Alana
I still love this world...
- 7,159
- Posts
- 20
- Years
- Right here
- Seen Aug 8, 2013
If this goes well there will be a sequel.
Long before there were humans, long before there were Pokemon, long before they were legends, there were Ferors. Ferors were only six in number, each representing something different. Tu, bringer of land, Inna, lord of water, Ilmatar, singer of winds, Xipil, noble of flames, Dusa, the soul, and Shachar, life. Together, these six beasts brought to the world everything that made it a world. First, Tu created the land; hills, mountains, plains, stretched out as far as the eye could see. Next Inna stepped up, bringing rain and oceans, rivers, lakes, and ponds. Then Ilmatar gave the world winds and air, which blew the rain across the land and gave later creatures flight. Then Xipil gave fire, a force to destroy but also a force to create, fire renewed the land. Then finally, Shachar stepped forth and brought life to the world, but it was empty life, so Dusa provided the creatures with a soul, from the greatest of legends to the smallest of insects, life received eyes to see by, a soul to guide it.
And with their tasks complete, the six Feror left the world, never to return. Where they went is unknown. Perhaps their spirits wander space, perhaps they passed away, or perhaps they travel from world to world, bringing life to the places they touch. It is unknown, but their names and deeds live on in the legends of Pokemon, providing entertainment to youngsters, and a topic worthy of deep thought to elders.
The date is only fifty years from the present day, and the legend that has been passed down for so many ages is about to play a major part in the world as it is known. But the events that will take place will be unknown to the people and Pokemon of the current world. The only ones who will know of them will be a greedy legend named Achar, seven kids brought by fate, their Pokemon, and the six beasts that gave the world its start.
~~~~
A young and rash Celebi named Achar has long grown bored with its task of guardian. He wants more. He knows the legend of the six Feror by heart and he longs for their power. But getting it seems almost impossible. Beasts powerful enough to create the world will not be defeated by a simple Celebi. However, Achar is smart. He comes up with a plan that will give him the power of a Feror, only one, but one is enough. He plans to take the power of the Dusa, the Feror who gave life its soul. With this power he can control anyone he pleases as well as hold the threat of a punishment worse than death over his enemies.
It will take him a long time to reach the time of the Feror. Although he has the power to travel back in time, his powers can only take him so far. It will take him ten jumps to make it to the time of the Feror. He will have to recover for at least two weeks before he can make the next jump through time. For safety, he waits for two weeks to prepare for the first jump.
The day has finally come. He is ready. But just as he begins his travel, seven young trainers, drawn by the sound and light of time travel, appear on the scene and are caught in the jump. The time travel transports them over so many decades that they fall into a kind of coma. When they finally awaken, they are countless decades away from their time.
Achar took them halfway on his journey, his anger at them coming with him on his first jump led him to drag them to an age where no humans exist and an unknown war is raging. He left them with the knowledge of his plans and of their location. He also gave one of them the ability to sense when he jumps through time. He does this to force the humans to suffer while he moves forward with his plans to gain power.
The seven trainers and their Pokemon must travel through a land unknown to them, and a land full of creatures to which they are unknown. They must find some way to stop Achar from achieving his goal, and the first step is to find a way to travel through time. But in this time of war, finding a legend willing to help strange creatures that have never been seen before, will be almost impossible.
Members
Rataki Emera, 15; Played by Alana
Ryan Lockson, 16; Played by Key
AJ Valentine, 17; Played by Fallen Angel_Messiah Of Black Roses
Chelsea Mellis, 14; Played by Phanima
Rudy Verity, 15; Played by Random_Fan
Daniel Larson, 15; Played by Danny-Boy
One position left
Rules
1. No flaming, no spamming, no power playing, no godmodding.
2. Do not try to steer the RP in a different direction. You can create minor events, but let the person who knows where this RP is supposed to go control the major events.
