- 2,552
- Posts
- 15
- Years
- Holy Roman Empire
- Seen Feb 23, 2016
- - - Abandoned, because this turned out to be incredibly boring and lengthy - - -
Hello everyone, welcome to what's going to be both my second AAR (this time it's more realistic I'll finish it...) and this forum's second Civ 4 AAR (I hope Donny won't mind :)).
Like the title says, today we're here to try out some of the war aspects of the game
![[PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war [PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war](https://www.antzzz.org/images/smiley/barbarian.gif)
- Prince Difficulty. I can play the next highest level, Monarch, and have tried one Emperor (above Monarch) game before and was leading in score, tech and land early on because - believe it or not - I actually paid attention to stuff but never finished it (and was playing as Willem van Oranje, whom I consider close to being overpowered), but I'm a coward, so Prince it is.
- A map script that pretty resource poor but allows me to play a map bigger than the usually largest possible size, huge.
- Marathon Speed. Which basically means that everything takes three times as long as in a normal game. There are some other differences I haven't memorized.
- Raging Barbarians. Recently I tried a game with these settings and got reduced to an Island exile pretty early because I forgot it was on
- Huts and Events are off. Free techs or lots of money from huts can make one civ run far, far away from the others, if that's me that would be good, but if it's someone else... better not. Events because 90% of them only serve the purpose of pissing the player off. "Oh look, the slaves are revolting in your capital, your forests are on fire, so are your forges and theatres, and there are tornadoes and hurricanes everywhere. The only positive thing: Your HIV test." An unfunny joke is just the right way to describe such a fun-ruining mechanic.
- Just to appear smarter than I actually am, I screwed around with the tech costs. Spoiler:anc 100
cla 110
med 130
ren 160
ind 200
mod 250
fut 310 - Unrestricted leaders. Makes you able to play as any leader from any civilization. It's fun unless you get both a sucky leader and a sucky Civ. But fortunately, that's not the case in this game.
![[PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war [PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war](https://i887.photobucket.com/albums/ac79/mondayssukc/01.png)
No synergy, but a truly excellent combination for these settings!
Pericles' traits are, as shown above, Philosophical and Creative, which means we get Great People faster (I usually don't care about them even though I know I should, but in general it's a pretty good ability) and Universities are cheaper (meh, this isn't going to be the most research-heavy game...) from PHI and 2 culture per turn (this is excellent, saves a lot of time, since each city will need 10 culture (30 in Marathon, I think) to control as many tiles as it can work, more if there's a neighboring city owned by another civ that isn't going to be conquered too soon) in each city and a couple more cheap buildings including Libraries from CRE, these will help our early research a lot, and early research actually matters.
So much for Pericles. Now, the so-called Native America has the Totem Pole that gives extra EXP to Archers. It replaces the Monument that gives 1 culture per turn (of course the Totem Pole does this as well). For a Creative leader, Monuments are THE most unnecessary building in the game, but those EXP could be nice. And there's the Dog Soldier, an Axeman that has 4 Strength instead of 5, but doesn't require resources and gets a 100% bonus against Melee units instead of the usual 50%. So, these two things are going to help against these raging Barbarians quite a lot, even if this won't be quite as much of defensive overkill as Sitting Bull, the usual leader of N.A. provides with his Protective trait that strengthens Archers (and later Gunpowder units) even more, but economically kinda sucks unfortunately. I probably would have liked being something like the Ottomans or Mayans who receive happiness (important for grow big cities, and big cities are, of course, more efficient than small ones. A lot.) bonuses from their unique buildings better, but these defense improvements aren't bad at all.
And why would I edit my real name out? Why not?
![[PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war [PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war](https://www.supernatural-board.de/wcf/images/smilies/schulterzuck.gif)
Anyway, here is our beautiful starting position:
![[PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war [PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war](https://i887.photobucket.com/albums/ac79/mondayssukc/02.png)
I don't like this. We're not next to the river, and we can't go there without losing one of these Clams. I love rivers, but that's not worth it, and I'm not going to hope for other seafood down south (the southern blue circle implies that that position is good, but these circles aren't too trustworthy), it's too risky. I think I'm just going to settle where the Settler already stands for these other reasons:
- Because of the many forests that effectively reduce our Settler's movement to 1 tile per turn, we would lose turns moving anywhere but East. And while the east looks nicely green and has a river, we don't know how many resources there are.
- While the hill Sheep sucks and Fish would have been better than Clam, our food situation is pretty good. If, for example we'd settle where the Warrior (that guy with the club, in case it's not obvious) stands, we'd have even more food, but in general, the land would be far worse.
- We won't be able to build one of these lovely Levees in the capital, but at least the Lake will give us a Health bonus. That's pretty nice.
- We can always Settle other cities near other resources, move the capital to a better place by building a palace there and whatnot.
So, as said, I'll look through the tech file once more and try to find out whether I partially screwed up there because I'm pretty sure I did, and then the game can actually begin. Tomorrow, because these preparations and writing this crappy text took me a lot longer than expected and I am weak and therefore need some sleep.
![[PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war [PokeCommunity.com] [AAR] Civ 4 BtS - How not to wage a war](https://www.smileytreff.de/smileys/schlafend.gif)
Some probably not very useful notes:
Spoiler:
Dramatis Personae
Spoiler:
- Pericles / "NativeAmerica" - destined for victory!
- Sitting Bull / Rome - one protective (=uncomfortable to war against) neighbor ...
- Wang Kon / Ethiopia - ... and another protective neighbor!
- ? / Sumeria - DEAD, fell victim to angry, bloodthirsty Barbies enraged by the lack of Ken on this map and in this game in general
- Many unmet civs, at least one of them likes to build wonders
- PovP or PP - Poverty Point, our fish-rich second city.
- WK - Wang Kon, the a slightly weird-looking leader of the Ethiopians who live north of our home continent.
- SB - Sitting Bull, Roman Emperor. Usually I call him Bull though.
- more to come, we're still not far from the beginning of the game.
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