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A Warstory: 2 Tyrants collide!

Dark Pulse94

Scienta Potentia Est
  • 388
    Posts
    14
    Years
    My Team:
    [PokeCommunity.com] A Warstory: 2 Tyrants collide!
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    [PokeCommunity.com] A Warstory: 2 Tyrants collide!
    [PokeCommunity.com] A Warstory: 2 Tyrants collide!
    *image removed*
    [PokeCommunity.com] A Warstory: 2 Tyrants collide!


    Ok, I didn't know Mysteria's team, but I knew he had a Zapdos/Heatran Lead...

    Dark Pulse sent out Bronzong!
    Mysteria sent out Heatran!
    Dark Pulse sent out Shuckle!
    Mysteria sent out Zapdos!
    The foe's Zapdos is exerting its Pressure!

    ok... I Started with my usual Lead... Power Swap/Trick Room - I knew that Heatran/Zapdos couldn't Taunt or Fake out me...

    Start of turn 1
    -The foe's Zapdos used Heat Wave!
    It's super effective!
    Bronzong lost 118 HP! (34% of its health)
    Shuckle lost 37 HP! (15% of its health)

    -The foe's Heatran used Stealth Rock!
    Pointed stones float in the air around Dark Pulse's team!

    -Shuckle used Power Trick!
    Shuckle swapped its defense and attack!

    -Bronzong used Trick Room!
    Bronzong twisted the dimensions!

    Shuckle restored a little HP using its Leftovers!

    ------------------------------------------------------------------------------------------------------------------------------

    ok... so Mysteria leads with Stealth Rock... a surprising move on Heatran, but It doesn't mean much... I'm confident with this team... if I get Power Trick Room up, It means I have a 90% chance of winning.

    ------------------------------------------------------------------------------------------------------------------------------

    Start of turn 2
    Shuckle used Earthquake!
    It had no effect!
    It's super effective!
    The foe's Heatran's Shuca Berry weakened Earthquake's power!
    The foe's Heatran lost 95% of its health!
    It had no effect!

    Bronzong used Rock Slide!
    The foe's Heatran lost 4% of its health!
    The foe's Heatran fainted!
    It's super effective!
    The foe's Zapdos lost 36% of its health!

    The foe's Zapdos used Heat Wave!
    Shuckle lost 37 HP! (15% of its health)
    It's super effective!
    Bronzong lost 120 HP! (35% of its health)

    Shuckle restored a little HP using its Leftovers!
    The foe's Zapdos restored a little HP using its Leftovers!
    Mysteria sent out Vaporeon!

    ----------------------------------------------------------------------------------------------------------------

    ok...1 down, 5 to go... and Vaporeon comes out... I better try using Double Rock Slide for Flinch support

    ----------------------------------------------------------------------------------------------------------------

    Start of turn 3
    Shuckle used Rock Slide!
    The foe's Vaporeon avoided the attack!
    It's super effective!
    The foe's Zapdos lost 69% of its health!
    The foe's Zapdos fainted!

    Bronzong used Rock Slide!
    The foe's Vaporeon lost 15% of its health!

    The foe's Vaporeon flinched!

    Shuckle restored a little HP using its Leftovers!
    The foe's Vaporeon restored a little HP using its Leftovers!
    Mysteria sent out Metagross!

    -------------------------------------------------------------------------------------------------------------------

    There goes Zapdos... and Vaporeon is a little weakened, along with a Metagross out, I'm going to use Earthquake to get maximum damage.

    -------------------------------------------------------------------------------------------------------------------

    Start of turn 4
    The foe's Metagross used Bullet Punch!
    It's super effective!
    Shuckle lost 215 HP! (88% of its health)
    Shuckle fainted!

    Bronzong used Rock Slide!
    The foe's Vaporeon lost 10% of its health!
    It's not very effective...
    The foe's Metagross lost 5% of its health!

    The foe's Vaporeon used Wish!

    The foe's Vaporeon restored a little HP using its Leftovers!
    Pointed stones dug into Dusknoir!

    Dusknoir is exerting its Pressure!

