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- Seen Oct 3, 2017
This is a new team I thought I'd try out on Shoddy battle. Pretty much a boring stall team, but it's pretty fun. Was a pretty quick make though, so I know I'm going to make changes to this. Was only about 5 minutes.
Tyranitar @ Choice Band
Nature: Adamant(+Atk, -Sp. Atk)
Ability: Sand Stream
EVs: 60 Hp, 252 Atk, 196 Spd
- Stone Edge
- Earthquake
- Crunch
- Focus Punch
Pretty standard CBTar. Not much to say. Leading with Tar seems silly, but I really have no one else who can lead better.
Snorlax @ Leftovers
Nature: Brave(+Atk, -Spd)
Ability: Thick Fat
EVs: 252 Hp, 80 Def, 176 Sp. Def
- Return
- Curse
- Rest
- Earthquake
Chances are that I'm replacing Earthquake with Crunch because Gar kills my team.
Skarmory @ Leftovers
Nature: Impish(+Def, -Sp. Atk)
Ability: Keen Eye
EVs: 252 Hp, 192 Def, 64 Spd
- Roost
- Spikes
- Stealth Rock
- Whirlwind
Yes, no damaging attacks. He Stealth Rocks and Spikes whenever it can. Come in on a physical attack and spike on their switch.
Dusknoir @ Leftovers
Nature: Careful(+Sp. Def, -Sp. Atk)
Ability: Pressure
EVs: 252 Hp, 32 Atk, 128 Def, 96 Sp. Def
- Thunderpunch
- Ice Punch
- Pain Split
- Will-O-Wisp
Cripples physical attackers. Ice Punch over Shadow Sneak due to my lack of ice moves.
Cradily @ Leftovers
Nature: Careful(+Sp. Def, -Sp. Atk)
Ability: Suction Cups
EVs: 252 Hp, 164 Def, 92 Sp. Def
- Rock Slide
- Earthquake
- Recover
- Toxic
This thing is amazing in the sand. 92 Sp. Def puts it at 300 Sp. def, plus special attacks getting halved in the sand. Toxic wears stuff down, Rock Slide is for STAB.
Suicune @ Leftovers
Nature: Bold(+Def, -Atk)
Ability: Pressure
EVs: 252 Hp, 136 Def, 16 Sp. Atk, 104 Sp. Def
- Surf
- Sleep Talk
- Rest
- Calm Mind
Ah, the old Calmcune that made 3rd generation hell. Decided to try it out in this team, but it isn't doing too much. I'm probably going to replace this with a special sweeper which I obviously need.
Again, made in 5 minutes, obviously it isn't that great. I'm going to be changing a lot, starting with finding a replacement for Suicune.
Tyranitar @ Choice Band
Nature: Adamant(+Atk, -Sp. Atk)
Ability: Sand Stream
EVs: 60 Hp, 252 Atk, 196 Spd
- Stone Edge
- Earthquake
- Crunch
- Focus Punch
Pretty standard CBTar. Not much to say. Leading with Tar seems silly, but I really have no one else who can lead better.
Snorlax @ Leftovers
Nature: Brave(+Atk, -Spd)
Ability: Thick Fat
EVs: 252 Hp, 80 Def, 176 Sp. Def
- Return
- Curse
- Rest
- Earthquake
Chances are that I'm replacing Earthquake with Crunch because Gar kills my team.
Skarmory @ Leftovers
Nature: Impish(+Def, -Sp. Atk)
Ability: Keen Eye
EVs: 252 Hp, 192 Def, 64 Spd
- Roost
- Spikes
- Stealth Rock
- Whirlwind
Yes, no damaging attacks. He Stealth Rocks and Spikes whenever it can. Come in on a physical attack and spike on their switch.
Dusknoir @ Leftovers
Nature: Careful(+Sp. Def, -Sp. Atk)
Ability: Pressure
EVs: 252 Hp, 32 Atk, 128 Def, 96 Sp. Def
- Thunderpunch
- Ice Punch
- Pain Split
- Will-O-Wisp
Cripples physical attackers. Ice Punch over Shadow Sneak due to my lack of ice moves.
Cradily @ Leftovers
Nature: Careful(+Sp. Def, -Sp. Atk)
Ability: Suction Cups
EVs: 252 Hp, 164 Def, 92 Sp. Def
- Rock Slide
- Earthquake
- Recover
- Toxic
This thing is amazing in the sand. 92 Sp. Def puts it at 300 Sp. def, plus special attacks getting halved in the sand. Toxic wears stuff down, Rock Slide is for STAB.
Suicune @ Leftovers
Nature: Bold(+Def, -Atk)
Ability: Pressure
EVs: 252 Hp, 136 Def, 16 Sp. Atk, 104 Sp. Def
- Surf
- Sleep Talk
- Rest
- Calm Mind
Ah, the old Calmcune that made 3rd generation hell. Decided to try it out in this team, but it isn't doing too much. I'm probably going to replace this with a special sweeper which I obviously need.
Again, made in 5 minutes, obviously it isn't that great. I'm going to be changing a lot, starting with finding a replacement for Suicune.