A Semi-unbeatable, Godly Battle Team

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    • Seen Mar 25, 2008
    I had this great idea for a double battle team I have yet to test, but imagine to be 3 shades of awesome. Behold...

    Bold to denote you should be astounded...
    The Ultimate Attack Group.

    Pokemon: Medicham, Starmie, Weavile, Slaking, Salamence, Garchomp
    Turn 1: Medicham (Adamant, 252 attack ev's, holding a choice band) uses FakeOut on a threatening opponent. Starmie (Timid, 252 speed ev's, holding a focus sash) uses Skill Swap on Medicham.
    Turn 2: Medicham switches out. Slaking (Jolly, 252 speed ev's, 252 attack ev's, holding a choice scarf) comes in. Starmie uses Skill Swap.
    Turn 3: Slaking uses Earthquake. Truant kicks in for Starmie.
    Turn 4: Starmie uses Skill Swap on the opponent (in the off chance it's still alive). Slaking uses Earthquake.
    Turn 5: Weavile (Jolly, 252 speed ev's, 252 attack evs, 4 hp ev's), holding a Focus Sash, comes in.

    Do you see what I did there? Pure Power speedy Slaking attacking everything in battle every turn. Attack in the 900's. Weavile is playing cleanup crew for any stray fliers that come in. Garchomp is there for general awesomeness.

    Slaking can be replaced by just about any physical powerhouse for a bombshell effect. How about a Pure Power Dusknoir? Bastiodon? Ninjask? Etc.

    If this has been done before...eh. It's still an awesome team combo. Does anyone see any holes?

    Another crazy and less developed group:

    Turn 1: Shuckle and Medicham (focus sash) lead. Slowking uses Trick Room, Shuckle uses Power Trick.
    Turn 2: Medicham uses fake out, Shuckle uses Earthquake.
    Turn 3: Jolteon, Weavile, or any combination of the two come in to pick off fliers.

    This trumps normal tactics like Ninjask bp'ing speed boosts to Rampardos holding a focus sash. These two tactics? They amaze me and will surely usher in a new generation of broken teams.
     
    Yeah this is a nice combo but its pretty vulnerable. A small mess up, like a Ghost type switching in on a Return from Slaking will screw it. Dusknoir can switch in and burn Slaking. Then whats the back-up? Garchomp? Lots of defensive pokemon can kill it. Milotic, Swampert, Suicune, they all commonly carry Ice Beam, which can OHKO Garchomp. Try to have a more reliable counter in case the Slaking strategy fails.
     
    Garchomp and Salamence are in this group to either deal one heavy hit (Garchomp with Outrage, Salamence with Draco Meteor) or wheedle the opponent's health to a low level (Garchomp with Dragon Claw, Salamence with Dragon Pulse), not necessarily to force a knockout (though anything that doesn't wall is toast to a Specmence Draco Meteor...not so much with Garchomp's outrage, as the lack of cb in this setup hurts it).

    Slaking isn't using return; it's using Earthquake, meaning it is knocking out both the opponent's pokemon at once if they are not fliers. Even Dusknoir won't absorb this hit. Gengar and Mismagius could prove problematic, assuming they outspeed Salamence. In that case, it's a matter of whether Gengar totes Explode/Hypnosis/Confuse Ray, or Mismagius has twave/confuse ray.

    Discuss.
     
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