.Aero
Tell Me I'm A Screwed Up Mess
- 1,763
- Posts
- 17
- Years
- Age 31
- Columbus, Ohio
- Seen Jul 27, 2016
This team centers around Medicham. Yes, Medicham. Also it is focused on Magnezone. If used right I believe it could work very well in battles. Here's my team idea:
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Smeargle@Leftovers
Jolly~252 Speed/HP; 4 Def
Baton Pass
Substitute
Belly Drum
Spore
~The Belly Passer I got off Smogon.
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Medicham@Choice Band
Jolly~252 Attack/Speed; 4 HP
Brick Break
Psycho Cut
Ice Punch
Thunderpunch
~Recommended by Smogon for Belly Passer Smeargle, so I chose it. Works well because of Medicham's amazing attack stat. The Belly Drum equals awesome sweeping. Brick Break and Psycho Cut get stab. Ice Punch for flying types and the oh so common Salamences a Garchomps. Thunderpunch for most other flying types and water types.
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Dusknoir@Leftovers
Careful~252HP; 164 Special Defense; 92 Defense
Rest
Sleep Talk
Shadow Punch
Ice Punch
~Sleep Talker Dusknoir. Helps make up for Medicham's sad defense and HP stats. Also works as a special wall and a slight physical wall.
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Togekiss@Leftovers
Calm~252HP; 192 Speed; 64 Special Defense~Serene Grace
Nasty Plot
Baton Pass
Air Slash
Roost
~Your standard Nasty Plot baton passer. Serene Grace increases Air Slashes flinch rate, and Roost is to heal from Thunderpunches and the like. (well if it survives, I still have to do calculations)
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Magnezone@Choice Specs
Modest~252 Special Attack; 252 Speed; 4 HP
Thunderbolt
Flash Canon
Hidden Power [Ice]
Thunder Wave
~Special Sweeper Magnezone coming off a Nasty Plot baton pass. This will do great sweeping. Ice Hidden Power to deal with ground types, as well as Dragons. Thunder Wave to slow their sweepers down so Magnezone may be able to hit first and have that chance of having them not attack at all.
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Skarmory@Leftovers
Impish~252 HP; 96 Attack; 156 Special Defense; 4 Speed
Drill Peck
Roost
Spikes
Stealth Rock
~I know what you're thinking. Where's the Whilrwind!? Personally I think spike shuffling is a cheep way of weakening opponents so I don't approve of it. Instead you could layer spikes and then Stealth Rock for maximum damage between switches. It also hits fliers hard that try to switch in. Also works as a Physical Wall.
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Comment and rate. ^^ I don't think this team has been done before and I want to see what people think.
~desu Saba~
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Smeargle@Leftovers
Jolly~252 Speed/HP; 4 Def
Baton Pass
Substitute
Belly Drum
Spore
~The Belly Passer I got off Smogon.
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Medicham@Choice Band
Jolly~252 Attack/Speed; 4 HP
Brick Break
Psycho Cut
Ice Punch
Thunderpunch
~Recommended by Smogon for Belly Passer Smeargle, so I chose it. Works well because of Medicham's amazing attack stat. The Belly Drum equals awesome sweeping. Brick Break and Psycho Cut get stab. Ice Punch for flying types and the oh so common Salamences a Garchomps. Thunderpunch for most other flying types and water types.
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Dusknoir@Leftovers
Careful~252HP; 164 Special Defense; 92 Defense
Rest
Sleep Talk
Shadow Punch
Ice Punch
~Sleep Talker Dusknoir. Helps make up for Medicham's sad defense and HP stats. Also works as a special wall and a slight physical wall.
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Togekiss@Leftovers
Calm~252HP; 192 Speed; 64 Special Defense~Serene Grace
Nasty Plot
Baton Pass
Air Slash
Roost
~Your standard Nasty Plot baton passer. Serene Grace increases Air Slashes flinch rate, and Roost is to heal from Thunderpunches and the like. (well if it survives, I still have to do calculations)
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Magnezone@Choice Specs
Modest~252 Special Attack; 252 Speed; 4 HP
Thunderbolt
Flash Canon
Hidden Power [Ice]
Thunder Wave
~Special Sweeper Magnezone coming off a Nasty Plot baton pass. This will do great sweeping. Ice Hidden Power to deal with ground types, as well as Dragons. Thunder Wave to slow their sweepers down so Magnezone may be able to hit first and have that chance of having them not attack at all.
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Skarmory@Leftovers
Impish~252 HP; 96 Attack; 156 Special Defense; 4 Speed
Drill Peck
Roost
Spikes
Stealth Rock
~I know what you're thinking. Where's the Whilrwind!? Personally I think spike shuffling is a cheep way of weakening opponents so I don't approve of it. Instead you could layer spikes and then Stealth Rock for maximum damage between switches. It also hits fliers hard that try to switch in. Also works as a Physical Wall.
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Comment and rate. ^^ I don't think this team has been done before and I want to see what people think.
~desu Saba~