- 12
- Posts
- 9
- Years
- Seen Sep 17, 2016
So guys, one of my most favorite pokemon games of all time had to be Pokemon XD, and I always thought it deserved a sequel or something following up to those events. My story starts with the criminal cyndicate, Cipher, in total control of the planet. You can't stop them from dominating the world, as it already happened. Entire cities were destroyed just to set mere example. Conditions have became so inhospitable that pokemon no longer appear in the wild. The protagonist, otherwise known as you, is a homeless male or female who's family had been killed as a result of Cipher's reign. You are found to possess a special gift, some kind of aura that shines light in the darkest corners of the planet. This is why you are recruited into a counter organization called SoL, or the Soldiers of Light. You begin duty as a lowly grunt in a run down building. A strict taskmaster is over you, and she is responsible for getting you both physically and mentally prepared for your journey. After you are, she gives you the choice between one of three pokemon. These are specimens that have long went extinct, and were genetically engineered to counter Shadow Pokemon. However, these pokemon channel the trainer's energy to derive their power, making most trainers unable to bear the task. But, considering your special gift, you can handle the task. Instead of facing gym leaders, your job is to infiltrate Cipher bases, destroy their equipment, and take out their leaders; one by one.
Some things I can do: As of right now, I can do some basic scripting. I can set warps, use variables and comparisons, apply movement, enable and disable events, and make proper textboxes. I don't know if that's good enough to make a hack or not. I can also properly integrate a title screen and other images.
Things I need: I'm not a very good artist. I can make a decent story-line, script, and pitch ideas for balancing and pokemon stats, but I cannot make artistic maps(although I can use A-Map proficiently) I also know nothing of music editing as well. Subtract all of the creative stuff basically. Some custom tilesets might be nice if we can get some specifically made for this game.
Some mechanics that I brainstormed:
-Shadow Pokemon(Pokemon that are to become shadow instead become pre-evolutions to the pokemon they become when purified. Considering Cipher's pokemon are genetically engineered, you need to acquire a pokemon's genetic code to reverse engineer and purify it. These will be obtained as items. The purification machine will take this "gene map", and spit out an item that allows them to be purified(evolve) We will also receive a new typing, in place of the curse type(???) to account for shadows. Shadow pokemon are super effective against everything(possibly normal damage against your light pokemon)
-Trainer Battles
Whenever you battle a person with a shadow pokemon, the game will first initiate a wild pokemon battle with it. Afterwards, it'll initialize the trainer battle. I have it set to check if the Shadow Pokemon has been either ran away from, caught, or defeated(If you can make it so you can't run away from a wild pokemon battle, I'd like to know how) Then, the battle occurs. If you've caught the pokemon, and lose to the trainer, you can rebattle the trainer. If you lose to the shadow pokemon, you simply will get a redo battle.
So guys, any ideas story-line wise? I'm not recruiting yet, but I want to get a feel for some ideas and possible teammates. If you all want, tell me what you think, what might need improvements, or whatnot. Thank you for reading this!
Some things I can do: As of right now, I can do some basic scripting. I can set warps, use variables and comparisons, apply movement, enable and disable events, and make proper textboxes. I don't know if that's good enough to make a hack or not. I can also properly integrate a title screen and other images.
Things I need: I'm not a very good artist. I can make a decent story-line, script, and pitch ideas for balancing and pokemon stats, but I cannot make artistic maps(although I can use A-Map proficiently) I also know nothing of music editing as well. Subtract all of the creative stuff basically. Some custom tilesets might be nice if we can get some specifically made for this game.
Some mechanics that I brainstormed:
-Shadow Pokemon(Pokemon that are to become shadow instead become pre-evolutions to the pokemon they become when purified. Considering Cipher's pokemon are genetically engineered, you need to acquire a pokemon's genetic code to reverse engineer and purify it. These will be obtained as items. The purification machine will take this "gene map", and spit out an item that allows them to be purified(evolve) We will also receive a new typing, in place of the curse type(???) to account for shadows. Shadow pokemon are super effective against everything(possibly normal damage against your light pokemon)
-Trainer Battles
Whenever you battle a person with a shadow pokemon, the game will first initiate a wild pokemon battle with it. Afterwards, it'll initialize the trainer battle. I have it set to check if the Shadow Pokemon has been either ran away from, caught, or defeated(If you can make it so you can't run away from a wild pokemon battle, I'd like to know how) Then, the battle occurs. If you've caught the pokemon, and lose to the trainer, you can rebattle the trainer. If you lose to the shadow pokemon, you simply will get a redo battle.
So guys, any ideas story-line wise? I'm not recruiting yet, but I want to get a feel for some ideas and possible teammates. If you all want, tell me what you think, what might need improvements, or whatnot. Thank you for reading this!