Water Pokemon Master
Water Pokemon Enthusiast
- 694
- Posts
- 20
- Years
- Age 34
- Whirl Islands, Johto
- Seen Sep 17, 2011
Woo! I'll get right down to it then.
Masquerain
Timid
Intimidate
Lum Berry
255 SpD 255 Spd (I really don't care about that extra 4 EVs...)
~Quiver Dance
~Bug Buzz
~Double Team
~Baton Pass
Nidoking
Docile (his IVs were through the roof I had to go with this one - plus breeding DW NidoranFemale for a male Nidoran with the same ability and appropriate IVs and natures is VERY DIFFICULT and ANNOYING haha)
Sheer Force
Life Orb
255 SpA 255 Spd
~Thunderbolt
~Flamethrower
~Earthpower
~Ice Beam
Ferrothorn
Sassy
256 SpD 123 Def 123HP
Iron Barbs
Rock Helmet
~Iron Head
~Power Whip
~Leech Seed
~Ariel Ace (replaced thudnerwave for it today...a little unsure, might want to switch with curse)
Basically, my strategy is to throw Masquerain out, Intimidate whoever my opponent is - and if it's some Psychic, Dark, ,or Grass loser I'll Quiv. and then beat it up. If it's a rock pokemon, I'll quickly use a double team to avoid low accuracy rock moves like rock slide and the notorious stone edge. (Yes, it relies a bit on luck but I'm usually very content with my baby :) )
If bad boys want to stop my setting up with paralysis, confusion, or sleep my lum berry will swiftly take care of that and then I baton pass to either Nidoking or Ferrothorn.
If I'm up against a bulky normal, dark, or ghost type I switch on over to Ferrothorn to leech it away, hoping for physical attacks for Iron Head and Rocky Helmet. A few Quiv. dances can even help his Iron Head to potentially flinch an opponent.
If some nasty elemental type pops out on my Masquerain I send some boosts to my already SF'd Life Orb beast Nidoking to sweep their remains under the rug.
An added bonus with Masquerain is getting powerful pokemon to excitedly prep a Thunderbolt, RockSlide, or Flame Thrower toward it - only to have him BP his butt out of there to Nidoking who absorbs all those hits. This allows Intimidate to work its magic too, giving me a little headstart in the battle regardless.
I'm pretty proud of my little soldiers. Based on my Battle Subway adventures though I've had real issues with Fighting and Ice pokemon, naturally. Also, Masquerain really does need a bit of luck in setting up against tough leads - I'm thinking that perhaps there would be a better move to use besides Double Team.
Anyway, thanks to all those who reply! All feedback is GREATLY appreciated!
Masquerain
Timid
Intimidate
Lum Berry
255 SpD 255 Spd (I really don't care about that extra 4 EVs...)
~Quiver Dance
~Bug Buzz
~Double Team
~Baton Pass
Nidoking
Docile (his IVs were through the roof I had to go with this one - plus breeding DW NidoranFemale for a male Nidoran with the same ability and appropriate IVs and natures is VERY DIFFICULT and ANNOYING haha)
Sheer Force
Life Orb
255 SpA 255 Spd
~Thunderbolt
~Flamethrower
~Earthpower
~Ice Beam
Ferrothorn
Sassy
256 SpD 123 Def 123HP
Iron Barbs
Rock Helmet
~Iron Head
~Power Whip
~Leech Seed
~Ariel Ace (replaced thudnerwave for it today...a little unsure, might want to switch with curse)
Basically, my strategy is to throw Masquerain out, Intimidate whoever my opponent is - and if it's some Psychic, Dark, ,or Grass loser I'll Quiv. and then beat it up. If it's a rock pokemon, I'll quickly use a double team to avoid low accuracy rock moves like rock slide and the notorious stone edge. (Yes, it relies a bit on luck but I'm usually very content with my baby :) )
If bad boys want to stop my setting up with paralysis, confusion, or sleep my lum berry will swiftly take care of that and then I baton pass to either Nidoking or Ferrothorn.
If I'm up against a bulky normal, dark, or ghost type I switch on over to Ferrothorn to leech it away, hoping for physical attacks for Iron Head and Rocky Helmet. A few Quiv. dances can even help his Iron Head to potentially flinch an opponent.
If some nasty elemental type pops out on my Masquerain I send some boosts to my already SF'd Life Orb beast Nidoking to sweep their remains under the rug.
An added bonus with Masquerain is getting powerful pokemon to excitedly prep a Thunderbolt, RockSlide, or Flame Thrower toward it - only to have him BP his butt out of there to Nidoking who absorbs all those hits. This allows Intimidate to work its magic too, giving me a little headstart in the battle regardless.
I'm pretty proud of my little soldiers. Based on my Battle Subway adventures though I've had real issues with Fighting and Ice pokemon, naturally. Also, Masquerain really does need a bit of luck in setting up against tough leads - I'm thinking that perhaps there would be a better move to use besides Double Team.
Anyway, thanks to all those who reply! All feedback is GREATLY appreciated!
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