3. Only six people can join.
4. Try to have at least 4+ lines per post.
5. You can have a maximum of two Pokemon, no legends, no made ups.
6. Only one person can sense when Achar makes a jump through time and that person is me. No exceptions.
7. Have fun. ^_^
Form
Name: (First and last)
Age: (12-17)
Gender: (Male or female)
Pokemon: (Only two, no legends. Choose carefully.)
Description: (What your character looks like, at least four lines.)
Personality: (How your character acts, at least four lines.)
RP Sample: (A sample of your Role-playing skills.)
Other: Anything else that doesn't fit into one of the above categories.
Mine
Name: Rataki Emera
Age: 15
Gender: Female
Pokemon:
Arcanine, female, Azar
Flygon, male, Niyol
Description: Rataki is slightly taller than average for her age with rather tanned skin from her long exposure to the sun. Her long hair is brown with a streak of green in her bangs. Her sharp eyes are bright crimson with a small patch of electric blue in the right one. Her outfit consists of a red bandanna tied around her head, dusty looking jeans with an embroidered belt that holds two Pokeballs, and a black t-shirt with a Ho-oh rising from flames on the back along with plain black wristbands. She carries a simple red backpack slung over her shoulder and around her neck is a thin black cord with a cracked Pokeball hanging from it.
Personality: Rataki is very energetic and loves to have fun. She is usually pretty levelheaded but sometimes acts rashly, especially when she's angry. She doesn't usually get angry, or at least she doesn't appear to, and only snaps on rare occasions, usually when she is very stressed. The knowledge of her situation has changed her personality a bit. She's jumpy and she hates sitting still for too long. She paces a lot but works hard to keep a calm appearance while around others but occasionally snaps and becomes very agitated. She tries to comfort those who are suffering while fighting to hide her own emotions at the same time.
Other: Rataki can sense when Achar is making a jump through time.
Long before there were humans, long before there were Pokemon, long before they were legends, there were Ferors. Ferors were only six in number, each representing something different. Tu, bringer of land, Inna, lord of water, Ilmatar, singer of winds, Xipil, noble of flames, Dusa, the soul, and Shachar, life. Together, these six beasts brought to the world everything that made it a world. First, Tu created the land; hills, mountains, plains, stretched out as far as the eye could see. Next Inna stepped up, bringing rain and oceans, rivers, lakes, and ponds. Then Ilmatar gave the world winds and air, which blew the rain across the land and gave later creatures flight. Then Xipil gave fire, a force to destroy but also a force to create, fire renewed the land. Then finally, Shachar stepped forth and brought life to the world, but it was empty life, so Dusa provided the creatures with a soul, from the greatest of legends to the smallest of insects, life received eyes to see by, a soul to guide it.
And with their tasks complete, the six Feror left the world, never to return. Where they went is unknown. Perhaps their spirits wander space, perhaps they passed away, or perhaps they travel from world to world, bringing life to the places they touch. It is unknown, but their names and deeds live on in the legends of Pokemon, providing entertainment to youngsters, and a topic worthy of deep thought to elders.
The date is only fifty years from the present day, and the legend that has been passed down for so many ages is about to play a major part in the world as it is known. But the events that will take place will be unknown to the people and Pokemon of the current world. The only ones who will know of them will be a greedy legend named Achar, seven kids brought by fate, their Pokemon, and the six beasts that gave the world its start.
~~~~
A young and rash Celebi named Achar has long grown bored with its task of guardian. He wants more. He knows the legend of the six Feror by heart and he longs for their power. But getting it seems almost impossible. Beasts powerful enough to create the world will not be defeated by a simple Celebi. However, Achar is smart. He comes up with a plan that will give him the power of a Feror, only one, but one is enough. He plans to take the power of the Dusa, the Feror who gave life its soul. With this power he can control anyone he pleases as well as hold the threat of a punishment worse than death over his enemies.
