- 19
- Posts
- 3
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- Seen Oct 27, 2023
I created a script which heals the user every round about 1/16 HP. In my case it´s called Bloodlust because I tought why not I guess?
Just paste this in PokeBattle_Battle under Rain Dish:
Just paste this in PokeBattle_Battle under Rain Dish:
Code:
# Bloodlust
if i.hasWorkingAbility(:BLOODLUST)
PBDebug.log("[#{i.pbThis}'s Bloodlust triggered]")
hpgain=i.pbRecoverHP((i.totalhp/16).floor,true)
pbDisplay(_INTL("{1}'s Bloodlust restored its HP a little!",i.pbThis)) if hpgain>0
end
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