    ------------------------------------------------------------------------------------------------------------------------

    that hurt... Shuckle is down so now Dusknoir comes out... Still isn't much Deviation from the plan, as Bronzong explodes next turn.

    ------------------------------------------------------------------------------------------------------------------------

    Start of turn 5
    The foe's Metagross used Bullet Punch!
    Dusknoir lost 90 HP! (38% of its health)

    Bronzong used Explosion!
    It had no effect!
    The foe's Vaporeon lost 67% of its health!
    It's not very effective...
    The foe's Metagross lost 35% of its health!
    Bronzong fainted!

    Dusknoir used Substitute!
    Dusknoir made a substitute!

    The foe's Vaporeon used Toxic!
    Dusknoir's substitute blocked Toxic!

    Vaporeon's wish came true!
    Dusknoir restored a little HP using its Leftovers!
    The foe's Vaporeon restored a little HP using its Leftovers!
    The twisted dimensions returned to normal!
    Dark Pulse sent out Slowking!
    Pointed stones dug into Slowking!

    ---------------------------------------------------------------------------------------------------

    oh so perfect... Blocked Toxic, it's all good...

    ---------------------------------------------------------------------------------------------------

    Start of turn 6
    The foe's Metagross used Bullet Punch!
    Dusknoir's substitute faded!

    The foe's Vaporeon used Toxic!
    Slowking was poisoned!

    Dusknoir used Pain Split!
    The battlers shared their pain!

    Slowking used Trick Room!
    Slowking twisted the dimensions!

    Slowking restored a little HP using its Leftovers!
    Slowking is hurt by poison!
    Dusknoir restored a little HP using its Leftovers!
    The foe's Vaporeon restored a little HP using its Leftovers!

    ----------------------------------------------------------------------------------------------------------------------------

    so... Slowking got Toxiced, well that's ok... ish... Trick room is up, and Dusknoir is alive, so Slowking will be ignored, he always is...

    ----------------------------------------------------------------------------------------------------------------------------

    Start of turn 7
    The foe's Metagross used Bullet Punch!
    Dusknoir lost 79 HP! (34% of its health)

    Slowking used Calm Mind!
    Slowking's Sp. Att. rose!
    Slowking's Sp. Def. rose!

    Dusknoir used Pain Split!
    The battlers shared their pain!

    The foe's Vaporeon used Acid Armor!
    The foe's Vaporeon's Defense sharply rose!

    Slowking restored a little HP using its Leftovers!
    Slowking is hurt by poison!
    Dusknoir restored a little HP using its Leftovers!
    The foe's Vaporeon restored a little HP using its Leftovers!

    -------------------------------------------------------------------------------------------------------------------

    See? Slowing is ignored...
    So Vaporeon used Acid armour... LOL!!! Dusknoir will Pain Split her, and Slowking is a special attacker... no problem!



    Start of turn 8
    The foe's Metagross used Bullet Punch!
    It's not very effective...
    Slowking lost 75 HP! (19% of its health)

    Slowking used Calm Mind!
    Slowking's Sp. Att. rose!
    Slowking's Sp. Def. rose!

    Dusknoir used Substitute!
    Dusknoir made a substitute!

    The foe's Vaporeon used Toxic!
    Dusknoir's substitute blocked Toxic!

    Slowking restored a little HP using its Leftovers!
    Slowking is hurt by poison!
    Dusknoir restored a little HP using its Leftovers!
    The foe's Vaporeon restored a little HP using its Leftovers!

    once again, Substitute Blocked Toxic... but Slowking got Bullet punched (for 15% so what?) - This is starting to get intense... I don't know if Slowking can take much more of this... or Dusknoir

    Start of turn 9
    Dusknoir is tightening its focus!
    The foe's Metagross used Bullet Punch!
    Dusknoir's substitute faded!

    Slowking used Psychic!
    The foe's Vaporeon lost 51% of its health!

    The foe's Vaporeon used Wish!

    Dusknoir used Focus Punch!
    The foe's Metagross lost 40% of its health!