It will take him a long time to reach the time of the Feror. Although he has the power to travel back in time, his powers can only take him so far. It will take him ten jumps to make it to the time of the Feror. He will have to recover for at least two weeks before he can make the next jump through time. For safety, he waits for two weeks to prepare for the first jump.
The day has finally come. He is ready. But just as he begins his travel, seven young trainers, drawn by the sound and light of time travel, appear on the scene and are caught in the jump. The time travel transports them over so many decades that they fall into a kind of coma. When they finally awaken, they are countless decades away from their time.
Achar took them halfway on his journey, his anger at them coming with him on his first jump led him to drag them to an age where no humans exist and an unknown war is raging. He left them with the knowledge of his plans and of their location. He also gave one of them the ability to sense when he jumps through time. He does this to force the humans to suffer while he moves forward with his plans to gain power.
The seven trainers and their Pokemon must travel through a land unknown to them, and a land full of creatures to which they are unknown. They must find some way to stop Achar from achieving his goal, and the first step is to find a way to travel through time. But in this time of war, finding a legend willing to help strange creatures that have never been seen before, will be almost impossible.
Members
Rataki Emera, 15; Played by Alana
Ryan Lockson, 16; Played by Key
AJ Valentine, 17; Played by Fallen Angel_Messiah Of Black Roses
Chelsea Mellis, 14; Played by Phanima
Rudy Verity, 15; Played by Random_Fan
Daniel Larson, 15; Played by Danny-Boy
One position left
Rules
1. No flaming, no spamming, no power playing, no godmodding.
2. Do not try to steer the RP in a different direction. You can create minor events, but let the person who knows where this RP is supposed to go control the major events.
3. Only six people can join.
4. Try to have at least 4+ lines per post.
5. You can have a maximum of two Pokemon, no legends, no made ups.
6. Only one person can sense when Achar makes a jump through time and that person is me. No exceptions.
7. Have fun. ^_^
Form
Name: (First and last)
Age: (12-17)
Gender: (Male or female)
Pokemon: (Only two, no legends. Choose carefully.)
Description: (What your character looks like, at least four lines.)
Personality: (How your character acts, at least four lines.)
RP Sample: (A sample of your Role-playing skills.)
Other: Anything else that doesn't fit into one of the above categories.
Mine
Name: Rataki Emera
Age: 15
Gender: Female
Pokemon:
![[PokeCommunity.com] Achar's Plot: Search for the Time Traveler [PokeCommunity.com] Achar's Plot: Search for the Time Traveler](https://www.dragonflycave.com/dpsprites/059arcanine.png)
![[PokeCommunity.com] Achar's Plot: Search for the Time Traveler [PokeCommunity.com] Achar's Plot: Search for the Time Traveler](https://www.dragonflycave.com/dpsprites/330flygon.png)
Description: Rataki is slightly taller than average for her age with rather tanned skin from her long exposure to the sun. Her long hair is brown with a streak of green in her bangs. Her sharp eyes are bright crimson with a small patch of electric blue in the right one. Her outfit consists of a red bandanna tied around her head, dusty looking jeans with an embroidered belt that holds two Pokeballs, and a black t-shirt with a Ho-oh rising from flames on the back along with plain black wristbands. She carries a simple red backpack slung over her shoulder and around her neck is a thin black cord with a cracked Pokeball hanging from it.
Personality: Rataki is very energetic and loves to have fun. She is usually pretty levelheaded but sometimes acts rashly, especially when she's angry. She doesn't usually get angry, or at least she doesn't appear to, and only snaps on rare occasions, usually when she is very stressed. The knowledge of her situation has changed her personality a bit. She's jumpy and she hates sitting still for too long. She paces a lot but works hard to keep a calm appearance while around others but occasionally snaps and becomes very agitated. She tries to comfort those who are suffering while fighting to hide her own emotions at the same time.
Other: Rataki can sense when Achar is making a jump through time.
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