damage between switches. It also hits fliers hard that try to switch in. Also works as a Physical Wall.

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    Comment and rate. ^^ I don't think this team has been done before and I want to see what people think.

    ~desu Saba~
     
    Good point. Maybe instead of Spore I should give it Agility? I was reading Smogon's thing about Spore and it didn't really make too much sense to me if you already had a sub up.

    Even so, if you happen to not bring your rapid spinner into battle it gets kind of annoying. Plus I think piling on three layers of spikes and a Stealth Rock will do a lot of damage when the opponent switches out. I don't know though. I guess I could switch out one for Whirlwind, but which one?

    ~desu Saba~
     
    BPing to choice item users is a terrible ide since pokemon who can take that attack can switch in and just lol at you. I suggest replacing either smeargle or using different items on your sweepers.
     
    Ok, Life Orb on Medicham and Expert Belt on Magnezone? Would that work?

    ~desu Saba~
     
    Ok, Life Orb on Medicham and Expert Belt on Magnezone? Would that work?

    ~desu Saba~

    Anything but choice items, so sure, that would probably be fine. be wary of the recoil though for life orb, as medicham has bad HP.
     
    Mmmm...point taken. Maybe switch the items around? Or what? I can't seem to find anything else of use for those two.

    ~desu Saba~
     
    Lum Berry can save you from a burn or para that would otherwise ruin you.
     
    You have to take out Belly Drum for Agility. The purpose of Spore is to Sleep your opponent for at least 2 turns (3 would be perfect) or make'em switch. Look at this.

    Smeagle: Spore
    Opponent: Sleep
    Smeargle: Sub
    Opponent: Sleep
    Smeargle: Agility
    Opponent: Attacks
    Smeargle: BP

    Without Spore, there's a good chance the opponent will break the sub in the 1st turn and sweep you.
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    Smeargle@Leftovers
    Jolly~252 Speed/HP; 4 Def
    Baton Pass
    Substitute
    Agility
    Spore

    ~The Belly Passer I got off Smogon.


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    Medicham@Expert Belt/Life Orb
    Adamant~252 Attack/Speed; 4 HP
    Brick Break
    Psycho Cut
    Ice Punch
    Thunderpunch

    ~Recommended by Smogon for Belly Passer Smeargle, so I chose it. Works well because of Medicham's amazing attack stat. The Belly Drum equals awesome sweeping. Brick Break and Psycho Cut get stab. Ice Punch for flying types and the oh so common Salamences a Garchomps. Thunderpunch for most other flying types and water types.

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    Dusknoir@Leftovers
    Careful~252HP; 164 Special Defense; 92 Defense
    Rest
    Sleep Talk
    Shadow Punch
    Ice Punch

    ~Sleep Talker Dusknoir. Helps make up for Medicham's sad defense and HP stats. Also works as a special wall and a slight physical wall.

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    Togekiss@Leftovers
    Calm~252HP; 192 Speed; 64 Special Defense~Serene Grace
    Nasty Plot
    Baton Pass
    Air Slash
    Roost

    ~Your standard Nasty Plot baton passer. Serene Grace increases Air Slashes flinch rate, and Roost is to heal from Thunderpunches and the like. (well if it survives, I still have to do calculations)

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    Magnezone@Life Orb/Expert Belt
    Modest~252 Special Attack; 252 Speed; 4 HP
    Thunderbolt
    Flash Canon
    Hidden Power [Ice]
    Thunder Wave

    ~Special Sweeper Magnezone coming off a Nasty Plot baton pass. This will do great sweeping. Ice Hidden Power to deal with ground types, as well as Dragons. Thunder Wave to slow their sweepers down so Magnezone may be able to hit first and have that chance of having them not attack at all.

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    Skarmory@Leftovers
    Impish~252 HP; 96 Attack; 156 Special Defense; 4 Speed
    Drill Peck
    Roost
    Whirlwind
    Stealth Rock

    ~I know what you're thinking. Where's the Whilrwind!? Personally I think spike shuffling is a cheep way of weakening opponents so I don't approve of it. Instead you could layer spikes and then Stealth Rock for maximum damage between switches. It also hits fliers hard that try to switch in. Also works as a Physical Wall.

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    Medicham needs Agility speed, and Adamant for power. Choice Items will ruin the extra boost from the other Pkmn. Skarmory needs Whirlwind not only for the "cheap" damaging, but to ruin chains like yours. Also consider taking all Spd EV from Magnezone and adding them to HP if you got T-Wave with you.
     
    I'd still go with Lum Berry. Many a BP chain has been ruined by my Scarfrade Sleep Powder.
     
    I have a suggestion for Smeargle. Wouldn't Dragon Dance work with the + in both Attack and Speed at the same time?

    Throw out a Spore, Sub, Dragon Dance until Sub is broken, then Baton Pass. It's just my suggestion.

    The Lum Berry idea is meh... Never... NEVER have I seen a Scarf Roserade with Sleep Powder. I understand your meaning, but... it's just not likely.
     
    Actually I think that'd work really nicely. Then all shall fear the mighty Medicham! >=]

    Seriously, unless there's a difference in stat change between Dragon Dances Speed Boost and Agilities Speed Boost I think I'd run Dragon Dance because of the added Attack. That's perfect for physical sweepers.

    ~desu Saba~
     
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