    Slowking restored a little HP using its Leftovers!
    Slowking is hurt by poison!
    Dusknoir restored a little HP using its Leftovers!
    The foe's Vaporeon restored a little HP using its Leftovers!

    yes! Double Strike! The sub protected Dusknoir, allowing it to Focus Punch, and Vaporeon lost 51% HP from Psychic...

    Start of turn 10
    The foe's Metagross used Bullet Punch!
    Dusknoir lost 90 HP! (38% of its health)

    Slowking used Psychic!
    The foe's Vaporeon lost 14% of its health!
    The foe's Vaporeon fainted!

    Dusknoir used Shadow Punch!
    The foe's Metagross lost 0% of its health!
    The foe's Metagross fainted!

    Slowking restored a little HP using its Leftovers!
    Slowking is hurt by poison!
    Dusknoir restored a little HP using its Leftovers!
    The twisted dimensions returned to normal!
    Mysteria sent out Gliscor!

    Mysteria sent out Tyranitar!

    The foe's Tyranitar's Sand Stream whipped up a sandstorm!

    Double Kill!
    Oh no... T-Tar!!! I'm doomed...

    Start of turn 11
    The foe's Tyranitar used Protect!
    The foe's Tyranitar protected itself!

    The foe's Gliscor used Earthquake!
    The foe's Tyranitar protected itself!
    Dusknoir lost 76 HP! (32% of its health)
    Slowking lost 23 HP! (5% of its health)
    Slowking fainted!

    Dusknoir used Substitute!
    Dusknoir hasn't enough energy left!

    The sandstorm rages!
    Dusknoir is buffeted by the sandstorm!
    Dusknoir restored a little HP using its Leftovers!
    Dark Pulse sent out Gastrodon-East!
    Pointed stones dug into Gastrodon-East!

    you know how I said I was dead? I was right... No substitute, no Trick room, and NO Slowking...

    Start of turn 12
    The foe's Gliscor used Earthquake!
    It's super effective!
    The foe's Tyranitar lost 56% of its health!
    Gastrodon-East lost 142 HP! (39% of its health)
    A critical hit!
    Dusknoir lost 50 HP! (21% of its health)
    Dusknoir fainted!

    The foe's Tyranitar used Earthquake!
    It had no effect!
    Gastrodon-East lost 100 HP! (27% of its health)

    Gastrodon-East used Blizzard!
    It's super effective!
    The foe's Gliscor's Yache Berry weakened Blizzard's power!
    The foe's Gliscor lost 59% of its health!
    The foe's Tyranitar lost 13% of its health!

    The sandstorm rages!
    The foe's Tyranitar restored a little HP using its Leftovers!
    Gastrodon-East restored a little HP using its Leftovers!
    Dark Pulse sent out Vileplume!
    Pointed stones dug into Vileplume!

    ha! Bad choice with Double Quake...T-tar is down for the count! next turn, 1v1

    Start of turn 13
    The foe's Tyranitar used Protect!
    The foe's Tyranitar protected itself!

    The foe's Gliscor used Earthquake!
    The foe's Tyranitar protected itself!
    Vileplume lost 91 HP! (25% of its health)
    Gastrodon-East lost 121 HP! (33% of its health)
    Gastrodon-East fainted!

    Vileplume used Energy Ball!
    The foe's Tyranitar protected itself!

    The sandstorm rages!
    Vileplume is buffeted by the sandstorm!
    The foe's Tyranitar restored a little HP using its Leftovers!
    Vileplume restored a little HP using its Leftovers!

    It's GG for me... 2 v 1...

    Start of turn 14
    The foe's Tyranitar used Protect!
    But it failed!

    The foe's Gliscor used Earthquake!
    It's super effective!
    The foe's Tyranitar lost 41% of its health!
    The foe's Tyranitar fainted!
    Vileplume lost 118 HP! (33% of its health)

    Vileplume used Teeter Dance!
    The foe's Gliscor avoided the attack!

    The sandstorm rages!
    Vileplume is buffeted by the sandstorm!
    Vileplume restored a little HP using its Leftovers!

    LOL!!! why? Why be soo stupid? oh well... I may have a chance now...

