A team without a Blissey.

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    • Seen Oct 3, 2017
    This is a new team I thought I'd try out on Shoddy battle. Pretty much a boring stall team, but it's pretty fun. Was a pretty quick make though, so I know I'm going to make changes to this. Was only about 5 minutes.


    Tyranitar @ Choice Band
    Nature: Adamant(+Atk, -Sp. Atk)
    Ability: Sand Stream
    EVs: 60 Hp, 252 Atk, 196 Spd
    - Stone Edge
    - Earthquake
    - Crunch
    - Focus Punch

    Pretty standard CBTar. Not much to say. Leading with Tar seems silly, but I really have no one else who can lead better.


    Snorlax @ Leftovers
    Nature: Brave(+Atk, -Spd)
    Ability: Thick Fat
    EVs: 252 Hp, 80 Def, 176 Sp. Def
    - Return
    - Curse
    - Rest
    - Earthquake

    Chances are that I'm replacing Earthquake with Crunch because Gar kills my team.


    Skarmory @ Leftovers
    Nature: Impish(+Def, -Sp. Atk)
    Ability: Keen Eye
    EVs: 252 Hp, 192 Def, 64 Spd
    - Roost
    - Spikes
    - Stealth Rock
    - Whirlwind

    Yes, no damaging attacks. He Stealth Rocks and Spikes whenever it can. Come in on a physical attack and spike on their switch.


    Dusknoir @ Leftovers
    Nature: Careful(+Sp. Def, -Sp. Atk)
    Ability: Pressure
    EVs: 252 Hp, 32 Atk, 128 Def, 96 Sp. Def
    - Thunderpunch
    - Ice Punch
    - Pain Split
    - Will-O-Wisp

    Cripples physical attackers. Ice Punch over Shadow Sneak due to my lack of ice moves.


    Cradily @ Leftovers
    Nature: Careful(+Sp. Def, -Sp. Atk)
    Ability: Suction Cups
    EVs: 252 Hp, 164 Def, 92 Sp. Def
    - Rock Slide
    - Earthquake
    - Recover
    - Toxic

    This thing is amazing in the sand. 92 Sp. Def puts it at 300 Sp. def, plus special attacks getting halved in the sand. Toxic wears stuff down, Rock Slide is for STAB.


    Suicune @ Leftovers
    Nature: Bold(+Def, -Atk)
    Ability: Pressure
    EVs: 252 Hp, 136 Def, 16 Sp. Atk, 104 Sp. Def
    - Surf
    - Sleep Talk
    - Rest
    - Calm Mind

    Ah, the old Calmcune that made 3rd generation hell. Decided to try it out in this team, but it isn't doing too much. I'm probably going to replace this with a special sweeper which I obviously need.


    Again, made in 5 minutes, obviously it isn't that great. I'm going to be changing a lot, starting with finding a replacement for Suicune.
     
    This is a new team I thought I'd try out on Shoddy battle. Pretty much a boring stall team, but it's pretty fun. Was a pretty quick make though, so I know I'm going to make changes to this. Was only about 5 minutes.


    Tyranitar @ life Orb/choice Band
    Nature: Adamant(+Atk, -Sp. Atk)
    Ability: Sand Stream
    EVs: 60 Hp, 252 Atk, 196 Spd
    - Stone Edge
    - Earthquake
    - Crunch
    - Avalanche

    Pretty standard CBTar. Not much to say. Leading with Tar seems silly, but I really have no one else who can lead better. Thats my grass killer for ya'.


    Snorlax @ Leftovers
    Nature: Adamant
    Ability: Thick Fat
    EVs: 252 Hp, 80 Def, 176 Sp. Def
    - Return
    - Curse
    - Rest
    - Earthquake

    Chances are that I'm replacing Earthquake with Crunch because Gar kills my team. Adamant since there is always a chance you'll run into a slower poke. It won't hurt


    Skarmory @ Leftovers
    Nature: Impish(+Def, -Sp. Atk)
    Ability: Keen Eye
    EVs: 252 Hp, 252 DEF/ 4 SPEED
    - Roost
    - Spikes
    - Stealth Rock
    - Whirlwind

    Yes, no damaging attacks. He Stealth Rocks and Spikes whenever it can. Come in on a physical attack and spike on their switch. I'd suggest getting a faster Whirlwinder.


    Dusknoir @ Leftovers
    Nature: Careful(+Sp. Def, -Sp. Atk)
    Ability: Pressure
    EVs: 252 Hp, 32 Atk, 128 Def, 96 Sp. Def
    - Thunderpunch
    - Ice Punch/Shadow Punch
    - Pain Split
    - Will-O-Wisp

    Cripples physical attackers. Ice Punch over Shadow Sneak due to my lack of ice moves. Shadow Punch is optional just cuz or the stab boost


    Cradily @ Leftovers
    Nature: Careful(+Sp. Def, -Sp. Atk)
    Ability: Suction Cups
    EVs: 252 Hp, 164 Def, 92 Sp. Def
    - Rock Slide
    - Earthquake
    - Recover
    - Toxic

    This thing is amazing in the sand. 92 Sp. Def puts it at 300 Sp. def, plus special attacks getting halved in the sand. Toxic wears stuff down, Rock Slide is for STAB.no comment


    Suicune @ Leftovers
    Nature: Bold(+Def, -Atk)
    Ability: Pressure
    EVs: 252 Hp, 136 Def, 16 Sp. Atk, 104 Sp. Def
    - Surf
    - Icebeam
    - Rest
    - Calm Mind

    Ah, the old Calmcune that made 3rd generation hell. Decided to try it out in this team, but it isn't doing too much. I'm probably going to replace this with a special sweeper which I obviously need. Calmcune fell behind a hole lot while introduced to 4th gen. Its completely walled my several types.


    Again, made in 5 minutes, obviously it isn't that great. I'm going to be changing a lot, starting with finding a replacement for Suicune.

    Cradily@Leftovers
    Trait: Suction Cups
    Nature: Calm/Bold
    EVs: 252 HP/ 172 (S)ATK/ 80 (S)ATK

    Amnesia/Sandstorm
    Barrier
    Recover
    Energyball/mirror Coat

    completely walls all types.
     
    The only problem I see right away is that 3 of your pokemon are weak to fighting moves, 4 to infernape itself. Otherwise, no glaring weaks I see. I'd put amnesia or barrier or both on cradily. Suction Cups=hahaha, no roaring it away.
     
    Yea, infernape was the first thing that came to mind when I looked at final team. Cune can usually switch in on an infernape, but I need a replacement Suicune really because Infernape can Grass Knot it. And Dusknoir can switch in on a Close Combat, but it'll get hurt by flamethrower. Eh, I'd consider Barrier over Quake, but then it gets walled by steels.

    And penguinpal, that Cradily set has nothing on the one up there. It takes special attacks like a Blissey in Sandstorm. That set would get completely walled by a physical attacker.


    Hm. I'd think Starmie would be a decent choice over Cune. Probably a Spinner set.

    I think I'm gonna try this out:

    Starmie @ Leftovers
    Nature: Timid(+Spd, -Atk)
    Ability: Natural Cure
    EVs: 56 Hp, 200 Spd, 252 Sp. Atk
    - Thunderbolt
    - Ice Beam
    - Surf
    - Recover

    I'd go Rapid spin over Ice Beam, but I need the special sweeper Lol. Enough speed to outspeed Max Speed Infernape.

    Can switch in on a Flamethrower or a Close combat and should be able to KO it in Return.
     
    I'd use it, that way you can get infernape. Watch out as a couple infernapes on here I've seen have U-Turn. Still, it's a fine counter.
     
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