    Start of turn 15
    The foe's Gliscor used Earthquake!
    Vileplume lost 101 HP! (28% of its health)
    Vileplume fainted!

    nope! GG - It was an intense battle...

    Mysteria won the battle!


    ok! I'll Do some more Later to add some more Spice, but I'm a little busy, so what do you think?
     
    Last edited:
    Honestly, it's a bit hard to read... A bit better organisation (ie. more clearly defined turns, removal of residual damage (% damage is also nice) and clearer moves (ie. colour-code the moves by person, not type) would be a decent start.

    One thing though, I think my point about Shuckle does no damage still stands? It can't even OHKO with a super effective Earthquake...
     
    Shuckle's attack starting at turn one: 56
    Shuckle's attack after the P Trick: 614

    Rhyperior's attack at turn one: 416
    Rhyperior's attack after a SD: 832

    Lucario's attack at turn one: 350
    Lucario's attack after a SD: 700

    These are just two examples, so having the highest base attack doesn't necessarily mean that it will have a higher attack after one turn of set-up. blugh.

    SD celebi is stronger lol

    EDIT: actually, with power trick you barely have a higher attack than SD Empoleon, but empoleon can actually, you know, TAKE a hit and do some damage (well, not really, but..)
     
    And heres Mysteria 8D The sandstorming crazy little psychopath that won but was really close to losing :D
     
    The Heatran had a Shucka Berry...

    Makes 4x weak "only" 2x weak... still super effective imo.

    also, When Power Trick is in effect. Shuckle has the HIGHEST ATTACK STAT IN THE GAME

    Read Oppo's post, or the TL;DR thing I added to my post on your RMT, pretty much meaning "why suckle sucks as a sweeper full stop":

    EDIT: You know what? I feel like telling you why your Suckle - I mean Shuckle - sucks. A sweeper is, yes, meant to get KOs. Ideally, you try to one-hit your opponents. However, without really heavy moves of 150+ base power, (even with 230 base attack), you can't really OHKO that much. Considering your Rock Slide and Earthquake have ~112 and 100 base power respectively, you're going to need to rely on super effective hits, which, honestly, QuakeSlide doesn't do; it only hits about half the game's types for super.

    Let's compare sweepers, actually. DD Mence and this. No, wait, DD Mence is OU...let's pick something NU. Sandslash.

    +2 LO Earthquake on Supporting Wigglytuff deals... 107% - 125.9%. Um, nevermind. That's an OHKO. You wanna know why? Because of Swords Dance (which makes Sandslash's attack higher than Shuckle's, btw) and the epic item known as the Life Orb. 30% extra damage is almost 100% needed for so many extra KOs. Let's take it away, in fact making it a more standard SD Slash, to make it fairer.

    +2 Max Attack EQ on Supporting Wigglytuff deals 82.1% - 96.7%. It can't OHKO, but is a 100% 2HKO.
    Suckle's Max Attack Slide on Supporting Wigglytuff deals 57.6% - 68.1%. It is also a definite 2HKO.

    However, because Wigglytuff survives, let's just say it attacks back (even though supporting Wigglytuff has no attacking moves...)

    Ice Punch on Shuckle deals 84.6% - 99.5%, which would be a definite OHKO if Shuckle had sustained ANY damage whatsoever (which it will have lol) on its first turn.
    Ice Punch on Sandlash deals 21.5% - 25.4%. All I can say is "lol".

    The problem with your Shuckle is, as stated before, a need to OHKO. Most sweepers will be unable to OHKO anything with decent defensive stats, instead landing mere 2HKOs on the majority of the metagame. However, the better sweepers will be able to survive attacks from most things that it can't OHKO. Your Shuckle can't.

    However, there are a number of things that can't survive what it can't OHKO. Nasty Plot Infernape, for example (even though it's OU) can't survive many hits (if any at all) from the bulky waters that wall it (such as Vaporeon). So why is it a good sweeper?

    It has another thing which Shuckle doesn't - powerful moves. This was also the problem with Electivire; a lack of move power. Infernape has two really powerful stabs - 120 BP Fire Blast and 100 BP Focus Blast (although this is arguably worst move in the game), as well as epic coverage against the stuff that resists it (ie. heavy, fat ground + rock + water types) in Grass Knot, which'll hit for "heavy" damage with x2/4 effectiveness.

    Actually, let's take a look at some of the better set-up sweepers in OU, and what they have.

    Salamence (BANNED) - 120 BP STAB in Outrage and DD off really good base attack. Is relatively bulky (except against mamo lol).
    Garchomp (BANNED) - 120 + 100 BP STABs in Outrage and EQ, as well as Swords Dance. Bulky (stats + typing) and a haxed speed tier.
    Gyarados - Average STAB in 80 BP Waterfall, but pretty good bulk and typing + DD, meaning it's often very possible to get multiple DD's off.
    Scizor - Priority STAB in Bullet Punch (and has Technician, making it an okay 60 BP) which is a great attacking type. Good defensive typing.
    Infernape - 120 BP STAB(s) whether it goes Special or Physical, as well as an epic complementary movepool (meaning unpredictable and powerful).

    whoops tl;dr

    also shuckle is bad enough in NU have you even gotten a single win in OU? ._.
     
    Last edited:
    ok... so Mysteria leads with Stealth Rock... a surprising move on Heatran, but It doesn't mean much... I'm confident with this team... if I get Power Trick Room up, It means I have a 90% chance of winning.

    And this is where I stopped reading.

    Shuckle is horrible at playing the role of a sweeper.
     
    Ok, having read this a few times now, I figured that I should comment a bit.

    One positive thing is that even though you do lack sprites, this log is not hard on the eyes in any way.
    I remember using nothing but yellow as a background for one of my logs, and man was it hideous lol
    What you could do, though, is to use two colors thorough the entire log (one for your mons and one for your opponents mons), simply because it makes it more obvious what moves YOU made and what moves your opponent made. The attack-type color is neat, but ultimately the ones reading the logs should know what the different moves and the typing of it etc already. :x

    However, I also find the comments quite lacking, as it appears to me that you are just repeating what happened, without showing much thought or reasoning behind why you did what you did. Keep in mind that most of the users, including me, know next to nothing about the double battles metagame, so some explanation about what your choices are, how doing X will make Y more likely, what you are trying to achieve etc etc would be good. Also, knowledge is power. If you see a Heatran lead a battle, it is most likely chosen as a lead because it can set Stealth Rock, at least in my experience. It CAN also taunt you, for your information :/

    Thirdly, and probably most importantly, I find this battle kind of "unworthy" of being "logged". When I'm making a battle log I try to use a battle where both I and my opponent are on top of our game, in such a way that it is balanced, and it is prediction + skill that makes either of us win, not just luck and mindless spamming of attacks, leaving things in to die for no reason, and not taking in account the different risks of your choices. For instance, blowing up Bronzong when you did seemed kinda silly, as it wouldn't do that much to Metagross, not to mention that as far as I know Protect is a very common move in doubles, especially on pokes with Wish such as Vaporeon.

    Lastly, NEVER EVER insult your opponent for their choices. Comments such as "LOLOLOL U SO STOPEED WUTAHMELON??!" makes me cringe and stop reading. If your opponent played that badly that you feel that a comment such as that is appropriate and describing of the situation, the battle was probably not worth logging in my opinion.

    Also note that Slowking learns Nasty Plot, which would likely be a better fit for a boosting move considering the time limit of Trick Room, though you'll likely be better off with a more supportive version than a pure sweeper one, considering how TR teams really need to hit hard straight off the bat.

    Overall it wasn't that great of a battle log, but I think that you can likely do a lot better as well. Remember that you don't have to write the entire thing in one go - what I usually do is to continuously PM the log to myself so that I know where I've got it etc. Also I've found that I'm usually way too lazy to spend time editing it when the log is first posted, so if you are anything like me, you should probably consider holding off posting it until you are pleased with the final result :x

    Read Wolf's post, or the TL;DR thing I added to my post on your RMT, pretty much meaning "why suckle sucks as a sweeper full stop":

    I'm going to assume that you meant "Oppo's"? ;x
     
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